Tag Archives: Humiliation
[RPGM] [Little Pigeon] Wild Life [v0.1]
Release Date: 2024-11-30
Developer: Little Pigeon – Patreon – FanBox – Itch io
Censored: No
Version: 0.1
OS: Windows, Mac
Language: English
Overview:
Following a young Roza as she struggles in wild world fill with danger to pay her sister’s debt
Developer Notes:
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I like to share with you all my first game.
This is an early access for the game, more contents will be added.
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This is a public release; the next public release will be every 3 to 4 months.
I would try to update the game monthly.
Mac: BUNKR – GOFILE – PIXELDRAIN – UPLOADNOW
DLC Only: BUNKR – GOFILE – MEGA – PIXELDRAIN – UPLOADNOW
[muripoyo] ‘Masochists’ can’t pass on their genes! | ‘Mazo’ wa Idenshi Nokosemasen!
[Muripoyo] One Week of Letting My Girlfriend Be Taken | Kanojo Netorase Isshuukan
[Unity] [F Project] Falling with Ice Phoenix! [v1.00a]
Release Date: 2024-07-26
Developer: F Project Steam
Publisher: Alice Publication Steam – Discord
Censored: No
Version: 1.00a
OS: Windows
Language: English, Chinese, Japanese, Korean
Overview:
Falling with Ice Phoenix! combining the classic gravity fall platformer, sprited and high-octane action game, you and the cutie monster girls venture downwards to find the lost orb, facing traps and sexy monster lords ahead, an exciting adventure to the unknown lays ahead…
Developer Notes:
The Sky Tower is located at the central region of the continent, a towering structure teeming with monsters and traps. The crystal palace serves as the central hub ruling over the Sky Tower. At that moment, Frostia, the lord of the crystal palace, was fiddling with the frost orb that controls the entire palace…
As a result of Tavaro’s collision, Frostia accidentally dropped the orb towards the base of the tower, causing the monsters in the Sky Tower to lose control and go berserk.
To help Frostia retrieve the lost orb, Tavaro used his experience to guide her in landing techniques, and they journeyed downward together. They faced trap-laden floors and malevolent monster lords. Thus, a journey filled with unknown challenges began…
Horizontal Movement
Players can press the left and right arrow keys to move horizontally.
Use skills to avoid danger
Pressing the corresponding button allows you to activate the skill to dodge the Boss’ attack.
Pixel Art Style Characters and Level Design
The game will feature a blend of Japanese JRPG-style illustrations and pixel art, offering players a unique and non-repetitive experience with newly designed maps, scenes, and floor mechanisms in each level!
Blending Nostalgic Gameplay with New Elements
The core gameplay mechanics of this game are inspired by a Japanese action game called “NS-SHAFT.” Our game features many new elements, including special floor mechanisms, mid-air techniques, and boss attacks, providing players with a challenging level experience!
Carefully Designed Bosses and Levels
The game includes meticulously designed boss battles, with each boss featuring unique appearances and attack patterns. These diverse attacks will challenge players’ reaction times.
To face these powerful bosses, players can choose from different characters and items, each with their own passive abilities and special skills. Completing levels unlocks the defeated boss characters as playable characters.
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
[Denshiko! (Outotsu Den)] Sousha VS Takadaka 3-sen | The Adapters VS A Mere 3000 (Senki Zesshou Symphogear) [Digital]
[Ren’Py] [VoidPilgrim] Star Periphery [v0.6.1]
Release Date: 2024-11-12
Developer: VoidPilgrim Patreon – Twitter – Discord – Subscribestar
Censored: No
Version: 0.6.1
OS: Windows, Linux, Mac
Language: English
Overview:
A futadom/femdom retro sci-fi adventure game focused on atmosphere and immersion.
The setting’s main inspirations are cult classics like Fifth Element, Farscape, Space Truckers, Red Dwarf, Battletech, Syd Mead’s paintings, and other similar older sci-fi works. I am hoping to emulate that seedy, B-movie, lived-in atmosphere. Dirty and functional environments but still immersive and fun enough to live in. You can check the screenshots above and let me know if this goal of mine succeeded or not.
Or at least, this all applies to The Periphery, where most of Part 1 will be situated. What else is there waiting for you in this vast new universe? You’ll see!
Gameplay:
The gameplay loop is not entirely linear as regular kinetic novels are since there are a fair number of choices. However, it is not fully open world/sandbox make-your-own-adventure either. If anything, the gameplay is a merge of more or less linear storylines (with different outcomes) situated in locations you can visit at your leisure. Both locations and characters are also tied to specific fetishes. I understand that not everyone is, for example, into feminization/sissy content; hence such content is locked in specific locations or with specific characters. If you interact with these characters in connection to the story, you don’t have to engage in fetish content you do not wish to see.
