[Unity] [TirelessLurker] Manor [Alpha 15 Patch 1]


Release Date: 2024-06-10
Developer: TirelessLurker PatreonSubscribestarTF GamesDiscord
Censored: No
Version: Alpha 15 Patch 1
OS: Windows, Linux, Mac
Language: English

Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​

Alpha 15 Patch 1

+ Succubi ordered to exchange themselves for contribution will now hide themselves (when they can) while on the way to the ritual room
+ Visitors should no longer call for help with barricades they can remove themselves
+ Fixed bees becoming controlled not being marked as recently controlled (which meant they had no cap grace period)
+ Fixed the visitor group count slider
+ Fixed tooltips being wrong after cancelling out of an action submenu
+ Fixed maid change appearance action not listing any appearances
+ Fixed identity mirror tooltip showing the current stats (including bonuses etc.) of transformation targets, instead of the base stats that will be applied
+ Hopefully fixed a crash that can occur when a visitor accepts a deal
+ Succubi and bees should now unlock doors if they can safely do so to get where they intend to go
+ Succubi will now avoid revealing themselves to characters moving into the current room (affects several actions)
+ Added a combat mode modifier to controlled bees – whether they will avoid revealing themselves in front of unaware characters to attack characters. This defaults to on
+ Fixed the hide action not being available when a hidden character is in a room with hostile characters
+ The identity mirror should no longer show duplicate entries as clone targets (same identity and same stats)
+ Taking items from a room is now consistently non-stealthy, and dropping items is now stealthy
+ Succubi following a marked character should no longer end up doubling up on dreams and wasting an action
+ Unconscious maids can no longer go undercover
+ Fixed broken egg display when a maid is body swapped into a visitor undergoing a bee transformation

 

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