Release Date: 2024-06-12
Developer: Andrew Gray Patreon
Censored: No
Version: 1.35.0 – Full
OS: Windows
Language: English
Overview:
Labyrinth is a rogue like RPG game where you enter a maze and fight your way to more and more challenging levels. The maze contains many various monsters which you can fight with sword, spells or with various kinky acts to gain experience and get better in whatever you prefer to use. The game is focused on transformation, body part changes and mind control. It contains several hundreds of effects that may happen to the player and player may inflict them on the monsters as well, the effects may be combined and stacked creating huge number of situations. The kinky combat provides full flexibility in terms of what can be done by the player and what would be done by monsters (who have simple AI). Did you miss possibility to shrink the monster and play with it, perhaps let is go to places no man has gone before? It is possible to slowly transform the body into rubber and inflate it until it blows up or deflate it or transform your foes into lingerie and let them caress your body.
There is handmade game content with limited conversations and puzzles and mayhem mode with fully random generated levels with increasing difficulty to provide replayability.
The base game contains one handmade level set and one random option, four player avatars (standard warrior, dominatrix spellcaster, dominant shemale and submissive femboy) with different levelling trees.
Base Patreon content contains additional handmade world, hentai themed random levels and additional avatars: slime girl who transforms foes into slime and absorbs them, pregnancy focused sorceress breeding friendly monsters, voodoo witch with ability to create dolls and remold monster’s bodies, additional monsters like zombies, centaurs, plants and slime and latex, doll and slime themed effects. You also get unobfuscated game data and editors for modding.
Full patreon version contains better landscape and animation sprites and larger maps for better playability.
v1.35.0 – Full
Base
– Rework of body form panel for performance and to remove exceptions in log
– Fixed issue with inactive effect guns
– Optimized monster script execution so it does not trigger unnecessary events
– Fixed glitches when player or other monster walks and is pushed (e.g. by charge)
– Added option for wide side panels for ultra wide screens (in game preferences, restart needed)
– Changed whore monster, this is first part of rework of older monsters
– Fixed issue of Aura effects (some were not created from template)
– Fixed issue with MC effects that force to cum on body part of selected monster
– Fixed issue when tag filtering was applied for new game so player could not choose to include previously excluded
Patreon
– Fixed issue when transformation to latex slave was triggered twice in a row
– Fixed Cube of … issue when player is objectified
– Fixed Wall of tits monster behavior
– Removed paintings from mayhem and added to hentai. They better fit to the theme.
– Fixed issue when script for Living painting ran after the transformation
– Fixed few issues with hyper pregnancy (counters, missing texts)
Full
– Added action animations
– Added animated body form pictures for all body forms (one picture per form now)
– Fixed changing of animation position when more were in progress at the same time
– Animations are now positioned based on actor and target (monster on the left, player on the right)
– Animations are better positioned in floating UI
– Animations now have different strategy to play (play all, but not repeat the same if already playing)
Known issues:
– Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
– Lick your own ass possible through mc
– Floating fast action selection buttons not managed well if the application not on top
– Pull aura does not respect occupation of fields (two monster on same field)
– Win 11 issues with images (did not reproduce), probably case sensitivity
– Sometimes there is a tree over pressure plate
– When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
– When book is used and helm worn then helm is picked up
– Crush under foot does not transform player
– Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
– Strange monster kills on map without user interaction (blow up doll/dog)
– Memory leak on animations on map (many at once, spawning monsters)
– Kitanas kiss + objectification in meantime leads to strange state
– When in body part and death of monster at the same time then monster gets stuck
– On death objectified monsters are deleted from monster list and not returned by link and not asked for actions