[Toffi-sama] Princess of the Ring 2 [Demo]


Release Date: 2021-01-30
Developer: Patreon WordPress
Censored: No
Version: Demo
OS: Windows
Language: English

Overview:
this very first build is more a showcase of the engine than a game. It’s a lot of work just putting the framework together to have a running system, so that’s the majority of the work that went into this build. Adding the juicy content will be a priority starting now.​

So, what’s finished and available in this demo?

  • The Title-Screen
  • The Options-menu
  • The Controls-menu
  • The Character-select screen (though obviously not all characters available)
  • One Background: the Cage
  • The framework for the fighting engine, like movement, controls, camera etc.
  • Two Characters, Kristina and Vivian, each having
    • Basic animations (idle, walking, blocking)
    • a basic 4-attack combo
    • corresponding hit-animations
    • voice clips for getting hurt
  • Gamepad-Support
  • A basic AI
  • switches for the following options/preferences:
    • 1P vs 2P mode, 1P vs AI, AI vs AI
    • starting the battle nude yes/no
    • toggling the vibration for the Gamepads on/off (individually)
    • Music-Volume
    • Fullscreen
  • 3 Audio tracks (though I didn’t make those myself)
  • automatic save/load-function for your options and controls

You can switch the Debugging mode on/off with TAB, pressing R resets the game. For now only “Free Battle” is available, with each character having 50 HP. Once a character goes down to 0 HP, you’ll be instantly teleported back to the Select-Screen. This is obviously just a placeholder mechanic and will be changed very soon. The buttons for Grab, Sex and Pause don’t do anything at the moment.

There is a lot of work that went into making this, but that doesn’t yet translate into much gameplay at the moment. You’ll most likely see everything this demo has to offer in a matter of minutes, so keep that in mind. Like I said earlier, it’s more a showcase of the engine and will give you an idea on what to expect in the next updates. Now that the basic framwork is done, the following updates should be more content-focused.

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