[RPGM] [Grove Dev] Prowler [v1.09]



Release Date: 2024-10-02
Developer: Grove Dev Itch.ioDiscordWebsite
Censored: No
Version: 1.09
OS: Windows, Linux
Language: English

Overview:
An M/M focused action RPG with light ‘extraction’ mechanics.
Venture forth into expeditions, collect resources and loot,
and try to make it out unscathed!

You are Kivuli, a ‘Night Prowler’.
As a clan member of a nomadic pack of wyverns,
the day has finally come for you to hunt alone
and prove yourself to your pack.
Following a strange discovery, you find yourself alone…
and must hunt, explore, gather and craft to not only survive,
but to find your packmates.

v1.09

– Downgraded NW.js from 0.92 to 0.72 for compatibility with Windows 7 – 8.1 devices.
– Increased size of scaletree farm interaction box.
– Reduced STUN protection scaling from 2% reduction per DEF, to 1% per DEF.
– Added additional speed-resets post escape / rest to prevent state-based speed reductions from lingering.
– Added HUD removal redundancy to prevent cases of darkened screens even when associated equip is removed.
– Added stun removal exception for ‘Old Trap Chestbinds’, ‘Reinforced O.T.C’ and ‘Leather Chestbinds’.
– Added missing Writhing Mass 02 CG to the Gallery.
– Adjusted QTE text from ‘mash’ to ‘press’.
– Adjusted Time-Out safety check to use a forced map leave instead of the option variant to prevent players getting stuck on a black screen.
– Adjusted cooking pot interaction to not automatically apply the upgrade until the campfire has been build.
– Fixed inconsistent Whip stm regen, causing it to stop regenerating after one a single swing, due to stm adjustments calculated before higher stm cost calculated (Likely cause of the final boss STM issue).
– Fixed lingering transparency when dashing into the tutorial end trigger event.
– Fixed Sentry gabs not translating despite having the translation option active.
– Fixed Trapper-Friendly dialogue from appearing on props despite player.
– Fixed Tonic Focusers occasionally providing two tonic effects at once due to selection variable not skipping the overall tonic selection event (selecting tonic 1 would still check through tonics 2, 3, 4 etc).
– Fixed Heavy Glowing Piercings not being able to be disenchanted.
– Fixed Trap/Misc CG menu missing ‘Return’ text.
– Fixed incorrect ‘Spitter-step’ state description (adjusted from 15% to 20%).
– Fixed Poacher Drone interactions in the Right-Up Savannah node.
– Removed the ability to quit out of the final boss defeat ‘Leave’ option, rendering you stuck on the plinth.

 

Win: GOFILEMEGAMIXDROPPIXELDRAINWORKUPLOAD