[RPGM] [DID Games] Didnapper 2 [v1.2.0]




Release Date: 2020-06-15
Developer: DID Games PatreonDeviantartItch.io
Censored: No
Version: 1.2.0
OS: Windows
Language: English

Overview:
Magical force known as Chroma drives the world,
and Chroma-compatible people called Aions govern the lands as nobles.
On a small fishing island, out in the middle of the seas,
an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot.
Now on the run, she ventures the world’s countries in search of answers,
gathering a following of other girls all setting out for their own reasons.
However, the open roads are a dangerous place indeed for a group of young travellers,
as peril and captivity lurks around every corner…​

v1.2.0
General:

  • Added 6 new full length post-game story chapters
  • Added 4 new outfits
  • Added several new soundtracks
  • Added tape as a new restraint type (available in post-game)
  • Added several new character (enemies, side characters etc)
  • Added 6 new sidequests
  • Added some new CGs

Minigames and systems:

  • Expanded on ally interaction during escapes
  • Added a small struggle minigame for when you lose battles against vines and web enemies
  • Made some improvements to the interrogation system and added a new captive to interrogate
  • Added various new puzzles and a overworld activities

Battles:

  • Added a lot of new enemies
  • Made changes to the battle UI
  • Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
  • Made it possible to swap characters during battles if you have more than 4 party members
  • Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
  • Made the losers of a practice battle in the party camp stay tied after said battle

Other:

  • Made it possible to have other party leaders than Seles throughout most of the game
  • Made it possible to refund cards spent on giving party members stats or skills
  • Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
  • Made changes to the title screen
  • Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
  • Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
  • Made certain gags and other restraints available for more party members
  • Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
  • Replaced the fast travel menu with an interactive world map
  • Made party camp maps more varied
  • Added newspaper headlines
  • Added new lighting effects to various areas and scenarios
  • Improved mod compatibility
  • Lots of other smaller changes, additions and improvements

Bugs fixed:

  • Setting joystick directions in the keybinding menu can cause issues
  • Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
  • The head animation for chair tie struggling during escapes is displayed incorrectly
  • The game softlocks if you hold W and Space after defeating certain boss enemies
  • When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
  • Aden speaks with Seles’ voice when they first enter the Capulet Inn
  • Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
  • After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
  • If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
  • You can sell the boat parts you buy in chapter 14
  • Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
  • The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
  • If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
  • Character sprites don’t always load when opening the Party menu
  • Root enemies in the northern desert map sometimes have the wrong levels
  • Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
  • Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
  • Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold

 

 

Developers notes:

  • 15 hour, lovingly crafted story
  • Intricate escape mini-game featuring traditionally animated visuals
  • Dozens of bondage CGs, including a gallery mode to view them at your leisure
  • More than 100 individual pieces of bondage art throughout the game and multiple outfits for each main character
  • Various side content like sidequests, minigames and puzzles

 

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