Release Date: 2024-11-02
Developer: HornedLizardStudio Patreon
Censored: No
Version: 2.7.2
OS: Windows
Language: English
Overview:
I go by the name of Sephra, and I’m creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its’ own as a fun, entertaining platformer from the days of old, while also giving the option of a more… -ahem- steamy way to play through it!
v0.2.7.2
-Fixed an issue where the transition didn’t get enabled properly after coming back up from the platform
-Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform
-Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate
-Fixed the player falling through the world after going back down to the platform a second time
-Fixed the lighting the second time the player went to the platform
v0.2.7.1
-Added one new, still work in progress animation to the gallery!
-Added one old, but thus far secret animation to the gallery, so it’s freely accessible now.
-Temporarily removed the 2D and 3D apartments for some “renovations” coming very soon! Stay tuned!
-Laid the groundwork for the upcoming save system! Backtracking is now possible in a limited sense in the first 2 areas, but please report any bugs, and things might not work right now.
-More or less completed the intro sequence all the way up to RJs security room!
– Fixed a bug where the dialogue box would stay on screen even after the player quit to the main menu or changed maps.
-Reworked some of the manager classes for easier and faster development down the line, namely: Camera manager, Player manager, Screen manager, which also unified a lot of functions. (Tech talk aside: I can do certain stuff easier now!)
-Removed some old, unused code.
-Fixed a bug that would cause screenshots to fail if no “SpecialFolder.Pictures” was found, especially on Non-Windows systems (Tested on Arch Linux btw)
-Added a new “special flags” system. These are small flags that will be set / changed based on player actions, there’s one already implemented in the intro, where Amber might say something slightly different based on if the player tried to leave at the start of the game or not!
-Added an entirely new light pattern system that I made based on Valve’s implementation! I put up a small demo of it on my Twitter account ( https://x.com/TibAverus/status/1845979099371540539 )
-Reworked the way maps are loaded, potentially making load times faster in some cases.
-The camera will now focus to certain points during conversations or when showing a hint to the player.
-Fixed the player being unfrozen in certain cases when they should stay frozen.
-Reworked the dialogue system to support Godot 4.3 (Animated Textures got deprecated
Win: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Linux: GOFILE – MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD