Tag Archives: no sexual content

Godot Completed Desperate On The Ride Home [Final] [unoruto]


Overview:
A game where Kemomimi-chan tries to hold in her poop in the car!
*Contains scatological depictions*
As you drive down a country road, Kemomimi-chan in the passenger seat is suddenly overcome with an urge to defecate.
It seems that the urge is intense, as it’s been several days since she last went, and it’s doubtful she can hold it until you get home.
Kemomimi-chan desperately starts doing mental arithmetic to distract herself.
Will she be able to endure the urge until you get home and successfully poop in the toilet?​

 

Thread Updated: 2026-08-21
Release Date: 2026-08-01
Original Name: 車の中でうん〇我慢する話
Developer: unoruto DLsite
Censored: Yes
Version: Final
OS: Windows
Language: Chinese Simplified, Korean, Japanese, English
Store: DLsite

 

Win: BUNKR – GOFILE – MEGA – PIXELDRAIN – UPLOADHAVEN
Android: BUNKR – GOFILE – MEGA – PIXELDRAIN – UPLOADHAVEN

RPGM Completed Fire Asuka! ~That Cute Girl is a Jobber Girl~ [Final] [bomaye]



Overview:
This game is a fresh take on the female pro-wrestler training RPG genre, set in a fictional world of women’s professional wrestling.​

 

Thread Updated: 2026-07-28
Release Date: 2026-07-02
Developer: bomaye Booth
Censored: No
Version: Final
OS: Windows
Language: English

 

Win: DATANODES – MEGA – PIXELDRAIN – VIKINGFILE – WORKUPLOAD

Unity Completed Witch Keeper [v1.1] [OverfedArcade]



Overview:
Witch Keeper is a first-person force feeding & weight gain simulation with some role playing story and a sarcastic witch who absolutely hates what you’re doing to her. You are the warden of a prison holding a powerful witch. To suppress her magic, you must constantly fatten her up. She converts her fat into mana, which you use to summon otherworldly food and upgrade your equipment. But be careful! If you let your guard down, you might end up fatter than her in no time!​

 

Thread Updated: 2026-07-17
Release Date: 2026-06-21
Developer: OverfedArcade – itch.io – Patreon
Censored: No
Version: 1.1
OS: Windows, Mac
Language: English

v1.1
Max level food enchant -> high-tier foods only instead of fully random spawns.

Fixed interaction prompt not updating from Drop to Feed while feeding the merchant.

Fixed wall clipping / out-of-bounds at max speed, especially when starting a run.

Witch and merchant now show a floating warning when feeding near to their ending weight threshold.

 

Win: MEGA – PIXELDRAIN – WORKUPLOAD – GOFILE – DATANODES
Mac: MEGA – PIXELDRAIN – WORKUPLOAD – GOFILE – DATANODES

 

 

 

 

 

 

 

 

Unity Manor [Beta 6] [TirelessLurker]


Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game. It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).

Thread Updated: 2026-07-13
Release Date: 2026-07-13
Developer: TirelessLurker Patreon – Subscribestar – TFGames – Discord – Itch.io
Censored: No
Version: Beta 6
OS: Windows, Linux, Mac
Language: English

Beta 6

+ Fixed daughters asking for attention not making it possible to give them attention
+ Added an optional cap for manor daughters (defaults to three)
+ Added an alternate to infusion that just does a stat exchange (defaults to it)
+ Allowed empowering daughter
+ Added tasks when playing as a maid
+ A lot of manor ai fixes and some playing as a maid fixes
+ The manor ai now upgrades maid forms
+ Added tasks when playing as a manor-side monstergirl
+ Added a manor daughter manual section
+ You can now hover character stats to see details on what is affecting them
+ Added a room wide banish action for use during the ritual/after completing one
+ Added hidden doors
-> Visitors will discover these if they see someone move through one or if they search the room with the hidden door
-> Visitors will share hidden door details when sharing information and sometimes when chatting
-> Characters trying to find calls for help beyond secret doors are likely to search the connected rooms; they will also do so when seeking the master
+ Visitors should now wander around or ask maids for directions if they don’t know where the room they are looking for is (in more general cases like looking for their bedroom)
-> Also changed how library and infirmary knowledge work
+ Made some of the underlying changes needed to support possession; these may have odd side effects
-> In particular, instinct resistance after becoming a monstergirl is now handled by an ai separate from each monstergirl ai
+ A few random fixes as side effects of the underlying changes for possession
+ The manor ai will now create trap books
+ The master should now personally handle transforming an aware visitor when they don’t have spare power and there are no maids available
+ Identity lost and identity loss progress should now persist when characters become secret maids and other maids types
+ Fixed cops sometimes getting stuck staying in a room

