Tag Archives: NTR

[Unity] [Rusty] Forbidden Tapes [v1.0]



Release Date: 2025-05-30
Developer: Rusty itch.io
Censored: No
Version: 1.0
OS: Windows
Language: English
Store: itch.io

Overview:
Forbidden Tapes
A first-person adventure into the parts of home you were never meant to see.
You are a teenager named Jax. After your parents go on an outing, you decide to search for something to satisfy your curiosity and suspicions about your mother. So, you have to explore the house and try to collect video tapes.
Your alone in home.
Mom’s not there.
But someone—or something—left the tapes.
Explore your own house through the eyes of a nosy, too-curious teenager digging into a mystery no kid should ever touch.
What starts as a hunt for your missing mom quickly spirals into a disturbing trail of private recordings, locked rooms, forgotten memories… and questions you wish you hadnât asked.​

Developer Notes:

Is this a puzzle game?
A coming-of-age nightmare?
A voyeur simulator with VHS static and psychological dread?
Yes.
All of that.
First-person exploration of a house full of secrets Interactable puzzles, doors, objects, and… questionable tapesRetro VHS aesthetics, eerie silence, and one really messed-up family mysteryyou can make jax fuck his sis
How to play
W S A D to move
Left click to interact
Drag the item in the inventory to the item you want to use
Tab to pick item from inventory

 

Win: BUZZHEAVIERDATANODESMEGAPIXELDRAINVIKINGFILE

[VN] [Ren’Py] [Chris Eman] Irreverent Heresy [v1.0]



Release Date: 2025-04-05
Developer: Chris Eman Itch.ioTwitterPatreon
Censored: No
Version: 1.0
OS: Windows, Linux, Mac, Android
Language: English
Sequel: Irreverent Heresy II

Overview:
Marcos is a man who has been buying and selling objects for many years.
His brother-in-law, Ramón, is a detective who works with the police; He usually brings things that he finds interesting during searches and raids, then Marcos dedicates himself to valuing said material and finding potential buyers.
But everything changed when Ramón gave Marcos a grimoire belonging to the late Madame del Aquelarre.​

 

v1.0
A notepad has been added to unlock all the endings (not the whole gallery) in a separate download of the game.
Total: Words: 32,616
Renders: 3.418
Videos: 1028
Scenas(H): 146 (Not counting the scenes of the endings)
Finals : 11

 

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[RPGM] [Captain Allegretto Games] An Alchemist’s Tale [v3.92 Alpha]


Release Date: 2025-06-05
Developer: Captain Allegretto Games Twitter Subscribestar
Censored: No
Version: 3.92 Alpha
OS: Windows, Linux
Language: English

Overview:
An Alchemist’s Tale is a lighthearted adult visual novel where the player takes the role of a village alchemist and general problem solver. Play as Allen Williams as he stumbles his way through the stories of various characters, helping them with their problems as much as he can and usually fucking them twice as much. Allen does his best to not burn down the house, walk in the giant footprints of his heroic parentage, and discover his own place in a diverse world.​

V3.9 “Storm Drain”

• Rain hole in the wall content
◦ Triggers automatically when entering Rain’s store after the Matron hole had been unlocked an used a few times.
◦ Return and pay to trigger an alternate versions
◦ re-enter Ole’s Ally until there is a sparkle in front of the door to view 2 different peek variations (Izzy peek requires seeing the related Matron hole BFH scene
• Shelby Yoga Peek
◦ Cutscene triggers automatically when available. Happens in the morning when Shelby peek1 has been seen and Bilia Peek1 has been seen. After cutscene check Warden home alternating mornings.
• Fixed an error in the strength minigame that causes some crashes across several maps (V3.81)
• Some map sprite updates
• Added code for shifting VN characters around the screen easily for cutscenes.
• Figured out randomized pitch, added randomized pitch to some scenes with repeating SFX

v3.91 hotfix

  • Fixes Shelby scene trigger (invisible event was set to “click me” instead of “touch me”)
  • adds new scenes to gallery.

 

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Mac: MEGAKRAKENFILESGDRIVEPIXELDRAINVIKINGFILE

Extras: Walkthrough

[RPGM] [Reach06] A Vixen’s Curse [v1.4.5]



Release Date: 2025-06-02
Developer: Reach06 – PatreonSubscribestaritch.io
Censored: no
Version: 1.4.5
OS: Windows
Language: English

Overview:
Creating a smut RPG game, with everyone’s favorite Vixen.
A busty fox aboard a ship of mercenaries, trouble lurks around every corner with an inner curse setting your lust ablaze.

v1.4.5

  • Added 5 New Scenes
  • Amen pose now has a percentage chance of getting grabbed from horse enemies (more to come)
  • There is now a “One shot” abilities from enemies, that can finish her off and make you lose the battle if your HP is too low, during a grapple. (This includes the Amen Pose from a horse grab, and the hobo grab in the Underslums) More will be added later.
  • Finished Tunnel Crawl from the Maintenance Tunnel
  • New Slum Area 3 and Slum Inn to rest at
  • New Intro Sequence
  • Added Hobo Grab in Underslums fight
  • Added a few more scenes in the Gallery, Including the re-addition of the Wolf Battle Playtest from early versions of the game.
  • Updated multiple scenes with new sounds/moans
  • Scenes –
  • Hobo Under Vent – Slum Area 3
  • Vent Crawl Look – Maintenance Tunnel
  • Kay X Cloud – Intro to game
  • Kay 2x Solo Scenes – Slum Inn (Requires 75 Lust Per)

 

 

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[VN] [Atelier Sakura] Haitoku no Kyousei Tanetsuke [v1.0]



Release Date: 2023-06-30
Original Title: 背徳の強制種付け ~愛する妻の子宮(なか)に注ぎ込まれる他の男の精液
Alias: Haitoku no Kyousei Tanetsuke ~ Ai Suru Tsuma no Naka ni Sosogikomareru Hoka no Otoko no Seieki
Developer: Atelier Sakura DLSiteTwitterWebsite
Translator: DogFishHead
Censored: Yes
Version: 1.0
OS: Windows
Language: English (Edited GPT 4.0)
Voice: Japanese
Length: Short (3h 28m)
VNDB: Link
Store: DLSite

Overview:
One day during his college years, Yuuto helped a lost and beautiful woman in town with genuine kindness. That woman, Kotoko Houshou, was instantly drawn to him—and her heartfelt affection soon led them to marriage. But their union marked the beginning of a difficult chapter. Kotoko was actually the only daughter of the prestigious Houshou family, known for its success across numerous major industries. She had originally been promised to an elite suitor chosen by her parents from a top-tier corporation.

Although Kotoko’s unwavering love kept her and Yuuto together, the Houshou family remained firmly opposed to their relationship, constantly pressuring them to divorce.
Their only hope of acceptance was a child. If Kotoko could bear an heir, the Houshou family might begrudgingly approve of their marriage. Desperate to conceive, the couple tried everything—but it was soon discovered that Yuuto’s sperm had issues, making natural conception nearly impossible. Just as despair began to settle in, Yuuto brought Kotoko home to meet his birth family—the Ikushima household—for the first time. Upon learning of Yuuto’s fertility struggles, his father, Isao Ikushima, hatched a dark scheme. He proposed that Kotoko accept a sperm donation… from within their own household. Though initially horrified and resistant, Kotoko’s love for Yuuto gave her the strength to consider it. If it meant protecting her husband’s time and dignity, she would do whatever it took. And so began the twisted arrangement: A highborn lady, entangled in adulterous sex disguised as a “sperm donation” with her husband’s family—the men of the Ikushima household…

 

Note: UI is untranslated and the game needs Japanese local to run. Either set your system to Japanese or use an emulator.

 

Win: BUZZHEAVIERMEGAMIXDROPPIXELDRAINVIKINGFILEGOFILE

[Apollo Seven] Netoria Tactics: Revolution [Art Update]




Release Date: 2025-05-16
Developer: Apollo Seven SubscribestarPatreonDiscord Itch.ioWebpageSteam
Censored: Art Update
OS: Windows
Language: English

Overview:
Join our hero as he ventures down into the caverns, to an almost certain death.
Joined by who he suspects might be the love of his life,
they’ll face obstacles and opponents that test that supposed love down to its core.
Will Carwyn be able to overcome his doubts and fears?
And will Gwenivier still be waiting for him when he does?

Netoria Tactics: Revolution is an erotic SRPG with a NTR theme.
Said NTR is fully avoidable based on how you play the battles.
Other members of the party will try to grope the pair, luring them over to their side.
Based on your positioning you can avoid this, but you’ll be at a major disadvantage in the battles.
NTR possibilities include three different men trying to win Gwenivier’s affections, a female rival for Gwenivier obsessed with Carwyn,
and a male to female transformation for Carwyn leading to him becoming the groups play thing.

You can play the game with all perspectives enabled, or hide Gwenivier’s,
only seeing her corruption through context and overheard snippets of conversations.
A walkthrough to getting the various routes and secrets is included in the game files.

 

Win: GOFILEMEGAPIXELDRAINVIKINGFILEWORKUPLOAD

[RPGM] [Faust Seiker] Futanari Concoction [Chapter 4 Part 4]



Release Date: 2025-04-25
Developer: Faust Seiker Patreon
Censored: No
Version: Chapter 4 Part 4
OS: Windows
Language: English
Length: 1h+

Overview:
After years of research and a bit of luck, Lazuli finally managed to create her magnum opus,
the Cumcoction.
Follow the story of this sexual crazed alchemist as she tries to corrupt all of the girls surrounding her.​

Chapter 4 Part 4
– 14 new main scenes
– new areas and puzzles
– Revamped the way I’m doing repeatable scenes
– 10 new repeatable scenes, (including one at night with Robin that I should have made since Chapter 1).
– Allowed the repeatable scenes with Robin at home to still be watched after she goes to the Tavern.
– Remade every repeatable scenes from Chapter 1 and the already existing ones in Chapter 4 (a more in depth list below)
– Remade the dialogue portrait for every character in Chapter 1 and 2 to include shading and remake faces that looked off
– A grand total of more than 100 new animations
– And some bugfixes as usual

 

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Android: MEGADATANODESGOFILEMIXDROPPIXELDRAINVIKINGFILE

[HTML] [Vrelnir] Degrees of Lewdity [v0.5.4.3]


Release Date: 2025-04-14
Developer: Vrelnir SubscribeStarBlogDiscord
Censored: No
Version: 0.5.4.3
OS: Windows, Linux, Mac, Android
Language: English

Overview:
You play as a young student living at an orphanage. You must make some quick cash to keep living at the orphanage or bad things happen. *Most fetishes are optional.

Degrees of Lewdity but is a game where the player character is always in a unfortunate situation, they will never be able to be the “aggressor”​

0.5.4.3

**Fixes:**

– Prevented collars from time-travelling.
– Buying cups of wheat no longer erroneously displays as costing 5x as much as it actually does.
– Fixed missing ale icons.
– Fixed being able to turn 360 and walk away twice from the banana man at the banana stand.
– Fixed missing part of the bunny collar
– Fixed removing naked in the field of flowers
– Fixed closeup images on mobile having much larger spacing than intended and stretching the screen. Thanks to majou.
– Fixed the monopoly on combat text colour actions perpetuated by the player’s feet. Thanks to majou.

Fixes, thanks to Kirsty:
– Fixed the evening gown sometimes being purchased with the wrong accessory colour.
– Fixed cow onesie combat error.
– Fixed a case where the player referred to themself as the wrong gender.
– Students will no longer pull down your naked.
– Added a function to check for the player’s perceived gender without clothes, simplifying overengineered crossdressing warnings. The “If people see your genitals, they will think you’re a [crossdresser or opposite gender]” warning will only display if people actually will judge the player’s nude gender to be different from their clothed gender.
– Fixed faulty file names for the floral umbrella.

 

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Android:
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Text Only:
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[RPGM] [N_taii] Henteria Chronicles Ch. 3 : The Peacekeepers [Update 19]



Release Date: 2024-04-03
Developer: N_Taii  – Patreon Subscribestaritch.io
Censored: No
Version: Update 19
OS: Windows
Language: English
Length: 4h+

Overview:
Year 853 after the Celestial Beings fell on Henteria.

The island-kingdom of Nos’Ra is, in spite of its small size, one of the most prosperous in all Henteria. The island is considered by many as a land of opportunities, hopes and dreams, where anyone can get a fresh start in life. That is what Leto and his family were hoping for when they clandestinely boarded a boat headed for Nos’Ra . However, after a tragic and mysterious accident, our young protagonist ends up alone in a foreign country, surrounded by unknown faces.

The game follows Leto as he grows up in an entirely new environment and meets new people, such as the kind-hearted Haylen, his adoptive mother, his new sister, the reserved Cyanna, Lily, with a temper as fiery as her hair, and Rose, the princess of the kingdom. None of them are aware of the dark fog that is slowly enveloping the capital city of Luminia, and the plot that will target the women around Leto and send his life in disarray.
(Look up Developer Notes for more in-depth Q&A)

 

 

Developer Notes:

Ever picked up a game and played it for a few hours only to realize it wasn’t what you’d imagined at all, and felt like you’d wasted your time? On the contrary, do you ever think about the number of games that you’d never give the light of day because of their screenshots or description, yet would find them right to your taste if you actually tried them out? Yeah, I get it. Me too.

That’s why I wrote a little Q&A going over the main questions one could have about the game, to give you a better idea of whether it’s worth trying out or not. And more.

1. Do I have to play the games in order?

Absolutely not. Think of every game as a short story within a book that would be called “Henteria Chronicles”, with Henteria being the world they take place in.

Each and every game can be enjoyed as a standalone, a story within a story. The only things you might miss are a few lore elements to connect the dots with some of the NPCs’ dialogues, or a few cameos with characters from previous games that will have you scratch you head for a few seconds over their cryptic dialogue, referring to a story you might not have played. But apart from that, 99% of the game can be fully enjoyed without any prior knowledge of other Henteria games.

2. What’s the gameplay like?

While HC1 and HC2 had a few minigames here and there, HC3 has none. It mainly works as a VN, although I recently saw someone had tried to register HC2 on the Visual Novel Database (vndb), and it got rejected with the description being “[HC2 is] not a VN [but] an adventure game with no narration”. HC3, unlike HC1 and 2, does have narration though, although pretty scarce.

Basically, you walk around the map, talk with people, do different straightforward actions, and progress the story that way. The progression is very linear, with choices that influence your ending but don’t lead to branching paths. The main storyline will deal with the two main characters (Rose and Cyanna), and there are two optional side storylines with Lily and Haylen as their focus.

There is also an entirely optional card game similar to FF8’s Triple Triad that, at the end of the game, should have over 100+ original cards added to the game. The card game can be ignored, but you will miss a minor storyline with a minor character.

There are also two different PoV’s the players can choose from.


3. Different PoV’s?

Yes. Players can either choose from the Omniscient PoV or the Partial MC PoV at all times in the game’s main menu.

Omniscient PoV: For those who have played HC1, HC2 or Merry H-Mas, this won’t change much. The player is perceived as an omniscient being that can see all scenes and hear most thoughts, without the MC even being there.

Partial MC PoV: This one is specific to HC3. It is mainly aimed at those who would rather the NTR happen mostly “behind closed doors”, and rely on their imagination. It will focus mainly on the MC and what he sees. If he doesn’t see a sex scene, it will be skipped over, with just a few hints to let players know it is happening even if they’re not seeing it.

