Release Date: 2020-06-17
Developer: Syvaron Patreon – Discord – Wiki
Censored: No
Version: 0.13.0.1
OS: Windows, Linux
Language: English
Overview:
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.
Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.
Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).
Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.
Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs
SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.
- servicing didn’t clear lust when target had no energy
- rng for some things didn’t change each day in some occasions (spawned same tavernquests etc.)
- “enticed” made ai behave weirdly even when no character is presenting
- full restore wasn’t useable
- shelldrakes dropped invalid materials
- could collect infinite mushrooms from one spot
- genetic size/gender for crea summons weren’t always accurate
- some overworld event pics weren’t shown
- enemies in new merchant event were all bosses
- needed to have more basic resources to craft something (instead of equal+)
- eggs from an event were always lava type
- some uniques didn’t have the unique trait
- evo lost lavaimmunity trait after normal transformations
- enemy evo in special forms showed (wrong) clothing overlay
- removed automatic milking upgrade as its kinda redundant now
- gallery pics for evel didn’t unlock
- tentacle research event couldn’t trigger, as the loccation was inaccessible. (moved to guild)
- couldn’t mindcontrol lustbound characters
- petite/busty/Wellendowed traits didn’t affect energy/milk
- sexmaster/god affects recruiting chance now.
- recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
- producer increased production by +2 and *2, instead of just +2
- equalising room upgrade behaved weirdly/opposite
- stored eggs were weirdly aligned
- could have same trait multiple times in tavernquest requirements
- fixed some weird behaviour for quickruns right after doing a random battle
- gallery didn’t show loot/produced materials for creatures
- avy’s familiar has maxlv 10 now. avy has increased potion uses
- manaworms can spawn in the wild now and gained mount trait
- added some recipes for previously unused materials
- can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
- devil/angel pacts change stats more (and change base stats)
- added some pics to gallery