Tag Archives: 2D game

[Unity] [Mukiryo9] Valrianter [v1.0]


Release Date: 2025-01-26
Developer: Mukiryo9 DLSiteTwitterPixivCi-en
Censored: Yes (Mosaics)
Version: 1.0
OS: Windows, Mac
Language: English, Japanese
Store: DLSite

Overview:
Strengthen your status and go deep into the forest!
This is a simple 2D side-scrolling R18 reverse-oriented erotic dot action game!​

 

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[RPGM] [N_taii] Henteria Chronicles Ch. 3 : The Peacekeepers [Update 17]



Release Date: 2024-11-25
Developer: N_Taii  – Patreon Subscribestaritch.io
Censored: No
Version: Update 17
OS: Windows
Language: English
Length: 4h+

Overview:
Year 853 after the Celestial Beings fell on Henteria.

The island-kingdom of Nos’Ra is, in spite of its small size, one of the most prosperous in all Henteria. The island is considered by many as a land of opportunities, hopes and dreams, where anyone can get a fresh start in life. That is what Leto and his family were hoping for when they clandestinely boarded a boat headed for Nos’Ra . However, after a tragic and mysterious accident, our young protagonist ends up alone in a foreign country, surrounded by unknown faces.

The game follows Leto as he grows up in an entirely new environment and meets new people, such as the kind-hearted Haylen, his adoptive mother, his new sister, the reserved Cyanna, Lily, with a temper as fiery as her hair, and Rose, the princess of the kingdom. None of them are aware of the dark fog that is slowly enveloping the capital city of Luminia, and the plot that will target the women around Leto and send his life in disarray.
(Look up Developer Notes for more in-depth Q&A)

 

 

Developer Notes:

Ever picked up a game and played it for a few hours only to realize it wasn’t what you’d imagined at all, and felt like you’d wasted your time? On the contrary, do you ever think about the number of games that you’d never give the light of day because of their screenshots or description, yet would find them right to your taste if you actually tried them out? Yeah, I get it. Me too.

That’s why I wrote a little Q&A going over the main questions one could have about the game, to give you a better idea of whether it’s worth trying out or not. And more.

1. Do I have to play the games in order?

Absolutely not. Think of every game as a short story within a book that would be called “Henteria Chronicles”, with Henteria being the world they take place in.

Each and every game can be enjoyed as a standalone, a story within a story. The only things you might miss are a few lore elements to connect the dots with some of the NPCs’ dialogues, or a few cameos with characters from previous games that will have you scratch you head for a few seconds over their cryptic dialogue, referring to a story you might not have played. But apart from that, 99% of the game can be fully enjoyed without any prior knowledge of other Henteria games.

2. What’s the gameplay like?

While HC1 and HC2 had a few minigames here and there, HC3 has none. It mainly works as a VN, although I recently saw someone had tried to register HC2 on the Visual Novel Database (vndb), and it got rejected with the description being “[HC2 is] not a VN [but] an adventure game with no narration”. HC3, unlike HC1 and 2, does have narration though, although pretty scarce.

Basically, you walk around the map, talk with people, do different straightforward actions, and progress the story that way. The progression is very linear, with choices that influence your ending but don’t lead to branching paths. The main storyline will deal with the two main characters (Rose and Cyanna), and there are two optional side storylines with Lily and Haylen as their focus.

There is also an entirely optional card game similar to FF8’s Triple Triad that, at the end of the game, should have over 100+ original cards added to the game. The card game can be ignored, but you will miss a minor storyline with a minor character.

There are also two different PoV’s the players can choose from.


3. Different PoV’s?

Yes. Players can either choose from the Omniscient PoV or the Partial MC PoV at all times in the game’s main menu.

Omniscient PoV: For those who have played HC1, HC2 or Merry H-Mas, this won’t change much. The player is perceived as an omniscient being that can see all scenes and hear most thoughts, without the MC even being there.

