Release Date: 2022-10-23
Developer: JPDE | Twitter – Twitter2 – Twitter3 – Patreon – Discord – Itch.io – WordPress – Ko-Fi – YouTube – Audius – SoundCloud – Newgrounds – Reddit – Pixiv – Tumblr
Censored: No Nudity
Version: Demo MINA
OS: Linux, Mac, Windows
Language: English
Overview:
ONHA was originally a very simple idea. All that was needed was to craft a titillating hentai game based on the My Hero Academia Manga/Anime series, because we didn’t want to go into something as elaborate as JPDE – Sonata of Fire… but, like many things in game development -even fan-games-, it spun out and become something else entirely. A compromise between those two extremes.
ONHAcademia MINA is an adventure game featuring aged-up versions of the manga’s heroines, now attending post-secondary education at UA Academy, going through a story which will explore themes and situations intended for a Mature Audience. Mature here stands for: having reached a stage of mental or emotional development characteristic of an adult.
The story will be from the point of view of Mina Ashido, as she takes a personal journey into the hidden side of the city of Musutafu, the Hero Business, and the society of 2055 Japan as a whole…
(2022-10-23) Demo MINA
Hello thar, Meinos Kaen here… And it’s finally arrived.
The demo for ONHAcademia – MINA. The starting point. The first taste of the path the game will take towards its completion. It’s been a long winding road, with changes in scope, tone, themes, art style… More than JPDE – Sonata of Fire, ONHA has taught me just why pre-production is such a long process in Game Development.
You can spend months, years even, just discussing and going back and forth over what exactly you want to do with a game. Doing, drafting, crafting, canceling… And then, all of a sudden, everything unlocks and you push out something definitive in a couple of months. In our case, the missing piece was the new engine: NARRAT.
Created and regularly updated by one person, the NARRAT Engine is a narrative RPGs oriented piece of technology, meaning that it’s got the functionality of a visual novel but also already has RPG elements built in it (skills, experience, rolls, item inventory, quest log…). Simply put, it was exactly the engine we needed for ONHA and it jumpstarted development.
To give you an idea, we discovered the engine on the 14th of July 2022. Little more than four months later -with summer vacation in the middle-, here we are. The Demo.
This is, as specified, a starting point. From now on, the game will be updated periodically -and the engine is still being made better and new features added- but the Demo will give you an indication of how most systems in the game work, the basic setup of the story, and the tone. Big shoutout to the new artist we’re collaborating with for the game, Bennee.
There are two versions of the game: a web-based one, where all you’ll keep on your computer is the save files; an app-based one, where you’ll download the entire game.
Warning: the Narrat Engine is still developing, so please make sure to report any bugs. If you’re interested in the engine’s development or you’d like to make something yourself, it’s free to download and easy to learn!
Hope you enjoy this first foray into the world of ONHA. And happy spooks!
– Meinos Kaen