An elementary perk system reflects the main character’s experience (both practical and sexual), translating into different scenes and outcomes. Perks unlock as you play most of the time, so there is no grinding.
Fetishes:
That’s what we are here for, after all. Star Periphery has two main themes: Futadom and femdom. Futadom offers a whole spectrum from harsh, domineering futas, to gentle, more romantic ladies and everything in between. Be vary, though – individual characters have their own numerous fetishes, be it denial or cumplay, and many others. The Femdom section primarily offers latex, edging/orgasm play, bondage, worship, medical play, training, feminization/sissification, and much more.
The game has very limited “porn physics.” As I want my game to be as immersive as possible, I believe the same should apply to sexual content. For example, you are interested in romancing a certain especially well-endowed lady. All is good, but you can hardly expect your virgin main character to be able to take her foot-long package without proper training first, right? I don’t see this as an obstacle to gameplay. I see this as a chance to make plenty of spicy stretching/butt-training scenes first. But where to look for such a thing? That depends on you, player.
Characters and story:
In part 1, there is a lineup of five “main” characters you can romance, countless side characters with whom you can repeatedly engage in lewd action, and some support characters you can have fun with at least once. Or, more specifically, they will have some fun with you.
Just like the main characters vary in their own kinks, they differ in body types. No matter if you prefer classic oh-so-thicc futas, fit tomboys, shredded muscle girls, goth-y/punk ladies, or soft motherly types with some extra meat on their bones, I got you covered. The screenshots above offer a sneak peek at some of the cast.
v0.6.1
Iris Day 3:
Optional chastity scene and chastity variations
Last-minute fixes to Iris’ chastity route, as well as to Amira’s Day 2 replay (that kept crashing)!
Another iteration of grammar corrections was also added.
v0.6
- Iris Day 3:
- Working in the infirmary, meeting some of the crew, helping the blonde doctor deal with an emergency. Traveling to the Upper City, visiting an exotic store, learning a bit about Iris’ past. Final evaluation. A full night in her playroom.
- Iris worship scene
- Iris anal scene
- Iris oral scene
- Post-session aftercare for extra good boys.
- Multiple reworks, new music, grammar corrections, continuity fixes, and other improvements.
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
[Redspike] Nakara [v0.5]
Release Date: 2024-11-28
Developer: Redspike Patreon – Ci-en – Twitter – Pixiv
Censored: Partial
Version: 0.5 Trial
OS: Windows
Language: English, Japanese
Overview:
A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal
and slay monster girls or be caught and fucked
v0.5 Trial
New Content and Features
New Labyrinth: Lunatic Night
In this Forest, there are various Monsters including the ones go into a specific frenzy during the night.
Nakara made the Survivors afraid of them even more by turning the place into a Labyrinth that holds the quickened Daytime and Nighttime.
Make sure to explore often in a day and hide in the bushes at times from maddened Monsters.
The Monsters of Lunatic Night have behaviors change thru day and night. While they act the same as others in the daytime, they have a different look, attack pattern, and increase in speed in the nighttime.
There are Bushes around the Labyrinth – the Player can hide inside them from Monsters as a safe spot.
Most of the Bushes in Lunatic Night also contain Rings, making them harder to find. But in the Nighttime, the Rings glow and become easier to track down.
New Monster: Wererabbits
The Wererabbits usually hop friendly about and you wouldn’t even suspect them for having at least a bit of malice on you.
They’re curious by default and love to follow someone instead of chasing. But when the night comes, their pure smile turns into an evil grin as if they found a prey (which they did).
Wererabbits change their behavior depending on daytime and nighttime. During the daytime, they wander around the Labyrinth and would barely pursue the Player.
But in the nighttime, they become frenzied and approach the Player quickly. To combat this, you should collect Rings during daytime and hide around the Bushes to avoid them in the nighttime.
New Monster: Mogu-rings
The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes.
If you hide in there for too long, you know they’re gonna come up and blow your cover.
Opening and Tutorial added
Now you can learn about how Ernest entered the Labyrinth via watching the Opening animation. Tutorial is also added to help understand more about the game’s rules and skills.
UI and Visuals
Soul Prison improved
Improved the Shadow’s visibility on the Objects
Added the Message of having to hide in the shadows after Beholder activates the third eye
Added the visual differences in Trap activation depending on Beholder’s status
Gallery expanded
Due to having more Monsters able to capture, the Gallery option has now been added. You can change the space and enjoy the selected Monsters by pressing [Specific Use Key].
Balancing and Adjustments
Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Bugfix
- Fixed the glitch of Monsters not noticing the Player and standing still
- Fixed the incorrect display of the Gargoyles’ Gallery Image
Password: gW7wSsY92FmJAoy
Win: – KRAKENFILES – MIXDROP – WORKUPLOAD – YOURFILESTORE