Partial MC PoV: This one is specific to HC3. It is mainly aimed at those who would rather the NTR happen mostly “behind closed doors”, and rely on their imagination. It will focus mainly on the MC and what he sees. If he doesn’t see a sex scene, it will be skipped over, with just a few hints to let players know it is happening even if they’re not seeing it.

However, it is called “partial” for a reason. Players will still be able to see all free roam events happening all over the map, will hear sounds and see shadows that the MC cannot. They will also see all story-related events, so they can still make sense of it and aren’t completely lost.

As said above, the POV can be changed at all times during the game.

4. If the game plays “like a Visual Novel”, why RPGMaker?

Well, I feel RPGMaker is the most adequate engine for the game I wish to create. It handles pixel art well, and it is well-suited for semi-open world games. My game relies 99,5% on pixel art for its graphics, and is designed to be enjoyed as an open world.

What I aim for when developing my games is what I call “ambience NTR” or “immersion NTR”, meaning that it isn’t merely a straightforward story and visuals slapped over it, but also free roam scenes and sex events you might stumble upon while walking around the world. Shadows behind a curtain, sex in an obstructed dark alley, condoms on the ground or discarded items of clothing, faint panting sounds behind a door, bed creaking and moans on the other side of the wall, those are among the subtle sex elements you can discover as you explore the map on different timeframes, during the day or at night.

There are also a few “NTR mini-stories” involving random NPCs taking place all over the map, that will progress without player interactions. If you’re careful and enjoy exploring, you might witness different stages of those stories, or only a few of them, or miss them entirely. This will help reinforce the feeling that the world is alive in the background, without the MC.

5. How does the card game play?

You will have a whole tutorial in-game, so I won’t explain everything here. However, I have to warn you of one thing: the card game has been added using a plugin. Plugins are community-made, free or paid, and allow to expand on the original RPGMaker game by adding new functionalities.

The plugin I am using for the card game was made by someone no longer working on it, and it contains a few issues I had to work around. The main one being that there are no limitations on the strength of the cards you can use during a duel, which means players could just go around and beat a few stronger players, receive strong cards, and simply use them all in the same duel to steamroll all their opponents.

As a counter-measure against this, I had to streamline the duels, meaning that players will have to defeat a predetermined opponent before moving on to another stronger predetermined one, and this for the whole game. With every win, they will receive a predetermined card. This allows me to keep track of the overall deck strength of players, and make sure that their next opponent has a matching deck that can provide at least a little bit of a challenge.

6. What role do the choices fulfill in this game?

As has already been mentioned in the “gameplay” section, choices do not lead to branching stories. They will be sprinkled all throughout the main story with three different options, each leading to a certain ending: NTR, Revenge, or Happy Ending. The purpose is this to make each of those endings feel more organic.

The game will keep track of what choices the player has made each time, and will trigger the appropriate ending at the end of the game. For example, if a player went for a majority of “Revenge” choices during the game, then they will get the Revenge Ending. Same for NTR and Happy Endings.

Lastly, players will have the option to have the choices either remain entirely white, or be colored, blue for NTR, red for Revenge and green for Happy. That way, they can always go for the choices related to the ending they wish to see.

(A save will be provided at the beginning of each ending, so that players won’t have to replay the entire game to see all of them).

7. What if I don’t like NTR?

The game relies on three main themes: NTR, maledom, and corruption. With an open-mind, and if you like at least 2 out of 3, then you could be able to enjoy the game either way.

HC3 (as well as HC1 and HC2) are designed in such a way that it allows players to distance themselves from the NTR if they wish to, mainly by not identifying with the MC being NTR’d. How?

Well, there are a number of small tricks, such as not giving the MC a voice, but make him speak through speech bubbles, which dehumanizes him and makes it easier for people not to associate with him. Other tricks include not being able to name the MC, so players see him less as someone they impersonate but more of a story character they control. The NTR being unavoidable is part of said tricks too, so no one feels like they chose it out of their own volition, it just happened instead.

