





Overview:
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect.
Highly moddable. Add your own characters, events, items, and more.
Thread Updated: 2026-04-12
Release Date: 2026-02-22
Developer: Horologist Itch.io – Discord
Censored: No
Version: 0.9.5.4
OS: Windows, Linux, Mac
Language: English
Store: Itch.io
Update 0.9.5.4
— Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function
— Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)
— Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials
— Interactions now depend on the Manager, and you can only do 2 + Manager level per day
— Fixed test items
— Fixed some events not awarding money
— Fixed double skill thresholds for events
— Fixed image display in events when modded images are above 1920×1080
— Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code
— Removed Arena and Academy from green buildings
— Fixed manage perks not being applied to workers in some instances
— Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks
— Rebalance: Money will scale slower, and the free drinks offered to “failed” patrons will be a bit cheaper
— Failure is now equal to Roll – Effective skill (So highly skilled workers will pay less, or 0 when they fail)
— Rebalance: Building level will affect gains & losses to a greater extent
— Added a folder with documents to help modding, and templates to create your own
— Rebalance: Energy costs are higher to limit the stories a worker can do per day per level
— Rebalance: Daily stories limited to 1 + Building Level or Reputation/200
— Split Mediocre result consequences to be more difficult
— Added Synergy professions, they modify other professions in the building
— Added Essential and bonus professions, they apply an bonus or penalties to the building’s daily earnings
— Modding support for events targetting only one profession, or a list of workers
— Modding support for events targetting only buildings with workers with a skill > X
— Modding support for events removing traits
— Modding support for daily stories adding/removing traits with a chance
— Modding support added for multiple choice event (with multiple images as a result)
— Equipable items now stack
— Small story added to the academy
— A Personal Training system through interactions has been added
Unlock through the Academy story, or skip the story buying an item
— Added a toggle for Auto-rest with customizable thresholds, it now also works for HP
— Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest
— Improvements made to performance through handling cache and reduced internal logging
— Fixed saving & loading with different steps of the academy and arena
— Added Modding support for rest and academy stories
— Reviewed texts and added some variety to events
— Changed recruited workers desired comfort to 4
— Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment
— Comfort -1 added to daily energy regeneration
— Comfort bonus is doubled when resting
— Trait earnings impact has been mitigated
— Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy
— Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.
— Removed the libido bonus from the skill calculation in worker details
— Added daily stories to all professions, some of which remove libido and have a “spicier” narrative
— Extended Yvara Story
About Virus warnings:
Unknow *.exe files often throw the Malware gen (for generic) warning. It is a false positive. I have taken out the devkit to create workers, traits, etc from the main game to try and minimize them, but the devkit will most assuredly show some flags. You can check the game files in virus total, and will see it’s safe. There’s a 2500+ downloads in Itch.io and no reports. Since the devkit has still caused suspicion, I uploaded the *.py script that makes it in itch.io, you can go there and read its contents with a text editor. In case you are still suspicious, and because apparently this could help, I have made public the github repository that I use for the game, please do read the license if you create a fork. Hope this helps and please reach out in discord or DM if you need further assurance.
If downloading from Vikingfile or other sites, PLEASE be careful to only download the right *.zip files. Clearly named Fantasy Manager with the version from the thread. If in doubt, go to Itch.io, the game is free.
Win/Linux: GDRIVE – MEDIAFIRE – VIKINGFILE – DATANODES – PIXELDRAIN
Mac: GDRIVE – MEDIAFIRE – VIKINGFILE – DATANODES – PIXELDRAIN