 

 

Tutorial:

Victory in this game is completing the Domination Ritual.
Defeat is if the Master is freed from your control.Visitors will arrive periodically, and their desire to leave will rise naturally and spike if they see something supernatural.
They can’t leave due a barrier, and once they discover that, Visitors will go to the Library and research ways to escape, learning how to cure your servants, escape the manor, and even defeat the Master. Most will choose to leave, but some will remain to attack you in an attempt to save your servants.

Before that happens, you’ll want to transform them into your servant. Turn them into a Maid by Deep Sleeping them and dressing them in Maid clothes, infect them with an Alraune seed and wait for them to turn, beat them down and turn them into Beegirls, have a Succubus Mark them, haunt them, and then finally transform them, hell, just get them so corrupt that they agree to work for you of their own free will.

When you have too many of one servant, or just someone you don’t like, you can Exchange them for Contribution. They’ll go to the front yard and wait for pickup, after which you get a nice chunk of gold.
Spend this gold on items to upgrade your servants, Room Upgrades to increase the amount of servants you can support, increase your maximum Mana, and even transform your Maids again to specialize them for specific tasks.

The Domination Ritual, and thus Victory, requires Champions. If you spend too much mana/contribution, a Champion will be dispatched to ‘investigate’ the manor (Police will also be dispatched for missing persons, but they’re irrelevant and easy to handle).
These Champions are powerful combatants and know everything about the Manor without needing to research it first. They have to find evidence you’re kidnapping people, and you can get them to leave if you catch them trying to break down locked doors enough.
To win, though, you’ll need to defeat them and take their Champion Item. Champions failing to return calls down a deathstack on your head, Teleport the Manor using 100 mana and the button in the Master Suite before they arrive unless you’re really confident in your combatants.
Once you have enough, you can begin the Domination Ritual in the Ritual Room. Doing so causes all hell to break loose, and the Ritual itself takes a long time, but completing it grants you Victory and the ability to upgrade your rooms beyond their natural limits.

 

Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE

Unity Completed Bloody Spell BUNDLE [Build 22069271] [Elong Games]





Overview:
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements.
If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
​

Thread Updated: 2026-06-28
Release Date: 2026-02-27
Original Title: 嗜血印 Bloody Spell BUNDLE
Developer:艺龙游戏 / Elong Games – Steam
Censored: No
Version: Build 22069271
OS: Windows
Language: English

22069271 (2026-02-27)
Includes the following content:
1. The original version of “Bloodthirsty Seal”
2. Xiaoli DLC
3. Priestess DLC
4. New Year Cheongsam DLC
5. Zombie Role-Playing DLC
6. Cat Uniform Temptation DLC
7. Palace Embroidered Nightgown DLC
8. Jinling War Armor (Male And Female) DLC
9. Goddess Lace Dress DLC
10. Goddess Cheongsam DLC
11. Cool Swimsuit DLC
12. Popular Uniform DLC
13. Evil God Outfit DLC
14. Wedding Dress DLC
15. Sword Fairy DLC
16. Succubus DLC

DLC Codes:
1092241 – Dlc10001 Women’s Clothing Boss
1092242 – Dlc10002 Priestess
1092243 – Dlc10003 Little Carp
1092245 – Dlc30001 Native Music Collection
1092251 – Dlc20001 Cooling Bellyband
1092252 – Dlc20002 Zombie Role Playing
1092253 – Dlc20003 Cat Uniform Temptation
1092254 – Dlc20004 Eyebrow Taoist Priest
1092255 – Dlc20005 New Year Cheongsam
1092258 – Dlc20015 Sword Fairy
1111366 – Dlc20006 Golden Armor
1111367 – Dlc20007 Palace Embroidered Nightgown
1111368 – Dlc20008 Popular Uniform Series
1111501 – Dlc20011 Wedding Dress Series
1111502 – Dlc20012 Evil God Outfit
1111503 – Dlc20013 Goddess Lace Skirt
1111508 – Dlc20010 Goddess Cheongsam
1111509 – Dlc20009 Cool Swimwear Series
2314361 – Dlc20016 Succubus
3056011 – Dlc20018 Hanfu

