[Ren’Py] [Euphemismus] Princess Tower [v0.3]


Release Date: 2020-09-28
Developer: Euphemismus Patreon Itch.ioDiscord
Censored: No
Version: 0.3
OS: Windows, Linux, Mac
Language: English

Overview:
Princess Tower is a kinky trainer-style game made in Ren’py.
The player takes on the role of Frim of Coombmere, a hedge wizard in the employ of the Dark Imperium. He is tasked with taking care of Princess Ariane in order for the Dark Imperium to tighten its grasp on conquered territories. Frim decides to approach the task with… a certain level of intimacy.

The current version is a very early release with most of the work being mechanical. The word count for v.0.3 is 6,626. These early versions are being updated on a weekly schedule.

v.0.3:
Comments:
– This update is all mechanical with no new story! Just as planned (and described in the little scene at the end of last update) this update adds hooks for adding new story content in the next update. in v.0.3, however, means that all of progression systems added this update don’t actually have anywhere to progress – I even removed the few new lines of story I had because it would be kind of a massive cocktease to have, like, 4 new lines of dialogue in this update.
– And there’s plenty I’m not exactly… happy with, regarding the look and the user experience of some of the fragments-related stuff. They’re going to need another pass at some point in the future.

Content:
New:
– implemented fragments – these will be the primary method of player progression
– quests exist now! Check them to see what your current objective is.
– Added exciting new bugs!

Changes:
– h-scenes are now ended by pressing a button, rather than automatically
– new tooltips: rewrote how they work so I CAN PUT THEM EVERYWHERE
– Some of the existing story content now makes use of quests and the new progression model and stuff

Bugfixes:
– fixed bug where occasionally in the spank scene animated notifications would get stuck
– meddling with Renpy transitions (they’re tricksy)
– general editorializing (fixing typos, messy sentences, etc.)

Internal/Back-end:
– moved a bunch of initialization stuff from raw python to renpy script, as a step towards inter-version save compatibility
– some minor changes to how stats and changes to stats are called in the .rpy script files and how they are displayed to the player
– punishment and arousal bars now have a max value that can be changed, this will be important for progression in the future

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