[Unity] [BcauseBaguette] Fever Night Cafe [v0.2.1]



Release Date: 2023-12-05
Developer: BcauseBaguette PatreonItch.io
Censored: Yes
Version: 0.2.1
OS: Windows
Language: English

Overview:
Fever Night Cafe
or FNC for short is an adult game where you take on the role of a café owner in the idyllic city of BourgCitron, a popular destination for adventurers. By day, you run your café as usual, but by night, you put your special abilities to use by enhancing the abilities of the adventurers who frequent your establishment…

Indeed, anyone you touch would gain a level. And that’s how your new business came to be. In a fantasy world where people strengths were determined by their level, you would slap every of your customers bottom cheeks for gold and pleasure…
And maybe, do even more.

Slap to gain golds, level up procedural generated and fully animated waifus,
enhance your cafe, attract new “customers” and become the greatest cheek slapper of all BourgCitron!

V0.2.1
MAIN:
– New sounds for most common actions in-game! (Opening Customers shop, Quest scroll reward/closing, Fever Time…)

FIX and TWEAKS:
– TWEAK: Now Customer shop’s cost doesn’t raise instantly whenever you gain Cafe Renown (level up your Cafe). It raises only AFTER you recruited a Customer, and along with the fame of the future Customers.
– TWEAK: you can now quit Customer shop before all cards are revealed.
– NERF: “Towering Green Guy” Quest has been nerfed. Its related rewards haven’t.
– FIX: “Towering Green Guy” wasn’t displaying all its completion objectives because of some font size.

KNOWN BUGS:
– Screen Ratio with 16:10 monitors is not optimized (some UI elements aren’t scaled properly).
– Golds FX size can vary depending on your screen resolution.
– Getting a Customer as a Quest reward will erase your Recruitment batch (if you closed the shop without choosing a Customer for some reason).
– When starting the game with a pre-existing save file, the Customer Recruitment displayed price can be 1B despite its real value being higher.
– When starting the game with a pre-existing save file, the customer haircuts might become very limited in variety, this is the old save failing to update to new filters properly.

v0.2.0
MAIN:
– Classes: Each Customer has now a Job (lore friendly) which belongs to a specific Class (impact on gameplay). There is up to 5 different classes, for each their different perks and modifier. Any Customer can be anything, since you can already change one’s apparance through Customer Editor’s toolbox (Press C).
– Traits: Each Customer has also one or multiple traits depending on their Class and other secret variables. Basically divided into bonus and malus, traits will greatly affect your experience as a Cafe Owner. A word of advice: nobody’s perfect! Test them, gain experience and determine the best meta!
– Tooltip: Hover for 1 second over traits, classes or tools (hand, teasing hand, egg…) to show what stat they influence.

 

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