Developer Notes:

Solution to the black screen and crash problem when entering the game:
1. Download and install the K-Lite Codec Pack decoder, the decoder download address: https://pc.qq.com/detail/8/detail_528.html
2. Unplug the wireless controller receiver or turn off Bluetooth
3. Check game integrity
4. Reinstall SteamWhen entering the game, there are problems such as the untouched start game button and UI display error:
1. Enter the main interface of the game-Settings-Clear data (wait a few seconds to click)
2. Quit the game normally (don’t alt+f4)
3. Restart steam

 

Win: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE

Unity Manor [Beta 5] [TirelessLurker]


Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game. It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).

Thread Updated: 2026-06-15
Release Date: 2026-06-15
Developer: TirelessLurker Patreon – Subscribestar – TFGames – Discord – Itch.io
Censored: No
Version: Beta 5
OS: Windows, Linux, Mac
Language: English

Beta 5

+ Added earphones. Maids receiving orders via earphones won’t raise the maids concern
+ Limited power surge ordering to avoid confusing states
+ Empowerment now shows cost and turns required when selecting the specific amount to empower by
+ Maids attending the master will now give her little buffs
+ Statues now show their stats and value
+
Added an action that allows witches or the master to directly exchange
succubi in contract form contribution (without needing to resummon).
Doesn’t apply to the initial contract
+ Naked bunnygirls now increase lust a little extra
+ Added auto turn pass
+ Added upgrades for additional rooms:
->
Bedrooms – Three variants that can be swapped between (remodel option
on a maid in the room) – leave concern reduction, lust and succubus
dream buff, deep sleep from sleep chance
-> Kitchen – Reduces time for idle item creation and reduces the chance a visitor will reject a special meal
-> Library – Reduces time for idle item creation and improves the odds of book interception
-> Infirmary – Reduces time for idle item creation and improves odds of giving visitors special medicines
-> Reliquary – Increases the number of turns before items disappear
+ Allowed reassigning visitor bedrooms
+ Adding placing items on statues and setting traps that activate when a character takes the item
-> Any player controlled character can place an item
-> The master or a witch maid is required to prepare the trap
-> If visitors are caught by a statue trap or see someone be caught, they’ll start distrusting statues
-> If visitors see someone they think is a fellow visitor take an item from a statue they’ll trust statues again
+ Added a succubus ritual
-> Maids or unconscious visitors (including sleeping ones if they’re asleep in the ritual room) can be targeted
+
Fixed colour of multi-turn player actions not changing after they’ve
become the current action of a character (i.e. they’re no longer a new
order)
+ Diffusers now affect characters in cages
+ Hopefully fixed illusions thinking they can move through room connections they can’t
+ Fixed an issue with setting room wide orders
+ Beegirls should now not try to go convert pollen to honey if there is no room for honey in any false hive
+ Added daughters of the manor
-> Manor daughters have a few special concerns that control their behaviour, as well as personality tendencies
-> Personality tendencies are changed by their actions and your interactions with them
-> After converting two characters into maids, daughters can set out accompanied by maids
–> Maids they transformed are worth double contribution when setting out
+ Fixed being able to start the succubus ritual on hostile bees
+ Allowed maids to taser non-hostile characters (with the same limitations as fighting)
+ Cleaning compulsion can now affect aware visitors at high values (should affect cops as well, but not champions)
+
Maids now allow visitors to reclaim trapped clothing without contesting
it in situations when other visitors are present (previously required
no other visitors to be around)
+ Characters should now be smarter
when putting characters in cages (they’ll select a different one in the
same room if the one they were targeting becomes occupied or is targeted
by someone else)
+ Fixed player controlled characters sometimes struggling to remove clothing from other player controlled characters
+ Caged characters should now be considered as targets for various things; this may cause odd situations
+
Default orders should no longer be applied outside of manor mode. When
you take control of the manor, default orders (from when the game was
startred) are applied
+ Extremely dissatisfied traitors will now break their deals (-200)
+ You can now redirect bored visitors to go watch tv
+
Friend groups a character can still attempt to lure to the manor are
now listed when viewing a character (so long as there are 1+
+ Fixed controlled beegirls not being exchanged by the manor ai
+ Visitors can now cure manor daughters. It relies on the same knowledge as defeating the master
+ Added infusing characters into other characters to boost their base stats
+ Fixed a crash when traitors become dissatisfied
+ Fixed some orders screen related crashes when giving certain orders in certain contexts
+ Fixed visitors trying to use guardian charms when they can’t (due to lacking magic knowledge)
+ Fixed indirect petrification curing not placing statue held items in the room they’re in
+ Fixed a crash when taking items off of statues
+
Controlled bees who are harvesting pollen for power should now hold off
if other controlled bees are present who wish to harvest pollen to
prepare eggs
+ Hopefully fixed beegirls forced to view the mirror not having trackers removed
+
Succubus contracts, golem balls and statues should now show character
stats without temporary effects (e.g. limited buffs, room effects,
equipment effects). They do include species effects and non-temporary
buffs (such as empowerment)
+ Made a change that should help with cases where characters don’t anticipate arriving characters
+ Fixed upgraded baths raising rather than reducing the leave concern
+ Fixed regular beegirls not being able to path to/from the false hive when dragging
+ Fixed maids order to confiscate items and take them to the reliquary while in the reliquary doing nothing
+ Fixed master idle order misbehaving at the defaults level
+ Alraunes should now stay unhidden to suppress the healing of enemy characters when safe to do so
+ Various select-a-character action options should now display image + stats + current location on hover
+ Fixed being able to use reset mind on some characters when petrified unintentionally
+ Fixed being able to hide alraunes when there are hostile characters present
+ Maids can now tempt hostile but bound characters
+ Champions should no longer get stuck trying to rally characters they can’t (like traitors)
+ Fixed being unable to change the appearance of maids when keep trainee appearance mode is on
+ Barricade removal and door unlocking are now slower than movement
+ Alraunes who are in stealth infect mode should now avoid revealing themself to hostile attackers
+
Characters training trainees should now not try to guide them away from
unconscious characters who are not about to awake, nor when the
trainees aren’t obedient (and thus won’t follow guidance)
+ Added random events (default off; request)
+ Possible fix for some issues on Linux with custom images
+ Concerns that can be suppressed now show how many more turns they’re suppressed for while suppressed
+ Cleaning compulsion goal should now be seen as very important to those falling into it (preventing chatting/other actions)

 

Win: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN
Linux: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN
Mac: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN

Ren’Py Completed Dripping Microphones [Final] [PalpatineStudio]



Overview:
There are no sex scenes in the game.
This “game” is a test sample.
The capabilities of the LTX-2.3 AI were tested for creating a music video, for a future game about a music studio with anime characters.
As well as the capabilities of the Renpy game engine for combining video clips.
You just need to arrange the singers in any order and start watching the video clip. The singers will sing in the order you specified.
The music and voices are the same.
Only the singers change.
​

Thread Updated: 2026-06-03
Release Date: 2026-06-03
Developer: PalpatineStudio – Patreon – Itch.io – Boosty
Censored: No
Version: Final
OS: Windows, Linux
Language: English, Russian
Store: Itch.io

 

Win/Linux: DATANODES – GOFILE – MEGA – PIXELDRAIN – UPLOADHAVEN

Unity Completed Keine’s Expanding Class! [v1.0] [HornyMelon]



Overview:
Keine’s Expanding Class! Is a Touhou word puzzle fangame based on the classic game “Hangman”, where Keine-Sensei will test your knowledge!
Solve and guess words one letter at a time in a brain-teasing, customizable Hangman-style challenge with Keine Kamishirasawa! Test your knowledge of English words or Touhou characters, locations and music to expand your mind! Wait… something else is expanding too!?​

 

Thread Updated: 2026-05-10
Release Date: 2026-04-28
Developer: HornyMelon Steam – itch.io – X/Twitter
Censored: No
Version: 1.0
OS: Windows
Language: English
Store: Steam

Developer Notes:

Each round Keine will think of a word and present you a hint on what it is. Then you must guess the word one letter at a time, but guess too many incorrect letters and the game is over! Complete words letter by letter until you’ve satisfied Keine Sensei! Each time you guess a word correctly her pride in you as her student grows!

