[Kyrieru] Noaika [First Demo]





Release Date: 2014-08-31
Developer: Kyrieru BlogspotWordPressTwitterDLsiteSteam StorePatreonSoundcloudItch.io
Censored: No
Version: First Demo
OS: Windows
Language: English

Overview:
A girl awakens from a crystal stasis chamber inside a strange facility. She sets out to explore the unknown armed with her blaster and powersuit
Supposed succesor to Kyrieru’s previous game Kurovadis. Featuring tight sidescrolling platforming action, delectable pixel art and spritework, atmospheric environemnt, and the usual lewding​

Left and Right arrow keys – Move left or right
Double tap Left or Right arrow keys – Dash.
*It is as a unlockable ability*
Down arrow key – Prone/Duck
X – Jump

C – Shoot
V – Melee
Holding Up arrow key and pressing V – Uppercut *It is as a unlockable ability*
Holding Up arrow key and press C – Throw grenade. Distance and height are based on how long the C key is held. *It is as a unlockable ability*

H – Knock yourself down with a hefty knockback
Furious button mashing of arrow, X, C , and V keys – Only availible when downed or caught by enemy. Doing so fills a gauge to get back up.
Enter – Swap ammo type. Use Arrow keys to select and Enter to confirm choice. *Ammo types are unlockable*
Enter – Press to respawn at the last checkpoint when all HP is lost
Up arrow key – Save game when near a checkpoint.

F4 – Swap between Fullscreen and Windowed
Esc – Return to the main menu or quit the game

Sorry it took so freaking long. Couldn’t (and still can’t) think of a suitable name. The title is tentative.

Edit: There’s currently a bug that causes controls to become unresponsive in a couple ways. This is not an inherent flaw in the game, but rather an incompatibility that GM seems to have with certain computers and controller functions. I’ll be looking into this at some point, and it will be fixed once the game is actually finished. If you experience control problems, try unplugging your controller as a temporary fix (hopefully.)

There’s some temporary stuff, like the inventory, but for the most part it’s just shorter than the final demo will be. There are also some other minor differences.

Any time you see blocks, that signifies that the way is blocked because it’s just the demo. There is no real end to the demo, other than getting everything. The second checkpoint is where the game would normally progress to the first “level”, though.

No idea how buggy it is. I’ve done a ton of testing, and other people play-tested it, but obviously it’s easy to miss stuff.

Also, apparently Continue is misspelled…don’t ask me how not only I, but also none of the people who tested the game didn’t notice -__-

Problems I’m aware of,
-You can go through a wall,
-If your’re mashing the attack button when you die, you might re-spawn by mistake.
-Some footsteps don’t make sound
-You can hit the springs when knocked down.
-Pressing space during H-animations (a thing left over from debugging)

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