[Unity] [ayumu98] The Demon Lord’s Lover [v0.7.29]



Release Date: 2024-11-24
Developer: ayumu98 – itch.ioPatreon
Censored: No
Version: 0.7.29
OS: Windows, Mac, Linux
Language: English

Overview:
The Demon Lord’s lover is a roguelike/dating sim inspired by anime/manga/games such as Elona, Persona, and Konosuba.

Explore The Demon Lord’s dungeon and the village which serves its adventurers. Get to know 6 characters: Torne the adventurer-shopkeeper, Viola the knight, Paila the seamstress, Nanako the fallen idol, Yuu the lancer and Seri The Demon Lord.​

v0.7.29
* Implemented gases; added steam, smoke, and poison gas.
* Added new monsters: will-o-wisp, rafflesia
* Added new terrains/objects: lava, steam vent, burnable bridges
* Added new items: tome of explosion, tome of poison gas, potion of smoke, potion of fire immunity, potion of antidote
* Flames have a 5% chance to burn objects on adjacent tiles each turn.
* Fireballs have a 100% chance to burn a tile when colliding and 5% chance to burn the tile when passing over it.
* Trees block movement (and collide with fireballs)
* Axe’s attack removes trees
* Reeds reduce presence (rather than set “base presence”) (I planned to remove the “base presence” concept but I forgot to make the same chance for water)
* Parched reeds have a 10x chance to burn.
* Trees/reeds/bridges generate smoke when burned.
* Water generates steam when burned.
* Added drenched status (+fire resist, -elec resist)
* Water/steam puts “drenched” status
* Added new dungeon generation logic (uses other terrains/objects for “walls”, generates bridges)
* Added “fire level” dungeon region (B5-B6)
* Adjusted monster table for other dungeon regions
* If a monster bumps into you while you are invisible, it becomes able to see you.
* Change how multiplicative bonuses stack (+20% and +20% should be +44%, not +40%)
* Tome of fireball does +2 damage per level (rather than +3
* All armors get +4% resistance per enchantment level (from +2%)
* Fallen cleric’s tome of healing is +2 (from +4)
* Fallen swordsman, fallen lancer, and fallen cleric don’t avoid attacks (Nanako/Yuu, companions, etc. still avoid attacks)
* Added Miran, a new character with 2 h scenes. She also has some dialogues with Seri and Viola.
* Viola goes past B5
* If you bring Viola to Seri, Viola comments on Seri’s situation
* Talking to Pila is required for Paila to appear in the dungeon
* Added a tsundere expression for Paila (as of now it just shows in her last event, but I will use it more in future Paila content)
* Added fast and finishing animations for Torne’s, Paila’s, Nanako’s, and Miran’s sex scenes. (Fast/finishing animations for other sex scenes are in progress)
* Added moaning and slapping sfx to sex scenes
* Hot spring tile has ledge
* Spiderweb is dark on sand
* Don’t preselect options in dialogue menus
* Read scroll of enchantment descriptions (e.g. “Damage: 5->7”)
* Remove fade transitions when changing cg animations
* Add green rectangle for poison damage on portrait (over the red rectangle for normal damage)
* Before, the starter weapon/armor vaults appeared on Mondays (day=0); now they appear on the first day (date=0)
* Before, during Paila’s sex scene, $heroname made some comments which implied that he was a virgin (e.g. “Is the real thing that much better than masturbation?”). Such comments have been edited because it’s possible that $heroname had sex with another character first.
* Before, Chii said “Hold on… it was you who was making love to her all last night, right?” even if you had sex with Paila 2+ days ago; this comment has been edited
* Before, Pila’s “Paila is missing” dialogue got reset if you met Paila in the dungeon; this is fixed
* Before, while bringing Paila home, if you talked to Pila w/o entering her house (e.g. if Pila is standing at the entrance) it showed the “Paila is missing” dialogue; now it shows the same dialogue as the one that gets triggered upon entering her house.
* Nanako/Yuu’s first conversation is required to advance the plot (before you could skip the conversation by felling them from a distance / while stealthed)
* Before, an invalid *.save game caused an error; now it doesn’t show in the save list
* Fix bug where you can teleport to spaces outside your field of vision
* Fix bug where you can equip the same ring to both slots
* Viola’s and Paila’s starter items are sellable
* Fix bug where felling Nanako and Yuu in the same turn causes an error
* Fix bug where falling in town makes you go back to town without a continue prompt
* Fix issue where day of week becomes blank
* If a companion falls, you have the option to continue without them (before, this was true for just Viola but now it’s standardized)
* Clicking a character has the hero talk to them (before it didn’t do anything)
* Clicking a monster has the character move in its direction (before it didn’t do anything)
* Monsters approach in a more intutitive path (before the monsters would not approach in a direct path in some situations)
* Equipping/unequipping an item in the equip menu returns you to the equip menu (before it closed the menu)
* Make it so Viola’s gallery scene plays her 1st sex scene (rather than the repeatable one)
* various performance improvements
* Upgraded to Unity 6

 

Win: BUNKRKRAKENFILESMIXDROPUPLOADHAVENWORKUPLOAD
Linux: BUNKRKRAKENFILESMIXDROPUPLOADHAVENWORKUPLOAD
Mac: BUNKRMIXDROPUPLOADHAVENWORKUPLOAD

Extras: WALKTHROUGH