[RPGM] [CrimsonDelightGames] Tales of Legendary Lust: Aphrodisia [Build#2-G]










Release Date: 2024-12-15
Developer: Crimson Delight Games PatreonPayPal
Censored: No
Version: Build#2-G
OS: Windows, Mac
Language: English

Overview:
ToLLA
is a text-heavy RPG where you play as Captain Hale, a career soldier and infamous ladies’ man, as he makes his way through a fantasy world full of horny babes (noblewomen, female soldiers, peasant girls, slutty bandits) and even hornier monsters! Take up the sword against a mysterious Red Queen and her savage hordes, as you struggle to balance your duty against the overwhelming tide of debauchery consuming the continent in the wake of her invasion…​

Build#2-G release. For changes you can also read the in-game Patch Notes!

  • added full VO to the Main Gate event with Constable Yarvin, Lucalius Severin, Captain Hale, Meredith, and 3 Legionnaires
  • fixed a bunch of leftover text typos in the Main Gate event, and broke up the scene flow a bit to be make it much easier to follow
  • implemented Felicia’s two conversations, custom hunting quest, and lewd reward scene (location: Ninevus South, the Smoky Stag Inn)
  • added broken wargear to Tolliver Crayle’s secret stash, so the party gets some weapons & armor salvage generated by the buried warchest
  • lowered the game’s default music level to 20% (this can be changed from the title menu, but the current value fits well with the spoken VOs)
  • added unique switches to ancillary NPCs in the Smoky Stag (like Jeoffrey’s crew), so when the main convo is finished their followers also disappear
  • recolored the plotcrit/story interaction icons (‘!’) from sepia to azure, and quest-spawned interaction icons to purple (to make them stand out better)
  • remastered Meredith’s bark VOs for the Ninevus South and Southern Wildlands areas (they should be easier to hear now over the background music)
  • tweaked the basic convo panel by extending its UI mask to show the two mouse options “SELECT” & “SCROLL” (left-click & middle-button)
  • made some harvesting events (like Game Hunts) remain invisible while the party is bantering, to prevent immersion-breaking time lapses
  • added Kitten’s portrait to the game, including a few color variations that’ll be selectable in a future build (alongside his miniature’s color)
  • tweaked Kitten’s starting interaction miniature/event so it doesn’t disappear anymore while Hale & Meredith are bantering in the area
  • switched over completely to nwjs-sdk-50.2 for all future ToLLA deployments & builds (game should run even smoother now)
  • added the save-game icon (azure floppy disk) to the Southern Wildlands, by the Legion’s abandoned wizard tower
  • replaced the outgoing Twitter icon and link with Bluesky on the main title screen

 

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