Release Date: 2024-03-15
Developer: HentaiWriter STEAM– Patreon – Blog – Discord – Twitter – Itch.io – Fakku – NewGrounds
Censored: No
Version: 1.0.1
OS: Windows
Language: English
Overview:
Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-bending gameplay, full english voicework and a branching storyline with choices that actually matter.
v1.0.1
Core Functionality:
- Added small grace period where you are unable to shoot directly after finishing a cutscene (to prevent accidentally shooting the friendly NPC you just talked with)
- Added quality of life feature where holding down X will let you skip past dialogue super quickly (so you don’t have to mash X if you get stuck in a cutscene you just want to skip)
- Made the game window freely resizable
- Changed built-in screenshot functionality key to F11 for Steam build to avoid conflicting with Steam’s screenshot function on F12
Save Slots:
- Fixed bug where starting a new game would immediately overwrite the AUTO-SAVE slot
- Fixed bug where Save Slot #9 specifically would not load correctly
- Temporarily disabled Save Slot screenshot thumbnails due to them potentially causing issues on some systems when saving (reports of game freezing after saving)
- Potentially Fixed bug where manually saving on the savepad would disable the “back”/”jump” button when playing with a controller
Golden Databanks:
- Fixed bug where Gold Databanks would sometimes keep displaying as not collected (flashing) on the Mega Map, even after being collected
- Fixed bug where the second Golden Databank on the Ice Level could leave the screen permanently white if you exited out of the databank at a specific point
Fire Level:
- Changed P2M3 in the Volcanic Mines to avoid people getting stuck on the fan there
Ice Level:
- Fixed issue where it was possible for a laser puzzle to save the wrong solution, potentially making further progress impossible
- Fixed issue with snowball on ledge in P1M2 not always triggering
- Fixed interactions and dialogue choices with Filadelfo V in P1M2
- Fixed wrong name shown during Celodst Emperor defeat
- Fixed ????? graphics during Wraith cutscene in P1M4
- Fixed ????? name during Spartacus cutscene in P1M5
- Fixed ????? name during return to Save Pad scenes
Electric Level:
- Added Abandoned Bot Cutscene in P6M5 (missing voice for now)
- Added ????? Cutscene before the level
- Added ????? Cutscene when entering the level
- Fixed issue where the 10th powerup on this level was not obtainable
- Fixed Veteran Grunt dialogue and audio mismatch in P5M2
- Fixed Faye scene in P2M2 considering you to have ignored her in P3M3, even after you’ve talked to her in P3M3
- Removed bugged scene in P6M5
Earth Level:
- Fixed issue with Ice Charged Shot not interacting correctly with the moving earth platforms
- Removed dev text in P5M4
- Removed Vie appearance and unneeded “spawn scene” after defeating Mainframe
The End Level:
- Added Realm Portal icons to the Mega Map to help with navigating around The End level
- Added small placeholder line to WREN battle so players know what to do there, until full scene is added
- Fixed bug where sometimes it was possible to collect all 9 Fragments, but it was still not possible to progress past “The Great Leap”.
- Fixed bug where Vie would follow you into The End level even if you had not collected all the Fragments, which made it impossible to get the “Bad” ending.
- Fixed bug where Health Orbs could only be picked up in the “Real” world/realm
- Fixed Mega Map rendering issue on The End level where movable tiles would be rendered on top of the map highlighting, rather than below the highlighting as intended
- Implemented missing achievement “Find and use all four Save Pads in this level.”
- Implemented missing achievement “Beat all 8 forms of enemies at least once.”
- Renamed level from outdated “Brane Maze” name to correctly be called “The End/Catacombs” on all in-game menus
- Changed rooms 18 and 19 to link together to allow for smoother travel around map
Multiple Levels:
- Added Timer-based help Cutscenes for all four In-Between Modules (missing voice for now)
- Temporarily removed Faye Nodes in Uncharted Wildwoods and The End until next patch
Final Boss area:
- Added unique music track for the “Bad” ending.
- Added small set of placeholder lines during Phase 2.5 intermission so Vie can clarify context of what’s going on until we get finalized text in there
- Fixed bug where the final boss fight could crash midway through on systems that can’t run shaders
- Fixed bug where the final boss fight would display the incorrect keybinding for certain prompts
- Fixed bug where there were two Talias on screen at once during a cutscene sequence near the end of the game
- Fixed bug in the Lab where a portal would be rendered partially below the large background prop
- Removed all other placeholder text during True Final Boss Fight