ADDITIONS
———–
–Content—Continuation of story content!
-New Puzzle!
-Added Investigation mode.
-Added Tool-closet room.
-There is now a fusebox in the cellar. Pretend it was always there.
-Roxy has some new busts.
-Annie has some new busts with her hair tied up.–System–
-Added new Animated Cursor system
-Added investigation system.
-Added notification system.
-Roxy’s new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
-Added a bunch of new UI icons. Some of these will be implemented later.
-Journal now alerts you when multiple new tasks are added.
-Added code references to the next character that will be added.
CHANGES
———–
-Removed the dialogue skip button in favor of an animated cursor prompt to continue.
-Lewis’s pupils are smaller during his walk cycle. He now also blinks during his run cycle.
-The journal and bag buttons now make a little noise upon hover.
-Several UI elements are now using the tooltip system for labeling.
-Items dragged onto the screen from the inventory no longer use a cross icon.
-Items dragged onto the screen from the inventory now use a return to inventory icon.
-Made some corrections to Annie and Roxy’s busts.
(Euphy’s are still being cleaned up)
-Increased value of the slow typewriting speed.
(It was too slow)
-Some overworld ambient sound emitter was moved to instanced scenes instead of the main scene.
(This will allow the enabling/disabling of overworld ambient sounds during playtime)
-Adjusted day lighting color.
-The double doors down the stairs from the bedroom now lead to the backyard.
(In later versions this will lead to a backyard entrance room.)
-Began the process of cleaning up placeholder UI elements.
-Some UI elements have more sound effects.
-You can now enter Roxy’s room. (she doesn’t really use it at the moment.)
-Removed some pointless colliders.
FIXES
———–
-Creating a save on an empty slot no longer makes the Overwrite window appear.
-Overwriting a save actually deletes the old file now.
-The Heartbeat sound in the intro no longer loops forever.
-The bust animator no longer fucks with the SetNativeSize call. This was stretching larger busts.
-The stairs left of the bedroom properly have collision now
-The robo vacuum should no longer leave a sound instance behind upon disabling.
-Rewrote some code that prevented the save system of recording the states of certain stage objects.
-You can no longer, as my friend would describe it “club penguin walk” on top of the servers in the cellar.
-Some of Annie’s bust sprites no longer get cut off.
-The water in the pool no longer has a strange overlap under it.
-Removed strange glare that was on the main menu.
-The Main Menu buttons no longer have overlapped hitboxes.
-The Main Menu buttons are no longer distorted from post-processing.
-The East Hallway back door no longer vanishes randomly.
-Removed some broken code.
TODO FIXES
———–
-Lots and lots and lots of stuff
-Res Options menu.
-Vacum not stfu.