[Unity] [Tiny Devil Studio] Monster Girl Hunt [v0.1.9]



Release Date: 2020-04-24
Developer: Tiny Devil Studio Patreon SubscribeStar
Censored: No
Version: 0.1.9
OS: Windows
Language: English

Overview:
Thrust yourself into the world of Monster Girl Hunt, a world where modesty is a rarely used word and monsters roam the woods. Explore this top down world, battle in high quality turn based encounters where the ultimate goal is to strip your opponent. Help these monsters win and you they will reward you animated erotic encounters.​

Thanks to the help of the patrons bug testing, I was able to get about 95% of the code done. I can now put a larger focus on art, story, events etc., without worrying about getting large chunks of code done, on top of everything else. I’ll get you guys more of the naughty stuff with in the next two updates.

~ Backup your save! ~ Backup your save! ~ Backup your save!~
Backing up your save has never been more important! A lot of changes have been made. I actually recommend starting fresh though.
Save location is C:\Users\YourUserNameHere\AppData\LocalLow\Tiny Devil Studio\ Monster Girl Hunt

  • Monster Storage. The barn has been rebuilt and Breeds Ranch is ready for you to store your monsters! Talk to the farm hand.
  • Help Menu redesign with new information explaining the new systems.
  • Hotkeys – M = map, J = journal, I = inventory
  • Shift key is sprint and faster diagonal movement has been fixed
  • Mission menu can now show side and finished missions alongside the main mission.
  • Monster Archive has location data now! After seeing a monster for the first time, you will be able to locate where they normally are on the map.
  • Inventory, Items, Item drops, and vendors. Sell “Trade-In” items
  • Accelerating clothing unlocks, they should only take about two battles to unlock if you don’t switch monsters.
  • Map code now tracks your location when indoors and is a bit more accurate overall.
  • Monster menu has a new attack button, click it to view the attacks of that monster and their stats.
  • Changes to the menu map UI
  • Small dialogue rewrites needed for barn and “west of here” lines.
  • 1 side mission that you probably won’t even notice you did. It’s tutorial stuff.
  • Alter a bit of the story to make more sense with the changes.
  • The butler now acts as a vendor
  • Farmer breeds gives you a few items during the main mission. If you’re past that part, you will still get those rewards.
  • The third fast travel point has been disabled until release 0.2.0.
  • A lot of UI work
  • A lot of bug fixes
  • A lot of quality of life stuff

Battle System Change Log

  • Monsters now have an Arousal level now. Don’t let your monsters get too flustered or they’ll strip down and flick the bean mid battle. Check the Help Menu in game for more info!
  • New stamina stat. Damage attacks now take a certain amount of stamina. Rest or swap monsters when this gets low!
  • New speed stat dictates who goes first in battle and evade chance.
  • Monster Stat variation. Monsters should feel a bit more unique now. This will need some balance work, just let me know. Some monster’s will just be better than others.
  • Stats on your existing monsters are rebalanced on first launch to match the new stat variation.
  • Attacks have had some alterations done. They come in 4 flavors now: Healing, Damage, Arousal, and Mixed(Damage + Arousal). You can see these icons in battle now.
  • Attack evolution. New attacks can now be gained or evolved every 5 levels. These are done at random.
  • Love XP is now rewarded based on the % of damage a monster did during battle.
  • Popups are better managed now.
  • UI Redesign and new ui elements for the new battle system changes.
  • New battle effects and new images to accompany them.
  • Better battle AI. Don’t worry, they aren’t geniuses, but they won’t spam heal themselves anymore. Enemy monsters can only use healing moves if their health is below 20%.
  • Npc battles! These are voluntary battles, just be mindful of the new battle icon above npcs heads. Once you engage, there’s no running away! Currently 3 battles and many more to come.
  • Battle backgrounds. Pretty much what it sounds like, backgrounds will swap out depending on the area you are in.
  • New capture system! A small rewrite to the story was needed for this. It’s nothing huge. You get all the items you would have if you played past it.
  • Item use in battle. Heal and capture items.
  • Attack overlay images.
  • A bunch of “behind the scenes” code that you won’t notice.
  • Some other random stuff you might notice.

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