Release Date: 2020-04-26
Developer: Ason Patreon – Twitter – YouTube – Fantia
Censored: No
Version: 0.13
OS: Windows
Language: English, Japanese, Mandarin
Voices: Japanese
Overview:
The Player plays as a blacksmith who lost his memory, and fight through the dungeon by forging weapons with the materials he collected. All of the female enemies are usually very strong, you would be “defeated” quite easily if not careful. The H-scenes are animated, and fully vocalized by Japanese voice actress.
v0.13
New Content:
• New weapon: Water Greatsword
• New Monster Memory: Vampiress’s memory, Lamia’s memory
• New item: Blinding Potion
• New Mode: Endless Mode
• New monster girls exclusive to endless mode:
Succubus ( CV: Rikka Mizutani)
Priestess, Angel (CV: Akisora)
About Endless Mode:
1. Find Mr. Cock after Rezia has cleaned the church, and ask for permission to enter the endless mode in Arena. (Chicken is temporary he might change into something else in future.)
2. System will safe keep all your items till you die in the endless mode, and they will be returned to you after. (But you can’t keep anything you got from this mode)
3. Monster girls will gradually get stronger, but we haven’t find a suitable way to indicate that just yet. So be careful when you are in this mode.
4. We will be putting monster girls here earlier than their supposed implementation schedule, as we release monster girls that’s best fitting for the story. They will not drop special materials, and you won’t be able to obtain their memories.
5. As the development goes on, we will make this mode more complete.
System Balance:
• Accessories durability:
Randomly reduce 1 durability to one of the equipped accessories when attacked
Change to ↓
All the equipped accessories has 25% chance to reduce 1 durability when attacked
• Danger Sense’s sensing changes, and add 1 sensing distance
• From now on, unintentional move, such as being hit back, knock into air, or being teleported, and landed on a trap, horizon light, or portal. They will still come into effect.
• When using Unknown Castle Ruin teleportation portal, the map will no longer have the bell for returning to Safe House.
• When players are in Confused state and trying to perform normal attack, there is 25% chance to move as commanded (Friendly reminder, confused state does not affect item using)
• Enemies can still use skill when Confused, but the direction will be randomized (Skills that locks on players and buffs are not affected)
• We added a teleportation trap on each corner of the map for you, when fighting the boss Cursed Armor. So for those who think the boss is too hard, you can use it to escape if being cornered.
• Drowsiness and Stunned can stop monster girls’ charging time, and stops their Super Armor State. (Boss and Giant Shadow has passive Super Armor State, so they will not be affected)
• All the mushroom monsters’ debuff chances is now lowered
• Elven Fighters’ Fire Kick can only be activated when she is on the same line with the player
• Scorpion’s venom attack and Giant Spider’s web attack are now dealing 5 actual damage to HP.
• Spawning Stone’s HP recused
• Lower the increased attack number to the level up enemies. (Due to monster girls in the castle and forest are all level 2, so their attacks are decreased too)
• Changes to some monster girl’s debuff resistance and elemental resistance
• From now on, weapon with “weapon damage” skills would have its damage rating
ex: When hit “Dash Strike”, “Heavy Strike”, enemies would take 1.3x damage
When hit with “Spin Strike”, enemies would take 0.7x damage (yet we had lower the SP cost for Spin Strike)
We will include damage rating for every skills in the future.
• Some weapon’s attribute are boosted (not for the ones that’s stored in old save file, you would need to forge new ones)
• SP cost adjustment to some skills
• Poison damage buffed by 4 to monsters. Furthermore, the player will now die from poison.
Other Changes:
• If you are downed and there is no monster girls around, a random monster girl will appear to have her fun.
• When you are downed, and there are more than 3 monster girls around, they will take turn to ride you.
• Adding new items to Rezia’s shop: Confusion Potion, Blinding Potion, and Slowing Potion
• Change the look for Rezia’s garden (It’s not a bug if it’s empty )
• Minor adjustments to cut scenes
• Optimized the soul bursting visual effect when enemies are defeated
• Temporarily took the treasure chest in Doroelle’s bedroom.
(The accessory in this chest is already in somewhere in the dungeon. We will bring this chest back with new accessories!)
Bug Fix:
The following bugs have been fixed.
• Enemies walked into the wall
• Enemies chasing players while being blinded in the same room. (When blinded, they should only chase you if you are within 2 tiles)
• As your forging level increase, weapon you forged would also have its tenacity attribute increased. This did not come into effect.
• When there is wall blocking, enemies still uses straight line directional skills.
• When hiding at the end of a wall tunnel or corner, enemies still uses close distance skill to hit players diagonally (This fix dose not apply to long distance skills)
• Abnormal continuous bouncing when players or enemies hit a wall after being attacked
• Item shows up weird when choosing what items to keep after death
• Gradually lags more and more when fighting boss
• Weird bug when boss Cursed Armor got into “Break State”
• Dungeon wall tunnel entrance blocked by Enchantment Table or chests
• Minor bug fix
Words from the dev team:
We said that we wanted to take a break, but we actually didn’t…
After the big update last month, we still kept working, and spent quite a bit of time writing stories for monster girls and the main storyline.
Fixed some system bugs and some other stuff, but there is still quite a bit of other stuff we need to optimize on the system part. The new “Endless Mode” is still quite rough, we will find time to make it better.
Sigh… There is just so much stuff to be done. When can we really have a good long sleep? Like those sleep-ins when you wake up, and it’s already in the late afternoon, you know?
Anyways, Hope you guys like the new demo!
Words from English translator (This part only shows up in english):
I saw Halo Infinite being delayed to 2021, and I think it’s a good thing.
Aside from the obvious graphic issue, I see it as they actually listen to fans.
It shows that they care, and wanted to make good stuff.
Honestly, I see that in Ason too.
We really are just trying to create good games, and we really listen to fans’ feedbacks.
Some of the fans might criticize us not having new girls every month or only making minor bug fix for new demos, but that’s just what it takes.
Fixing smaller bugs early would help us avoid catastrophic/unfixable bugs later.
It might result in game taking a longer to finish developing, but we won’t give up.
Thanks again for sticking with us all this time!