However, it is called “partial” for a reason. Players will still be able to see all free roam events happening all over the map, will hear sounds and see shadows that the MC cannot. They will also see all story-related events, so they can still make sense of it and aren’t completely lost.

As said above, the POV can be changed at all times during the game.

4. If the game plays “like a Visual Novel”, why RPGMaker?

Well, I feel RPGMaker is the most adequate engine for the game I wish to create. It handles pixel art well, and it is well-suited for semi-open world games. My game relies 99,5% on pixel art for its graphics, and is designed to be enjoyed as an open world.

What I aim for when developing my games is what I call “ambience NTR” or “immersion NTR”, meaning that it isn’t merely a straightforward story and visuals slapped over it, but also free roam scenes and sex events you might stumble upon while walking around the world. Shadows behind a curtain, sex in an obstructed dark alley, condoms on the ground or discarded items of clothing, faint panting sounds behind a door, bed creaking and moans on the other side of the wall, those are among the subtle sex elements you can discover as you explore the map on different timeframes, during the day or at night.

There are also a few “NTR mini-stories” involving random NPCs taking place all over the map, that will progress without player interactions. If you’re careful and enjoy exploring, you might witness different stages of those stories, or only a few of them, or miss them entirely. This will help reinforce the feeling that the world is alive in the background, without the MC.

5. How does the card game play?

You will have a whole tutorial in-game, so I won’t explain everything here. However, I have to warn you of one thing: the card game has been added using a plugin. Plugins are community-made, free or paid, and allow to expand on the original RPGMaker game by adding new functionalities.

The plugin I am using for the card game was made by someone no longer working on it, and it contains a few issues I had to work around. The main one being that there are no limitations on the strength of the cards you can use during a duel, which means players could just go around and beat a few stronger players, receive strong cards, and simply use them all in the same duel to steamroll all their opponents.

As a counter-measure against this, I had to streamline the duels, meaning that players will have to defeat a predetermined opponent before moving on to another stronger predetermined one, and this for the whole game. With every win, they will receive a predetermined card. This allows me to keep track of the overall deck strength of players, and make sure that their next opponent has a matching deck that can provide at least a little bit of a challenge.

6. What role do the choices fulfill in this game?

As has already been mentioned in the “gameplay” section, choices do not lead to branching stories. They will be sprinkled all throughout the main story with three different options, each leading to a certain ending: NTR, Revenge, or Happy Ending. The purpose is this to make each of those endings feel more organic.

The game will keep track of what choices the player has made each time, and will trigger the appropriate ending at the end of the game. For example, if a player went for a majority of “Revenge” choices during the game, then they will get the Revenge Ending. Same for NTR and Happy Endings.

Lastly, players will have the option to have the choices either remain entirely white, or be colored, blue for NTR, red for Revenge and green for Happy. That way, they can always go for the choices related to the ending they wish to see.

(A save will be provided at the beginning of each ending, so that players won’t have to replay the entire game to see all of them).

7. What if I don’t like NTR?

The game relies on three main themes: NTR, maledom, and corruption. With an open-mind, and if you like at least 2 out of 3, then you could be able to enjoy the game either way.

HC3 (as well as HC1 and HC2) are designed in such a way that it allows players to distance themselves from the NTR if they wish to, mainly by not identifying with the MC being NTR’d. How?

Well, there are a number of small tricks, such as not giving the MC a voice, but make him speak through speech bubbles, which dehumanizes him and makes it easier for people not to associate with him. Other tricks include not being able to name the MC, so players see him less as someone they impersonate but more of a story character they control. The NTR being unavoidable is part of said tricks too, so no one feels like they chose it out of their own volition, it just happened instead.

Etc…

“Yes, but what if I really don’t like NTR?”

Well, in that case, the NTR can be made entirely avoidable by not playing the game. ;)

8. What’s the writing/English like?

My style of writing seems to be relatively divisive. Some really like it, some find it horrible. I can’t say much more than that.

As for the English, I’m not a native speaker, but I can handle myself well enough that it isn’t bothersome for the readers (players). I was quite happy when I heard people with English as their mother tongue had played through ~20 hours of HC2 without realizing English wasn’t my first language.

Now, expect a few typos here and there and some grammatical oddities too (let me know if you find them). Also, some characters might use English words or forms of speech that aren’t consistent with their apparent socio-economical background. Sorry about that.

9. What’s your definition of the NTR used in the game?

We’ve all heard the good ol’ “It’s not xxx, so it can’t be considered NTR”.

At this point, there are almost as many definitions for NTR that there are stars in the sky, and even Japanese players argue about what it really means, so I’ll write down what I consider to be NTR to avoid any further confusion (and possibly low reviews because “iT’s NoT nTr”, but they will still happen either way).

For me, NTR can happen with anyone the MC shares a strong bond with, not only lovers, partners, wives, etc… It could be a really good friend, a close family member, or anything that fits the description. When this bond is severed, or replaced by an even stronger bond caused mainly by manipulation and sexual corruption of the woman by the antagonist, that’s NTR. Here, that’s the general definition I use for the NTR in my games.

10. What are your overall goals with this game?

Yes, yes, achieving financial stability is nice and all, but if the tradeoff for getting good money was hate or indifference, I simply wouldn’t do it.

My main objective is to create a game that would stick with people after they’ve finished it, if only for a few minutes. One that wouldn’t be forgotten right after they’ve closed the game. For that, I try my best to craft an engaging story, attaching characters with unique personalities, a rich world, but also satisfying sex content.

11. Update schedule?

I’m aiming for around 1 update per month. With HC1 and 2, I would release it every month on the exact same day without fail. For HC3, due to the higher workload it requires, I would allow myself 3-4 days delay if necessary.

12. What are this game’s shortcomings?

I personally don’t consider them shortcomings, or I would have fixed them already, but there are 2 aspects that might not be everyone’s cup of tea:

1) The game relies solely on small pixel sprites for the sex scenes’ visuals (check screenshots for an example). This allows for more diversity and a greater number of scenes, but it certainly isn’t as appealing visually as bigger pixel art or full-blown illustrations. However, since the game relies mostly on immersion and ambience, visuals aren’t as important as the combination of art + sound effect + situation.

2) It takes time to get going. I put emphasis on slow and partially realistic corruption (it’s a porn game, it’s never going to be 100% realistic). As a result, it takes a lot of time to set everything up just right with the LI’s in order for the corruption/NTR to happen. Not only that, but I put great importance with feeling connected to the characters, which is why the game starts with the MC’s childhood, meeting the characters, seeing them evolve and grow up, their relationships change, etc…

This doesn’t mean there is no sex content. There will be plenty of it from the start, with several scenes and even more freeroam events throughout the map, only not with the 2 main and 2 side characters. But don’t worry, once it gets going, it goes hard. HC2 had over 100+ scenes by the time I finished it.

13. Why should I support you?

Good question! Well, they might not look like it, but those games cost a lot of money with hundreds of original sprites and assets, illustrations, voice acting for moans, etc… I’d estimate the money invested in HC3 (at the time of the demo) to be around 10k$+.

However, I still want to go further with this game and any future games. More funds mean more custom pixel art assets, animations, more illustrations (more lewd outfit variations for the character menu, which has full body illustrations), more portraits, etc…

For games after HC3, the main (dream) objective would be to upgrade the visuals from 50 pixels tall sprites to 70- 80 pixels tall sprites, which means a lot more details, but a lot more costs to (environment assets would need to be redone entirely to match the change).

Also, with more than 3 completed games under my belt, I’m more than likely to finish any game I start.

 

Update 19

 

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[RPGM] [Onedge] Satisfy Him [v0.2.0]



Release Date: 2025-04-12
Developer: Onedge Subscribestar
Censored: No
Version: 0.2.0
OS: Windows
Language: English

Overview:
Irene is an ex-lawyer, loving wife to Eugene, a famous hero, and loving mother to her adopted daughter Laura. One day Eugene is called for help to an Ellerian village. Irene decides to go with him, as Laura is now an adult – old enough to stay alone. But Daiki takes a liking to Eugene’s wife, and it seems Eugene should stay there for longer than he previously thought. Surely, Irene would never allow Daiki to make any kind of sexual advances… so what could go wrong?​

I’m the same developer as On Edge. If you like my writing and coding, then you will also enjoy this one.
NTR is not avoidable! It’s the whole point of the game.
The intro is long, but it serves showing you how the game is played, what is available, and how on El it all happened.
There is a recollection room – though it contains none of the intro scenes.
On Edge development remains my #1 priority. It’s a long story why this game happened, but it was a happy accident. Basically, tl;dr, this used to be a testing ground for code meant for On Edge, ideas for future games, as well as calming me down from its complex code (at least for me) while remaining productive.
Whoever wants to support this game, please make sure you read the “Before you subscribe” section.
The artist is Yamkha, and he’s dedicated and hard-working. I believe in him.
If you enjoy my work, please leave a review! I read all of them.

Now to the mechanics:
Once the gameplay actually starts (you’ll know it by an extra layer in the hud), you will notice some stats:
Suspicion – reason for game over, if it reaches max and you sleep on it, you get a game over.
Guilt – you can’t do anything lewd with max guilt
Satisfaction – generally have to keep it above half. If it goes below, Daiki will come to your house and the suspicion gain rate will increase.

Yeah, this is an ugly bastard/NTR game. Did I already say it’s unavoidable?

There are not heartaches: Irene never becomes distant to her husband, nor does he ever finds out about her activities.
As a general rule, Daiki gets all the pleasure (but no love), while Eugene gets all the love (but no pleasure).

There’s also no forced stuff. Irene makes a conscious, calculated decision. She knows what she’s going for (as shown in the intro).

In the future me and Yamkha have planned a lot of stuff, but I will refrain from sharing them at this moment. If you enjoy NTR, just play the game and tell me what you think! I am available on Discord as always.

Please don’t forget! I am only making this when I’m having breaks from my day-job and On Edge.

Have fun Satisfying Him !

PS: Yeah, this is a slow-burn. I love such types of games, so this is the reason both (and all my games really, in the future too) are slow-burns.

v0.2.0
Added Circles gameplay feature
Added Circles display and tooltips in menu
27+ new scenes
Cinema and Dojo are now open
Added Books option in menu to see what Irene has read and their effects
Added new Satisfy Him books and scenes
Added Irene bust in the menu. It reflects what she is currently wearing.
Now you can spend corruption points at any time
Recollection events now remember what clothing the characters were wearing
Recollection events now log your original position and transfer you back to it
Skipping text now also speeds up the map events
Skipping text now makes image movement and fading immediate
Bugfixes:
Fixed bug where God Mode did not work
Fixed bug where Irene had already read certain books which she had not.
Coding:
Separated maps according to corruption value
Reworked image display to accomodate variations and many layers (pseudo-screen system)
Created plugin to not allow purchasing multiple of items that you only need one of (like books)
Created Game_Object class for storing variables and progression
Created Event_Flags class for conditions of scenes and events
Created DaikiPorn class for the porn Daiki watches
Created Clothing class for the clothing the characters wear
Created SuperBusts class as a superclass for the various bust classes.
Created SuperScene class and various scene classes for showing the scenes
Created Books class which holds information of the books you have read
Created the Kiss class which automates a lot of the kissing processes.
Created the serialization and de-serialization of Circles for saving the game
Created classes for specific acts like sitting on the bench
Set clear bonuses for said acts and put them in the menu

 

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