After spending too much time goofing off in class, your classroom teacher Keine Kamishirasawa has decided to punish you by making you stay after class with more class work! Being the kind teacher that she is though, she’s decided to format the classes as a fun word game to help you pay attention… but there’s something weird happening that’s already grabbing your attention!?

Key Features:

  • A game for Touhou fans of all levels and non-Touhou fans alike! Customize the word pool by picking your favorite games so familiar Touhou characters, songs and locations appear as words, or just test your knowledge of real English words! Make your own playlist of words to keep the game fair and fresh!
  • 4 selectable difficulty levels, with six unlockable ones! Each increasing difficulty expands the word pool to include more difficult and obscure words. Expect some gimmicks on specific difficulties that might make things balloon out of control! How far can you get before it gets too much for you?
  • Challenge yourself through a series of increasingly difficult levels on your chosen difficulty, as well as an unlockable endless mode! Each level has its own playlist of remixed Touhou songs!
  • Things getting too difficult? Keine sensei can help! Use spell cards during gameplay to take advantage of Keine’s ability to consume history, restarting the current round like all your mistakes didn’t happen!
  • Challenge yourself to clear stages in the fastest time possible with recorded times for every level and difficulty!
  • Unlock new customizable content as you progress, including new teachers and soundtracks!

 

Win: BUZZHEAVIER – GOFILE – PIXELDRAIN – VIKINGFILE – DATANODES

Unity Completed TurretGirls [v2.1] [NANAIRO ENTERPRISE]





Overview:
Grody extraterrestrials are pouring through a space-time rift, and only one girl and her turret stand in their way! Lock, load, and blast them to oblivion. Because if she doesn’t survive today, there’s no ‘omurice’ tomorrow! Earth depends on her!​

 

Thread Updated: 2026-04-20
Release Date: 2026-04-20
Developer: NANAIRO ENTERPRISE nanairo
Publisher: DANGEN Entertainment
Censored: Yes
Version: 2.1
OS: Windows
Language: English, Japanese, Simplified Chinese, Spanish – Latin America, Traditional Chinese, Korean
Store: Steam

 

v2.1
2.1 Steam

 

Win: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE

THEg [v0.1.6.4] [nargacu83]





Overview:
THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city.An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts.
The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones.
These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws.​

 

Thread Updated: 2026-04-19
Release Date: 2026-04-19
Developer: nargacu83 – SubscribeStar – itch.io – Discord
Censored: No
Version: 0.1.6.4
OS: Windows, Linux
Language: English

Installation:

1. Extract and run.

If you have issues running the game:
Windows
Try to launch the game by running THEg – Compatibility mode.bat instead of THEg.exe.

Linux
Try to launch the game by running in the terminal:
./THEg.x86_64 --rendering-driver opengl3

 

v0.1.6.4

Additions

  • Added new female model
  • Added two new hairstyles
  • Added skin, nipples, eyes and lips makeup and nails customization
  • Added photo mode
  • Container occupiables now have See Through Modes to allow the player to set how they want to be able to see characters inside
  • Added screenshot feature for photo mode and in-game
  • Added ShareCharacterMesh to be able to have multiple mesh sharing the same materials properties
  • Added SkinShaderMaterial and TransparentShaderMaterial types
  • Added a button tooltip node to easy add tooltips for specific buttons
  • Added a reset button for each action in controls settings and reduced the assignment size
  • Added a warning popup when loading a save from a different game version
  • Added back camisole/tank top model lost from around the 0.1.1 version
  • Added blindfolds to different NPCs restraints preferences
  • Added camera FOV, Tilt and Depth of Field and Exposure setting for photo mode
  • Added camisole item to underground room and added related restraints in NPC’s inventory
  • Added popup for the player to confirm that they are an adult (i know, i know…)
  • Added popup to let the player confirm when the game is about to open an external link
  • Added screenshot render scale option in photo mode settings tab
  • Added setting color to give the ability to select a color from the color picker
  • Added support for the screenshot function to set a given render scale
  • Added “nudity” command to control nudity display of crotch area
  • Added “help” command hint message default message when opening the dev console
  • Added “leash” parameter to restraints dev command to be able to create a leash from a dev command (i know you wanted to)
  • Added “restraint leashable” dev command to list objects that can have a leash

