Release Date: 2021-04-29
Developer: Eromancer Patreon – Twitter
Censored: No
Version: April 29th 2021 Test Release
OS: Windows
Language: English
Overview:
Pure Onyx is a classic beat ‘em up with RPG elements set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, 3D art and is styled after 80s cyberpunk anime. Pure Onyx contains in-game, fully animated H content.
The big change since the April 17 Inner Circle release is that we’ve added the Chain Splicer for combat testing. We’ve also added a consumable to the shop that can clean Onyx up once she gets sloppy, and added a function to do the same to the gallery. This release also contains the biggest number of bug fixes I think we’ve ever had in a single release o_o.
If you haven’t checked out the April 17 release yet, then you’ll also be seeing the second Splicer Boss vs FemCop gallery H scene (with bodysuit variants) and Brum’s character/object reflection FX system for the first time. Here’s the whole changelog!
Changelog
(** indicates items added since the April 17 Inner Circle test release):
- ** Added Chain Splicer enemy for combat testing.
- ** Added the Clean Rag consumable item to the shop for cleaning up Onyx >_>.
- ** Added ability to clean characters off in Gallery Mode.
- ** Female characters are now visible as a preview before initiating a scene in Gallery Mode.
- ** Facing direction of H scenes can now be changed in Gallery Mode.
- ** Characters no longer improperly collide with item pickups.
- ** Enemies no longer get pushed up off the ground by tiny amounts when hit.
- ** Knocked down enemies will no longer slide around on the ground in weird directions.
- ** Enemies will no longer “airwalk” while they are being knocked down.
- ** H scene bystanders will no longer stand on top of each other.
- ** Backwards-facing Runt during H scene is really really fixed this time.
- ** Charger will no longer go to sleep right in the middle of an H scene.
- ** The Charger will no longer snap from Idle to Asleep after being a bystander to an H scene.
- ** Onyx will no longer slide for infinity upon K.O. (0 HP) at low FPS.
- ** Turning Debug View (F1 key) on/off will no longer result in crazy white sparkles all over the screen.
- ** Fixed an item randomization issue with the shop’s restock function.
- ** Improved physics/combat collision masking yields a CPU performance boost.
- ** Revamped AI combat zones system. Instead of constructing AI zones of engagement via code, they now use collider shapes similar to hitboxes.
- ** Enemies now properly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to wait to make a decision — important for difficulty / balancing)
- ** Fixed scaling issue with most enemy attack FX where they’d appear larger when the enemy is facing left.
- ** Gallery Mode scene now utilizes reflection FX system
** Fixed out of sync SFX in new FemCop vs Wraxe H scene - ** Enemies now spawn playing their idle animation instead of T-pose.
- Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
- Added bodysuit variants of FemCop H scenes to the gallery.
- Added Brum’s character/object reflection FX system.
- Added Reflection FX on/off toggle and quality settings to Options menu.
- Splicer Thug + Runt double team scene now adds liquid to Onyx’s head zone (it’s complete overkill and will be split up later )
- Improved FemCop booty/genitals textures
- Improved FemCop’s genitals rigging / more fixes to rig in general
- The game no longer lags when enemies spawn.
- Fixed an issue where pressing “skip animation” at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
- Actors’ debug information no longer appears above them in Gallery Mode, and it’s been disabled so it can’t be accidentally toggled.
- Fixed reversed camera zoom input in Gallery Mode
- Gallery camera zoom speed is now the same as in stage.
- Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
- Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
- H animation desync issues have been resolved.
- Runt will no longer face the opposite direction during H scenes (we think; we haven’t seen it in testing and APL’s revamp should have fixed it)
- It’s now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
- Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).
Known Issues
Here are the newest/most relevant known issues.
- Charger’s hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
- Kanji on the Chain Splicer’s jacket is backwards when he faces left (will be fixed in next update).
- Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won’t show on Onyx during the Thug’s solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug’s H scene finishers sometimes doesn’t play. We’re aware of the cause and seeing if it pops up anywhere else before fixing it.
- Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
- Street Lord Wraxe’s hitbox is not good, especially during his attack animations (Onyx’s hits will usually miss when it looks like they should land). He’s the first enemy to move a lot from his origin during animations, and this separates him from his collider.
- Street Lord Wraxe may become stuck while walking. He can be knocked out of it however. (May be fixed, let us know if you see this one!)
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he’s a bystander.