Tag Archives: Slurp

[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.78]





Release Date: 2021-03-26
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.77
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

[Important]
Ninja clothes are only available for some Enemies as we are still in the process of implementing them.
The currently supported areas are the coast and seabed (1-1~1-5) and the sunken ship (B-1~).

*—————————————————————————-*
Jun 04, 2021
ver0.77

[Important]
1. If the face of the standing picture is greatly misaligned, once you change the costume, the bug fix in ver0.77 will be applied.

[Specification change]
1. Changed to stun the player for a certain amount of time when escaping from the captivity of Giant Ruins Slime.
Changed to prevent the player from being captured by Giant Ruins Slime in succession.

[Bug Fixes]
1. Fixed a bug where the flag would go wrong if you picked up the “Ninja clothes” before “Bunny suit”.
2. Fixed a bug that caused the face to shift when opening the menu with a non-normal expression.
Fixed a bug where the face would not change its expression when the Standing pictures slides.
We have decided that this is the best we can do at the moment.
3. Fixed a bug that caused strange behavior when opening the menu at the time of obtaining weapons and costumes.

[Other changes and fixes]
1. Fixed character graphics for slime, sea anemone, ruins slime, and demon slime.
2. The portrait of the sunken ship was too clear, so we fixed it to look more like a painting.

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.76]





Release Date: 2021-03-26
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.76
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

May 31, 2021
ver0.76
[New sex-related]
1. New costume “Ninja clothes” was added.
Ninja clothes costumes are available on the sunken ship.
Enemies appearing on the beach and shipwrecks are currently compatible with the echi-anime.
Reorganized the animations of coastal enemies.
The whole thing is now moving smoothly.
The anemone, starfish, and queen slime have all changed considerably.

[Newly implemented]
1. I’ve added a function that shifts the standing picture according to my position.
I think the screen is now easier to see.
2. Abyss Dryad is placed in the base.
Appears when you have both Abyss Dryad and Lady Moth reminiscence items in your possession.

[Specification change]
1. Changed the size of Deepstaria’s reminiscence item.
2. Changed so that if a scattered Deeplanula enters an impassable square, it will disappear.
I was going to put it in the specs at first, but it bothered me, so I fixed it.
3. The map chip of the sunken ship has been added and modified to make it look more like a sunken ship.

[Balance Adjustment]
1. The HP of Deepstaria, a type that does not move, was adjusted downward by about 20%.

[Bug Fixes]
1. Fixed a bug that caused the game to behave strangely when opening the menu right after moving the map.
2. Fixed a bug in the Abyss Doriad reminiscence where one arm would not level up when the other arm was revived.
3. Fixed the color of Deeplanula’s reminiscence items.
4. Fixed an issue where enemies that should have appeared in the wreck did not appear (1 enemy)
5. Fixed a bug where opening the menu just before moving to the north from B-1 would cause strange behavior.
6. Fixed a bug in which the map movement event was generated by Deepstaria when the number of Deeplanula generated by Deepstaria exceeded a certain number.
7. Fixed a bug that caused dropped items to blink and move when the game was saved and loaded.
There is no change to the time until the item disappears.

[Other changes and fixes]
1. The location of the liquid that comes out when captured by a single clione has been slightly changed.

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.72]





Release Date: 2020-11-27
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.72
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

v0.72
Boss update

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.71]





Release Date: 2020-11-27
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.71
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.69]





Release Date: 2020-11-27
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.69
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

ver0.69

[New implementation]
-Implemented the erotic scene of Vinanoid (not compatible with multiple captures)

-Implemented an AI of the type that switches weapons depending on the distance
This AI feels troublesome if used a lot, so set it only for limited enemies

-Interval 2 more maps open from Area A-1

・New species added to Evil Vine No new erotic scenes

[Specification changes]
-Since some enemies had problems with the implementation of Vinanoid AI, we have confirmed all the specification changes related to attack judgment, but the behavior of the following enemies may have changed

Target: Queen slime, face Hugger burrows, man-eaters, obstacle-type objects

[Others]
-Create a setting memo A

little supplement to the world view.
The area description contains some spoiler elements.