Improvements

  • Improved “position set vec” dev command parameter to allow “~” to keep the current axis value
  • Improved ColorPickerUI to only be a color picker popup menu reusable everywhere
  • Improved Material Customization Screen readability
  • Improved Quick equip screen to handle inputs the same way the controller input are managed in the hope to ensure every item is selectable
  • Improved UI uniform look in several screens
  • Improved and finally got shared material properties references between in-world character and character previews
  • Improved and fixed sweaters, dresses armbinder blend shapes
  • Improved button tooltip and added support and social buttons tooltips
  • Improved camera vertical movements to allow a slower vertical speed while the horizontal one is faster to improve the general feeling of the game
  • Improved character body code
  • Improved character meshes to handle their own material properties
  • Improved dev console by allowing text selection in the console for easier copy/pasting of IDs
  • Improved dialogue character code
  • Improved game settings to not save default engine UI keybinds
  • Improved how setting indicators are handled and displayed
  • Improved how the game referenced it’s version internally
  • Improved input type identifier
  • Improved item selection in button list and improved hair customization action
  • Improved occupiable interactable to have a signal when the character is changed
  • Improved screenshot function to handle the render scale and UI visibility
  • Improved setting slider to be able to display decimals or not and have a suffix
  • Increased walk and run speed
  • Removed dev photo mode scene
  • Removed old female model files
  • Removed prototype warehouse ground floor
  • Rename old game settings file to avoid confusions
  • Renamed “group” dev command to “groups”
  • Replaced branding icons for Discord and SubscribeStar and added pixiv
  • Replaced how gags blend shapes were applied on the character by animations instead
  • Reworked blindfold effect and replaced blindfold effect setting with blindfold intensity setting (Thanks to @alexofp for the base shader code)
  • Support older saves by resetting the body properties with the default one but keep the player saved hair settings
  • The active mission title is now shown in the save list
  • Upgrade to Godot 4.6.2
  • Upgraded every single file of the project to make sure it’s updated for the latest engine version
  • Attempt to fix game settings not saving correctly sometimes by waiting before closing the game
  • Attempt to fix random ugly/blinding reflection probe issue by setting maximum reflection probes distance
  • Better handle character body properties
  • Character Mesh and Material Properties overall with massive changes to add be easier to maintain in the future, support multiple meshes per object and support for transparent material properties.
  • Disabled autowrap on item button’s amount label
  • Disabled bloom
  • Experimenting with shader baker for exports

Fixes

  • Fixed LookAtComponent sometimes trying to remove an invalid lookat target
  • Fixed UI ordering
  • Fixed animation importing wrong rootpath
  • Fixed animations blend shapes wrong value and throwing animation and action fixed
  • Fixed blend shapes utils functions could crash the game
  • Fixed breast animation filter
  • Fixed chairs mesh apparently not having their mesh assigned properly
  • Fixed customization changes being unsynced and called too many times between previews and in-world
  • Fixed customization options being shared between characters sometimes
  • Fixed hud action sometimes could crash the game
  • Fixed interactions UI random access to a null value when going back to main menu
  • Fixed leash not destroying itself properly
  • Fixed look at component trying to remove a null reference resulting in a character keeping their head locked in a direction
  • Fixed main menu scene reflection probe max distance
  • Fixed material customization potential crash
  • Fixed reset keybind text
  • Fixed setting options not automatically translating when changing language
  • Fixed signals connection and removed unused script
  • Fixed tie/untie menu appearing even if there’s nothing to do
  • Fixed tie/untie menu translations not applied on some tooltips
  • Fixed tooltip still being shown when it has no target while it is doing it’s displaying animation
  • Fixed upper face expression still playing when blindfolded resulting in skin clipping through the blindfold

 

Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – WORKUPLOAD
Linux (v0.1.6.1): DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE