[Unity] [Guild Project] Guild Project [v0.16.3]




Release Date: 2020-10-12
Developer: Guild Project PatreonTwitter
Censored: No
Version: 0.16.3
OS: Windows, Linux, Mac
Language: English

Overview:
The story will revolve around newcomers to The Adventurer’s Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.​

New build, with a reworked Battle System, in which positioning and Mana management will be key !

All Characters have had their skills updated, as we are also introducing new ones.
As the list is quite big, it won’t be included here ; check the Change Log directly from the Main Menu (its double the amount).

– Scenes & CGs related changes :

– Cheetah Enemy CG1 Voice acting/SFX implemented
– Cheetah Enemy CG2 Voice acting/SFX implemented

– Gameplay & UI related changes :

– The ‘Battle System’ has been reworked :
– The Battlefield now consist of 8 separate positions, 4 on each side, restricting what skills both Ally and Enemy characters are able to use.
– Each skill now display a ‘Positioning Tooltip’, showing both where they can be used and what targets they can be used on.
– The ‘Skill Information Tooltip’ has been tweaked a bit to display 3 lines of informations.
– Magic skills now require and consume ‘Mana Points’, usage is reflected on the ‘Mana Bar’ (‘Mana Point’ cost and replenishing to be balanced later on).
– ‘Ally Status Screen’ has been updated
– ‘Enemy Status Screen’ has been updated

– Ally related changes :

– All Ally characters have had their skills reworked and/or granted new ones to reflect the changes made to the ‘Battle System’.
– All Ally skills have had their visuals and sound effects updated (still placeholders)

– Enemy related changes :

– All Enemy characters have had their skills reworked and/or granted new ones to reflect the changes made to the ‘Battle System’.
– All Enemy skills have had their visuals and sound effects updated (still placeholders)

– Bug fixes / Miscellaneous :

– Fixed the “Battle Music” not stoping upon returning to the “Main Menu” (0.16.2)
– Fixed the spawn rates for Enemies in ‘Random Battles’ (this time for good!) (0.16.2)
– Fixed the “Mana Points” consumption (0.16.2)
– Fixed Vermillya’s “Inner Strenght” duration (0.16.2)
– Fixed Vermillya’s “Halberd Slash” tooltip in the “Character Screen” (0.16.2)
– Fixed an issue where skills could be triggered multiple times (0.16.1)
– Fixed ‘Exit Tiles’ not working properly in the ‘Forest Area’
– Fixed the ‘Options Menu’ wrongly displayed in the ‘Item Shop’

– Minor fixes

As you might have guessed, this version is heavy on modifications towards a more complex and interesting Battle System, which is now more suitable to Mana and Items being used in combat.

After we get some feedback, we’ll see how to make Health and Mana replenish from one battle to another, depending on what we do with buying/using Items (some on the Dungeon Map, some in battle).

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