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.61]





Release Date: 2020-08-14
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.61
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.57]





Release Date: 2020-06-16
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.57
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.56]





Release Date: 2020-06-01
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.56
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

[New implementation]
-Man eater erotic scene is implemented (multiple captures are not supported)
Man eater erotic scene is the same for both large and small-
Upgraded standing picture (exploration costume)
-Man eater’s object for moving to Naraku Add bits
etc.There is no erotic scene in these
・ Open the interval area 3-4 and expand the Makai water vein area from there to 3 maps
・ Install the base map in interval area 1-1
The story at the planning stage is ” I
was planning to start the game from a log house in the summer resort when I bought an unusually cheap summer resort and played, but
the priority of the map is lower than the Etchi animation, work pace Even at that time, it was late at that time, so I changed it now
That’s what the beach umbrella and beach chair were on the coast-I
implemented the following functions on the base map
The acquisition weapon other than knife and handgun was installed at the bedside More
characters will be placed depending on the boss drop item acquisition-
Implemented a type of AI that bypasses when caught in an obstacle etc.This AI
will try to bypass if obstacles or other enemies are blocked ahead Will it be a
little more difficult? There is also a place like this, but it is more important to improve the etch It
will be used only for some smart enemies and AI when falling

[Specification changes]
・ The stun that was set as the enemy at the time of the fall was changed to CT It
is easier to be surrounded than in the past, but it changed because it felt more ecstasy
・ Direct redirection mode from the base map Changed to be able to
move You can also move with fast travel as before- Change
the appearance area of the ghost Change the  ghost to this section only
because there is no new enemy between 2-5 and 3-1 due to the addition of the area
and
to this to the location that was out ghost are located ruins hermit crab and Mommy

[Balance adjustment]
-Change ruins slime daughter to detour AI-Change a
part of Lamia from 2-5 to 3-1 to detour AI-Due to the
implementation of detour AI, the distance at which the enemy can be captured should be corrected as
closely as possible I thought that it would be awkward to be surrounded by it, so I shortened it
・ Adjust the timing at which the collision detection occurs in shock wave attacks such as slime daughter etc.I
did not generate the collision detection at the start and disappearance timing
, so the attack motion The balance hasn’t changed because I made it longer, but
I think that the number of cases where damage that would have been caused by remaining attacks that I thought was over would decrease.

[Other changes and corrections] -Corrected the
sign of the boss branch route to make it easier to read-Corrected
the item about the distribution of readme.txt

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[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.55]





Release Date: 2020-05-03
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.55
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

[Newly implemented]

Expanding Lamia’s erotic scene (not compatible with multiple captives)

I’ve added the rest to the Lamia cartoons that were previously looped with kisses.

I was going to use more than one of them, but I didn’t want to because I couldn’t help but lose Lamia.

Add multiple maps between interval areas 2-4 and 3-1.

Interval areas 2-5 were added along with this.

No new enemies have been added, but some of them have been changed in layout.

Added the function to shake the standing picture by damage.

[Specification change]

Add Lamia mimicking a statue

Some of the existing lamia has also been changed to mimic form

Changed to revive with a certain probability after defeating a very few mutants.

[Balancing]

Lowered Lamia’s SP and Heart Gauge attack power, and increased her drain rate.

It was originally set high because the anime was completed with only kissing, but it has been adjusted.

Also, the drainage rate has been increased to reinforce the drain-kiss-like image.

The growth rate of the mysterious Succubus’ henchmen has been revised upwards to increase the speed of growth.

Revised downward the amount of growth in leveling up many enemies.

Adjusted the amount of HP increase when leveling up Clione slightly upward.

[Bug Fix]

Fixed an issue where repeat on/off could not be toggled in Recollection mode even after the fix.

Fixed a bug where some mutants could not be defeated.

Fixed a bug where the tentacles on the right side of the Kraken were not reviving.

[Other changes and corrections]

Added new objects such as wall paintings to the ruins map chip.

Fixed some of the ruins map chips and structures, and changed the places where you can move to make it easier to understand.

The animation is added when Kraken’s tentacles pop.

The thing that was hard to see in the font of the item description text etc. was corrected.

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