Etc…

“Yes, but what if I really don’t like NTR?”

Well, in that case, the NTR can be made entirely avoidable by not playing the game. ;)

8. What’s the writing/English like?

My style of writing seems to be relatively divisive. Some really like it, some find it horrible. I can’t say much more than that.

As for the English, I’m not a native speaker, but I can handle myself well enough that it isn’t bothersome for the readers (players). I was quite happy when I heard people with English as their mother tongue had played through ~20 hours of HC2 without realizing English wasn’t my first language.

Now, expect a few typos here and there and some grammatical oddities too (let me know if you find them). Also, some characters might use English words or forms of speech that aren’t consistent with their apparent socio-economical background. Sorry about that.

9. What’s your definition of the NTR used in the game?

We’ve all heard the good ol’ “It’s not xxx, so it can’t be considered NTR”.

At this point, there are almost as many definitions for NTR that there are stars in the sky, and even Japanese players argue about what it really means, so I’ll write down what I consider to be NTR to avoid any further confusion (and possibly low reviews because “iT’s NoT nTr”, but they will still happen either way).

For me, NTR can happen with anyone the MC shares a strong bond with, not only lovers, partners, wives, etc… It could be a really good friend, a close family member, or anything that fits the description. When this bond is severed, or replaced by an even stronger bond caused mainly by manipulation and sexual corruption of the woman by the antagonist, that’s NTR. Here, that’s the general definition I use for the NTR in my games.

10. What are your overall goals with this game?

Yes, yes, achieving financial stability is nice and all, but if the tradeoff for getting good money was hate or indifference, I simply wouldn’t do it.

My main objective is to create a game that would stick with people after they’ve finished it, if only for a few minutes. One that wouldn’t be forgotten right after they’ve closed the game. For that, I try my best to craft an engaging story, attaching characters with unique personalities, a rich world, but also satisfying sex content.

11. Update schedule?

I’m aiming for around 1 update per month. With HC1 and 2, I would release it every month on the exact same day without fail. For HC3, due to the higher workload it requires, I would allow myself 3-4 days delay if necessary.

12. What are this game’s shortcomings?

I personally don’t consider them shortcomings, or I would have fixed them already, but there are 2 aspects that might not be everyone’s cup of tea:

1) The game relies solely on small pixel sprites for the sex scenes’ visuals (check screenshots for an example). This allows for more diversity and a greater number of scenes, but it certainly isn’t as appealing visually as bigger pixel art or full-blown illustrations. However, since the game relies mostly on immersion and ambience, visuals aren’t as important as the combination of art + sound effect + situation.

2) It takes time to get going. I put emphasis on slow and partially realistic corruption (it’s a porn game, it’s never going to be 100% realistic). As a result, it takes a lot of time to set everything up just right with the LI’s in order for the corruption/NTR to happen. Not only that, but I put great importance with feeling connected to the characters, which is why the game starts with the MC’s childhood, meeting the characters, seeing them evolve and grow up, their relationships change, etc…

This doesn’t mean there is no sex content. There will be plenty of it from the start, with several scenes and even more freeroam events throughout the map, only not with the 2 main and 2 side characters. But don’t worry, once it gets going, it goes hard. HC2 had over 100+ scenes by the time I finished it.

13. Why should I support you?

Good question! Well, they might not look like it, but those games cost a lot of money with hundreds of original sprites and assets, illustrations, voice acting for moans, etc… I’d estimate the money invested in HC3 (at the time of the demo) to be around 10k$+.

However, I still want to go further with this game and any future games. More funds mean more custom pixel art assets, animations, more illustrations (more lewd outfit variations for the character menu, which has full body illustrations), more portraits, etc…

For games after HC3, the main (dream) objective would be to upgrade the visuals from 50 pixels tall sprites to 70- 80 pixels tall sprites, which means a lot more details, but a lot more costs to (environment assets would need to be redone entirely to match the change).

Also, with more than 3 completed games under my belt, I’m more than likely to finish any game I start.

 

Update 17

 

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[RPGM] [Neon Night Time] Pies & Apples [v0.6.0]



Release Date: 2025-01-29
Developer: Neon Night Time Itch.ioPatreon
Censored: No
Version: 0.6.0
OS: Windows
Language: English

Overview:
Marta(41yo) is a simple housewife who, from time to time, hires temporary workers to do small repairs and collect apples,

the fruit she sells to support the income of the house where she lives with her daughter Stacey.
Rocky (18yo), and Jennifer(18yo), are two young people who met at Marta’s house.
Both were hired temporarily to do small day-to-day jobs,

such as weeding, picking apples and doing small repairs.
On a day that seemed to be like any other day, something very unusual happens.
Some of the inhabitants of the kingdom experienced the effect of a physical transformation. Marta,

who also received this “gift of fate”,
is going to turn to the witch for help and asks the guys to bring apples to cook a pie for the witch as a gift,
but the situation changes dramatically…

Everyone will immerse themselves in a world full of adventure and challenges, as the solution will not come easily.
Mysteries, intrigues, dangers, pleasures, discoveries, new encounters and much more will be part of these erotic

adventures in the world of of “Pies & Apples”.

 

v0.6.0

 

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[Unity] [Shimofumi-ya] Lost in the World of Succubi [v1.01]





Release Date: 2025-01-09
Developer: Shimofumi-ya DLsiteCi-en
Censored: Yes
Version: 1.01
OS: Windows, Mac, Android
Language: English, Japanese, Chinese
Store: DLsite

Overview:
In a world where monsters called “succubus” lure men in their dreams to steal their very life force…
When the protagonist awakens, they find themselves trapped in the perilous “Succubi World.”
Will they be able to withstand the seductive temptations of these dark beings and escape back to reality?​

Installation:

Majority of the Japanese PC games are region locked.

ether
A-change your format & local from the control panel>region setting to Japanese

or

B-install Locale Emulator , using Locale Emulate, right-button-mouse click on Game.exe and select Locale Emulator>Run in Japanese
[keep in mind, not all japanese games will work with this emulator method].

Extract & play

 

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[RPGM] [RealestCha1r] Public Doll Program [v1.0]


Developer: RealestCha1r Itch.io
Censored: No
Version: 1.0
OS: Windows
Language: English

Overview:
Anthony is your average womanizer when the Public Pleasure Bureau’s scientist Kathryn finds him. Kathryn brings him into the bureau to be the test bed for her newest experiment, a living latex sex doll. Will Anthony be able to stay sane and get his body back as he travels throughout town.

 

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[RPGM] [Black_Dust] Biological Lust [v0.5]




Release Date: 2024-11-18
Developer: Black_Dust – PatreonItch.io
Censored: No
Version: 0.5
OS: Windows
Language: English

Overview:
In the game we will dress Albert a boy who gets stuck in a girls dormitory full of girls, what will happen in there? well stay tuned to find out

v0.5
Added Main story mission
Reintroduced affection system (only scene available for Liz)

NEW LOCATION
Laboratory
Secret Tunnel
Central room

3 LEWD SCENE
Reward
Showering together
Liz pool part 2

 

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[Unity] [Jasonafex] Bare Backstreets [v0.9.0]




Release Date: 2025-01-14
Developer: Jasonafex PatreonWebsiteTwitterDiscordYouTubeTwitch
Censored: No
Version: 0.9.0
OS: Windows
Language: English

Overview:
BBS is a high-octane side-scrolling brawler packed to the brim with adults-only content. Every enemy you encounter is out for you in more ways than one. Tackle 6 unique stages ranging from the corrupt underbelly of the city, to the tropical jungle and it’s hidden ancient prophecy.​

v0.7.4 Update June 20th
Patch Notes:
• Temporarily removed Lovense support – This is NOT a permanant change, it was just so broken I could not in good faith release it in its current state. (Yes the button is still there.)
• Reworked most UI menus
• Reworked enemy AI system
• Reworked character physics
• Reworked animation system
• Removed some sloppy game logic that was causing slowdowns (more to come)
• Added new custom handler for game and UI events.
• Nerfed the Hornets – They will now fire in bursts of 3, and then enter a cooldown for 3 seconds)
• Added back enemy Domination (this might be buggy, just warning you)
• Fixed bugs related to enemies disappearing randomly, after sex, and after being hit
• Arenas will now actually animate their walls, and the walls work as intended! No more out of bounds enemies!
• Arena waves are limited to 3 minutes, to counteract any potential out of bounds enemies that may occur.
• NPCs turn to face you, and can have their clothes destroyed. (Though if they die, they will respawn, and you will collide with them. For now you can dash to get through them)
• Gallery should have functional pallete selectors now.
• AND MANY MANY MANY MORE FIXES
Well, this is Koy signing off, I’ll see you guys next month for more fixes and updates! (Including x32 and Mac versions)

 

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[Unity] [Wrench69] Lusty Nomads RTS [v0.01]



Release Date: 2025-01-27
Developer: Wrench69 Itch.ioPatreon
Censored: No
Version: Prototype – 0.01
OS: Windows
Language: English

Overview:
Lusty Nomads is a real-time strategy game for adults. You can control your squad, fight enemies and watch GROUP ‘battles’. I want to make a game where you can move around huge locations, capture enemy villages and improve your city. It’s up to you to complete quests and pass levels.
Follow me on my patreon page. It’s free LINK
AI generations* – used only for icons and background in the main menu​

Prototype – v0.01
Initial Release

  • 2 new levels
  • 3 new animations

 

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[RPGM] [Lop Studio] NTR Holy Knight Leia [v1.02]



Release Date: 2024-11-01
Developer: Lop Studio Ci-en
Translator: DazedAnon – DiscordSupport
Censored: Yes
Version: 1.02
OS: Windows
Language: English (Deepseek-V3)
Store: DLsite

Overview:
A girl named Leia, who received the ‘Oracle’, set out on a journey to defeat the demon king.

 

 

Required: Patch the game with the latest fixes/changes by running GameUpdate in the game folder or by manually patching it via GitGud.

 

Win: GOFILEMEGAMIXDROPPIXELDRAINWORKUPLOAD

[RPGM] [Mutation] Mutation! [v1.11]



Release Date: 2024-06-26
Developer: Mutation Ci-en
Censored: Yes
Version: 1.11
OS: Windows
Language: English (DLsite AI TL)
Store: DLsite

Overview:
It’s a simple RPG where the magical girl “Myute” conquers a lewd Drain Dungeon! The game features a heavily deformed art style and focuses primarily on battle H-scenes.

Most of the enemies you’ll encounter possess binding attacks and drain attacks, constantly aiming to drain the protagonist’s MP through various means!
For those who enjoy erotic games with elements such as in-battle restraint, staged eroticism, numerical disadvantages, and worsening conditions due to status ailments… and who find themselves somewhat intrigued by these situations, this game is made for you!

ver1.11 Bug fixes have been made. (Please check the support page for details)
Oct/29/2024
Content added
ver1.10 A new area has been implemented after clearing the game, which can be unlocked by visiting the guild post-game.
Jul/12/2024
Bug fixes
ver1.04 Bug fixes have been made. (Please check the support page for details)
Jul/01/2024
Bug fixes
ver1.03 Bug fixes have been made. (Please check the support page for details)
Jun/28/2024
Correction of typographical errors Bug fixes
ver1.02 Bug fixes have been made. (Please check the support page for details)

 

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