Character
– Fixed character entity generation preserving existing traits
– Fixed scars and birthmarks generating incorrectly for players
– Rebalanced birthmark and scar chance
– Added weight gain from eating
– Added equipment slot for quivers
– Added beauty gain from certain activitiesCombat
– Fixed final attack not granting experience
– Fixed magic abilities not scaling with magic school level
– Fixed transitioning to sex after seducing enemies in combat
– Fixed stalking checks for safe locations
– Fixed stalking checks triggering in inappropriate locations
– Fixed social action frequency and outcome logic
– Fixed reactions prioritizing highest valid skill (parry or dodge)
– Fixed humanoid creatures using first names in combat descriptions
– Fixed ammunition not being counted toward abilities
– Fixed items being unusable during encounters
– Added enemy surrender and player let-go outcomes
– Added stalking chance scaling with stealth skill
– Added proper escape handling for non-stalking encounters
– Added AOE magic abilities correctly hitting multiple targets
– Added passive abilities that trigger automatically each turn
– Added weapon abilities (scythe, whip)
– Added projectile abilities (bombs, pots, throwing knives, darts)
– Added disarm mechanics lasting for the remainder of combat
– Added damage type resistances (bludgeoning, slashing, piercing)
– Added armor resistance based on damage type and body part coverage
– Added encounter scenes before combat begins
– Added support for mixed-group encounters and hordes
– Added enemy threat levels (normal, dangerous, boss)
– Added chance of last-stand attacks on enemy death
– Added agility gain from dodging, parrying, and countering
– Added endurance gain from taking damage
– Added intelligence gain from spellcasting and tactics
– Added willpower gain from resisting status effects
– Added charisma gain from successful social actions
– Added perception and luck gain from landing critical hits
– Added loot table item ranges
– Added hunting encounters
– Added dialogue for social combat abilities
– Changed passive creatures to attempt escape sooner
– Rebalanced stalking frequency
– Rebalanced damage dealt and received
– Rebalanced grappling
Crafting
– Added time-based effects for actions (planting, maintaining, harvesting, feeding, butchering)
– Added output substitution and dynamic value calculation
– Added support for authored works (art and books)
Economy
– Added rebuy tab for market vendors
Environment
– Added climate system (weather and temperature modifiers)
– Added water-based temperature effects
Items
– Added damage type resistances
– Added reduced weight impact for worn equipment
– Added special items (magic bags, quivers)
– Added arrow weight reduction when stored in quivers
– Added loot table item ranges
– Fixed currency display being limited to a single stack
– Fixed coin deduction only checking one stack instead of all
Platform
– Added mod support and access to the mod manager
Settings
– Fixed save slot duplication
– Added desktop scroll on menu open
Sex
– Fixed restraint removal properly cleaning equipment slots
– Fixed clothing checks in “ask” mode
– Fixed sex encounters persisting incorrectly after loading saves
– Fixed incorrect pronouns when actor was on bottom
– Fixed obsolete stalking encounters overriding sex encounter NPCs
– Fixed brothel encounters not behaving like sex scenes
– Added virginity checks for non-vaginal and non-anal actions
– Added prostitution currency distribution
State
– Fixed quests being called with stale state data
– Fixed fainting cooldown not resetting
– Added passive stress gain in stressful locations
– Added cooldown for history arrow key navigation
– Added energy and status checks after save restoration
– Added swim speed scaling from swim skill
– Changed feat point allocation
Story
– Added “wait” choice handling
– Added substitution group support for choices
– Added activities (busking, stealing, scavenging, trapping, diving, woodcutting)
– Added vendor availability messages to choice options
– Fixed choices not appearing when partial requirements were met
World
– Added frozen tundra location: **Cursed Lands**
– Added desert location: **Zaruun**
– Added jungle island location: **Harpago**
– Added lagoon reef location: **Kalune**
– Added placeholder home property purchases