[Wolf RPG] [クラフトビール飲むところ] Rignetta’s Adventure [v0.56]





Release Date: 2020-06-01
Developer: クラフトビール飲むところ Ci-EnFantiaTwitterFanbox
Censored: No
Version: 0.56
OS: Windows
Language: English (partialy translated, Player monologue are japanese)

Overview:
Simple game to play. It’s a pixel animated with lots of H content already even though it’s in development. The gameplay is similar to The Holy Grail of Alharan

[New implementation]
-Man eater erotic scene is implemented (multiple captures are not supported)
Man eater erotic scene is the same for both large and small-
Upgraded standing picture (exploration costume)
-Man eater’s object for moving to Naraku Add bits
etc.There is no erotic scene in these
・ Open the interval area 3-4 and expand the Makai water vein area from there to 3 maps
・ Install the base map in interval area 1-1
The story at the planning stage is ” I
was planning to start the game from a log house in the summer resort when I bought an unusually cheap summer resort and played, but
the priority of the map is lower than the Etchi animation, work pace Even at that time, it was late at that time, so I changed it now
That’s what the beach umbrella and beach chair were on the coast-I
implemented the following functions on the base map
The acquisition weapon other than knife and handgun was installed at the bedside More
characters will be placed depending on the boss drop item acquisition-
Implemented a type of AI that bypasses when caught in an obstacle etc.This AI
will try to bypass if obstacles or other enemies are blocked ahead Will it be a
little more difficult? There is also a place like this, but it is more important to improve the etch It
will be used only for some smart enemies and AI when falling

[Specification changes]
・ The stun that was set as the enemy at the time of the fall was changed to CT It
is easier to be surrounded than in the past, but it changed because it felt more ecstasy
・ Direct redirection mode from the base map Changed to be able to
move You can also move with fast travel as before- Change
the appearance area of the ghost Change the  ghost to this section only
because there is no new enemy between 2-5 and 3-1 due to the addition of the area
and
to this to the location that was out ghost are located ruins hermit crab and Mommy

[Balance adjustment]
-Change ruins slime daughter to detour AI-Change a
part of Lamia from 2-5 to 3-1 to detour AI-Due to the
implementation of detour AI, the distance at which the enemy can be captured should be corrected as
closely as possible I thought that it would be awkward to be surrounded by it, so I shortened it
・ Adjust the timing at which the collision detection occurs in shock wave attacks such as slime daughter etc.I
did not generate the collision detection at the start and disappearance timing
, so the attack motion The balance hasn’t changed because I made it longer, but
I think that the number of cases where damage that would have been caused by remaining attacks that I thought was over would decrease.

[Other changes and corrections] -Corrected the
sign of the boss branch route to make it easier to read-Corrected
the item about the distribution of readme.txt

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