[Unity] [introspurt] Eld [Beta v1.0.5]




Release Date: 2023-11-22
Developer: introspurt NewgroundsHentai FoundryPicartoDiscordTwitter
Censored: No
Version: Beta 1.0.5
OS: Windows
Language: English

Overview:
Since time immemorial, dense forests have covered the land of Kalabris to its farthest reaches.
These forests and their inhabitants have adapted to the many harsh biomes in each corner of the land.
Yet, with all corners of the map sporting perilous climes, by far the most dangerous wood of all lies in the center of Kalabris.

The Vastwood teems with abominations and horrors; twisting and writhing, bladed, spined, and razor-toothed, and all out for blood.
All of them exist as extensions of a greater Eldritch consciousness lurking in the dark heart of the Vastwood, an unspeakable creature called Eld.
How it came to inhabit those woods is a mystery, but its vile presence has warped the Vastwood into a nightmare forest, capable of reducing even the bravest soul to a quaking mess.

And yet… it is where our story begins… with an incomprehensible choice made by that ancient, stygian mind.
A choice to raise a young child as its own.​

Changelog 1.0.5
• Dialogue lag issues should be resolved
• Melphi’s milking scene is no longer a white screen
• Captives cannot be harvested infinitely now

Changelog 1.0.4
Solved issues:
• Item tooltip stuck to mouse when note closed
• Nyla randomly refusing interrogation after first objective met
• Errors when unequipping or equipping trinkets
• Errors when recalling overseers from territories
• Resolution issues
• EXP readings across the bottom of the screen
• Misplaced text in the expedition tutorial in menu
• Running out of AP while trying to perform an action acts as if you have done that act for the day
• Presence increases/decreases not working properly by tallying the wrong territory to calculate changes
• Euphoria should be working correctly now, without resetting stats of other captives.
• The gallery should not affect the stats of captives if the escape button is pressed.
• Troop numbers should be improved.

Added features:
• Affection scene indicators will show up regardless of what room in the cavern you are in, and will direct you to the correct room.
• Scenes that need an open pod will say so in dialogue or with a notification.
• Active presence indicator in the hexmap view
• Text log
• Revamped elemental status indicators
• Crunch compression was removed on the majority of images, which were instead compressed using an external tool to about 1/3-1/4th the size. Somehow the game ended up being its normal size uncompressed (7.4 GB) but is about 390 MB when compressed. I have no idea why this is the case, but I’m hoping the lack of crunch compression and smaller overall image size will lead to a more smooth and less resource-intense experience even if the game is bigger.

Balancing:
• Downgraded the extent to which presence overwrites spawns of native monsters. Previously it was with a factor of 3 (i.e. 30% presence would lead to 90% invading enemies on the map and 10% native). The factor has been reduced to 1.875.

 

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