[Unity] [Eromancer] Pure Onyx [April 12 2021 Test Release.]


Release Date: 2021-04-12
Developer: Eromancer PatreonTwitter
Censored: No
Version: April 12 2021 Test Release.
OS: Windows
Language: English

Overview:
Pure Onyx is a classic beat ‘em up with RPG elements set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, 3D art and is styled after 80s cyberpunk anime. Pure Onyx contains in-game, fully animated H content.​

  • ** Adding Chain Splicer enemy for combat testing
  • ** Potentially have fixed the issue where enemies slide around after having been knocked down (still testing the fix).
  • ** Added a consumable item for cleaning up Onyx >_>
  • ** Added ability to clean characters off in Gallery Mode
  • ** Characters no longer improperly collide with item pickups
  • ** Improved physics/combat collision masking yields a CPU performance boost.
  • ** H scene bystanders should no longer stand on top of each other
  • ** Revamped AI combat zones system. Instead of constructing AI zones of engagement via code, they now use collider shapes similar to hitboxes.
  • ** Enemies now properly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to wait to make a decision — important for difficulty / balancing)
  • Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
  • Added bodysuit variants of FemCop H scenes to the gallery.
  • Added Brum’s character/object reflection FX system.
  • Added Reflection FX on/off toggle and quality settings to Options menu.
  • Splicer Thug + Runt double team scene now adds liquid to Onyx’s head zone (it’s complete overkill and will be split up later :D)
  • Improved FemCop booty/genitals textures
  • Improved FemCop’s genitals rigging / more fixes to rig in general
  • The game no longer lags when enemies spawn.
  • Fixed an issue where pressing “skip animation” at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
  • Actors’ debug information no longer appears above them in Gallery Mode, and it’s been disabled so it can’t be accidentally toggled.
  • Fixed reversed camera zoom input in Gallery Mode
  • Gallery camera zoom speed is now the same as in stage.
  • Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
  • Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
  • H animation desync issues have been resolved.
  • Runt will no longer face the opposite direction during H scenes (we think; we haven’t seen it in testing and APL’s revamp should have fixed it)
  • It’s now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
  • Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).

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