Unity Manor [Beta 6] [TirelessLurker]


Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game. It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).

Thread Updated: 2026-07-13
Release Date: 2026-07-13
Developer: TirelessLurker Patreon – Subscribestar – TFGames – Discord – Itch.io
Censored: No
Version: Beta 6
OS: Windows, Linux, Mac
Language: English

Beta 6

+ Fixed daughters asking for attention not making it possible to give them attention
+ Added an optional cap for manor daughters (defaults to three)
+ Added an alternate to infusion that just does a stat exchange (defaults to it)
+ Allowed empowering daughter
+ Added tasks when playing as a maid
+ A lot of manor ai fixes and some playing as a maid fixes
+ The manor ai now upgrades maid forms
+ Added tasks when playing as a manor-side monstergirl
+ Added a manor daughter manual section
+ You can now hover character stats to see details on what is affecting them
+ Added a room wide banish action for use during the ritual/after completing one
+ Added hidden doors
-> Visitors will discover these if they see someone move through one or if they search the room with the hidden door
-> Visitors will share hidden door details when sharing information and sometimes when chatting
-> Characters trying to find calls for help beyond secret doors are likely to search the connected rooms; they will also do so when seeking the master
+ Visitors should now wander around or ask maids for directions if they don’t know where the room they are looking for is (in more general cases like looking for their bedroom)
-> Also changed how library and infirmary knowledge work
+ Made some of the underlying changes needed to support possession; these may have odd side effects
-> In particular, instinct resistance after becoming a monstergirl is now handled by an ai separate from each monstergirl ai
+ A few random fixes as side effects of the underlying changes for possession
+ The manor ai will now create trap books
+ The master should now personally handle transforming an aware visitor when they don’t have spare power and there are no maids available
+ Identity lost and identity loss progress should now persist when characters become secret maids and other maids types
+ Fixed cops sometimes getting stuck staying in a room

 

 

Tutorial:

Victory in this game is completing the Domination Ritual.
Defeat is if the Master is freed from your control.Visitors will arrive periodically, and their desire to leave will rise naturally and spike if they see something supernatural.
They can’t leave due a barrier, and once they discover that, Visitors will go to the Library and research ways to escape, learning how to cure your servants, escape the manor, and even defeat the Master. Most will choose to leave, but some will remain to attack you in an attempt to save your servants.

Before that happens, you’ll want to transform them into your servant. Turn them into a Maid by Deep Sleeping them and dressing them in Maid clothes, infect them with an Alraune seed and wait for them to turn, beat them down and turn them into Beegirls, have a Succubus Mark them, haunt them, and then finally transform them, hell, just get them so corrupt that they agree to work for you of their own free will.

When you have too many of one servant, or just someone you don’t like, you can Exchange them for Contribution. They’ll go to the front yard and wait for pickup, after which you get a nice chunk of gold.
Spend this gold on items to upgrade your servants, Room Upgrades to increase the amount of servants you can support, increase your maximum Mana, and even transform your Maids again to specialize them for specific tasks.

The Domination Ritual, and thus Victory, requires Champions. If you spend too much mana/contribution, a Champion will be dispatched to ‘investigate’ the manor (Police will also be dispatched for missing persons, but they’re irrelevant and easy to handle).
These Champions are powerful combatants and know everything about the Manor without needing to research it first. They have to find evidence you’re kidnapping people, and you can get them to leave if you catch them trying to break down locked doors enough.
To win, though, you’ll need to defeat them and take their Champion Item. Champions failing to return calls down a deathstack on your head, Teleport the Manor using 100 mana and the button in the Master Suite before they arrive unless you’re really confident in your combatants.
Once you have enough, you can begin the Domination Ritual in the Ritual Room. Doing so causes all hell to break loose, and the Ritual itself takes a long time, but completing it grants you Victory and the ability to upgrade your rooms beyond their natural limits.

 

Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE