Tag Archives: NTR

[VN] [Ren’Py] [Sexy Peach Games] MORTY: A Rick and Morty AVN [v0.03]


Release Date: 2024-10-15
Developer: Sexy Peach Games Patreon
Censored: No
Version: 0.03
OS: Windows, Linux, Mac
Language: English
Voices: English

Overview:
After the most Epic and crazy adventure where his entire reality was destroyed, Morty C-5432821 finds himself in a new reality but without Rick. Morty decides that this is his chance to live his life and finally make his move on Jessica. Multiple paths, bad endings, and almost fully voiced adventure will leave you coming back for more.​

v0.03
• Added several new sex scenes
• Added introduction of Space Beth and mystery character
• Added about 8 separate paths
• Added a ton of new voiced lines honestly I don’t even know how I would count it.

 

Win/Linux: DELAFILGOFILEMEGAMIXDROP PIXELDRAIN
Mac: DELAFILGOFILEMEGAMIXDROPPIXELDRAIN

[VN] [Ren’Py] [DrusasNTS] My Netorase Obsession [v0.3]



Release Date: 2024-10-04
Developer: DrusasNTS – Patreon
Censored: No
Version: 0.3
OS: Windows, Linux, Mac
Language: English

Overview:
Accompany Edward, Erica, and Diego on this exciting journey of discovery, where the boundaries of trust and love will be challenged.​

 

Win/Linux: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD

[VN] [Unity] [KanashiiPanda] Book of Lust [v0.1.23.1b]



Release Date: 2024-09-05
Developer: KanashiiPanda SubscribeStarPatreon
Censored: No
Version: 0.1.23.1b
OS: Windows, Mac & Linux
Language: English

Overview:
You play as a guy who accidentally releases a succubus (with a bit of a catch) and gets access to both her spell book and herself​

Book of Lust v0.1.23.1a
-Lined and colored Jake x Valerie sex scene.
-Added a continuation to Chapter 2’s questline. Both are started from ‘Discussing’ Blue Lightning with Caroline.
-Fixed Rooftop ui not scaling with UI resizing.
-Fixed some anatomy on vanilla Olivia and preg Olivia’s sprites.
-Fixed some portrait issues with Olivia and Cassandra after the Raven Fair.

 

Win: FILESFMGOFILEMEGAWORKUPLOAD
Mac: FILESFMGOFILEMEGAWORKUPLOAD
Linux: FILESFMGOFILEMEGAWORKUPLOAD

[Ren’Py] [Vénus Noire] Seeds of Chaos [v0.4.07]



Release Date: 2024-10-01
Developer: Vénus Noire PatreonSteamWebDiscordNewgroundsTwitterHentaiFoundry
Censored: No
Version: 0.4.07
OS: Windows, Linux, Mac, Android
Language: English
Store: Steam

Overview:
Seeds of Chaos is a dark fantasy eroge made in Ren’py, inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series’, as well as the adult games Corruption of Champions, Legend of Queen Opala, and Slavemaker. The game is set in The Six Realms, the westernmost continent in the world of Solanse. Seven years have passed since the last Demon War, and the defeat of Lord Karnas at the hands of the forces of Light ushered in a new era of peace and prosperity for all the races of the six kingdoms. Evil never lies dormant for long, however, and in the shadows new threats to the tenuous peace begin to stir.

In the first scenario, you play as Rowan, a veteran of the last Demon War. He and his fellow heroes, aided by the Goddess of Light, pursued Karnas to the heart of his stronghold, Castle Bloodmeen, and defeated him once and for all. Having hung up his sword upon returning to his peaceful home village and marrying his childhood sweetheart, Alexia, he finds his idyllic life shattered by the arrival of a beautiful, mysterious woman. Before he knows it, he is forced to serve the very darkness he fought to destroy seven years ago.

v0.4.07
NEW SCENES

  • One new Andras NTR event (with one new sex scene)
  • One new Goblin story event (with some small sexual content)
  • One new Whitescar path Fey story scene
  • One new X’zaral NPC arc event (with one new sex scene)
  • One new Helayna non-claimed ruler event
  • One new Goblin exploration event (with one new sex scene)

EXTENDED SCENES

  • Alternative sex scene added to last previously added Helayna non-claimed ruler event
  • Rowan’s dominance display event has had an alternative sex scene added for different level of Alexia’s corruption to make it easier to trigger
  • It is now possible to attempt to dominate Jezera (new sex scene) during the battle of Astarte if the conditions are met

ART

  • Sixteen new CGs (with forty-eight variants

 

Win/Linux: DROPMEFILESFILESFMTERMINALUPLOADHAVENWDHO
Mac: DROPMEFILESFILESFMTERMINALUPLOADHAVENWDHO

Extras: Walkthrough

[RPGM] [aura-dev] Star Knightess Aura [0.47.0]




Release Date: 2024-09-27
Developer: aura-dev – Patreon Itch.ioDiscordTwitter
Censored: No
Version: 0.47.0
OS: Windows
Language: English

Overview:
Follow Aura’s adventure as she is thrust into the fantasy world of Roya. What she initially believed to follow the conventional plotline of a “summoned to another world”-story quickly turns into her worst nightmare. Cursed by the Demon King, Aura must now struggle every night to track down her nemesis and ultimately strike him down.

But her enemies don’t just lurk in Roya. Having entered her mind through the Demon King’s curse, another enemy attempts to brainwash and corrupt Aura from the inside. Faced with a two-pronged attack against her body and mind, can Aura finish off her worst enemy without losing herself?

Star Knightess Aura is an RPG with nsfw erotic content, made with RPG Maker MZ. The game features themes of corruption, brainwashing, mental changes, possession, mind control, and NTR. All characters are 18+.​

 

0.47.0
  • Added Lady Charlotte 2 H-CGs
  • Added Lady Charlotte 3 H-CGs
  • Added Geroge and Veronica 4 H-CGs
  • Added George and Veronica 8 Part 1 H-CGs
  • Added map Richard Domain Level 3
  • Implemented quest stub “Jugement of Pride”
  • Judgement of Pride: Implemented investigate murder victim house objective
  • Judgement of Pride: Implemented discover entry to Lucifer Domain objective
  • Judgement of Pride: Implemented First Judgement
  • Judgement of Pride: Added enemy Vainglory
  • Judgement of Pride: Added enemy Arrogance
  • Judgement of Pride: Added enemy Vindictiveness
  • Judgement of Pride: Implement Second Judgement
  • Judgement of Pride: Implement Third Judgement
  • Judgement of Pride: Implement Fourth Judgement
  • Judgement of Pride: Implement Fifth Judgement
  • Removed Charlotte from Roya events while caught on the trolley tracks
  • Clockwork Forest: Added map Hidden Cave
  • Clockwork Forest: Added additional enemies
  • Clockwork Forest: Implemented western forest
  • Clockwork Forest: Implemented selectable protocol dialogue for clockwork forest enemies
  • Clockwork Forest: Implemented option to re-challenge Shirleen for her skill after losing
  • Clockwork Forest: Implemented enemy detection range bonus
  • Clockwork Forest: Gave Scout Scanner Trait and implement Scanner Trait
  • Clockwork Forest: Implemented Eastern Clockwork Forest bridge
  • Clockwork Forest: Implemented rope points in eastern Clockwork Forest
  • Added skill Light III
  • Added skill Radiance II
  • Added skill Divine Guard II
  • Added artifact Mana Shield
  • Added boss Unicorn
  • Added boss Ether Golem
  • Implemented Entertainment Den Contract: Hermann Favors
  • Moved base materials to rope merchant and give Nephlune merchant other materials for restock
  • Added explanation aura for giving info about ground color and crystal color in recollection rooms
  • Added marker for Northern Mines Vitality Potion in Hidden Room
  • Added Vice option to steal Pyromantium from crates in Northern Mines
  • Added Rainbow Scale as possible item for passing maid in Arwin’s Mansion
  • Created first implmentation of world fog plugin
  • Iterated main menu plugin
  • Added flags to select skill plugin for showing skill costs and allowing cancel
  • Added visual indicators for Curse of Greed in choice lists
  • Added next skill display to status menu
  • Expanded Nephlune with wandering NPCs
  • Added side doors asset into Winterfall Inn
  • Added parameter into save menu plugin for increased number of saves in playtest mode
  • Improved error analytics to send game state information in addition to stacktrace
  • Expanded New Game Plus Carry Over event with Difficulty meta info
  • Created meta plugin to track deploy target in analytics
  • Increase max killed bosses to 119

Balancing

  • Iterated Unicorn encounter
  • Improved Web Bombs to Paralyze target for 1 turn if target is Flying to deny enemy turn if outsped
  • Reduced gold cost factor of blessing an item from the White Priestess from x5 to x4
  • Increased HP harvesting cost for base materials except rope to 10
  • Streamlined enemy logic in Northern Mines Low Demon Domain by making all battles escapable and giving Low-Demon a Detector tag

Bugfixes

  • Fixed typos
  • Reworked Shadow battle
  • Fixed Shadow battle crashing if tmp switch is on when it starts
  • Fixed error reporting in analytics not triggering
  • Fixed crash at Rosemond mansion
  • Fixed being able to enter Murder Victim House before starting judgement of Pride
  • Fixed Charlotte disappearing from Adventurer Guild pre-Judgement of Pride first Judgement
  • Fixed Unicorn Horn description not listing Light III
  • Fixed Fast Items Stance consuming multiple coatings
  • Fixed presenting Marie Ledger stopping trial from progressing
  • Fixed off by one in Hermann check for Charlotte Marriage
  • Fixed being able to learn Rampage III after already knowing it
  • Fixed broken removal of rank 1 spell version when receiving reward from Slay the Demon
  • Fixed off-by-one modulo counting in Trademond restock
  • Fixed menu crashing if Aura is present in a non-leader index
  • Fixed cancel button on skill select window being underneath help window
  • Fixed difficulty option not playing confirm or buzzer sounds
  • Fixed Arwin proxy battle not progressing if beating him when he picked his monster first
  • Fixed lingering standing image after Bandit Blowjob if Adult Content OFF
  • Fixed undefined menu images when party leader is Aura
  • Fixed lingering Aura standing image after ruined lab dialogue
  • Fixed bush tile in hidden cave causing passability issues
  • Fixed incorrect facing directions on hidden cave jump points
  • Fixed passability issue with hidden cave clockwork pillar
  • Fixed western forest well rope not already being present in hidden cave
  • Fixed incorrect rewards in hidden cave
  • Fixed hidden cave encounter pathing allowing for trivial avoidance
  • Fixed Hedgehog not using Defensive Stance on first turn
  • Fixed Quills having skill type Special instead of Martial

 

Win: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Linux: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Mac: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Android: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD

Extras: STRATEGY GUIDEFAN WALKTHROUGHFAN WALKTHROUGH (MAX LEWDNESS)

[RPGM] [Captain Allegretto Games] An Alchemist’s Tale [v3.4 Alpha]


Release Date: 2024-09-20
Developer: Captain Allegretto Games Twitter Subscribestar
Censored: No
Version: 3.4 Alpha
OS: Windows, Linux
Language: English

Overview:
An Alchemist’s Tale is a lighthearted adult visual novel where the player takes the role of a village alchemist and general problem solver. Play as Allen Williams as he stumbles his way through the stories of various characters, helping them with their problems as much as he can and usually fucking them twice as much. Allen does his best to not burn down the house, walk in the giant footprints of his heroic parentage, and discover his own place in a diverse world.​

V3.4 “Some Hole in the Wall.”

  • Three scenes with Janna involving a hole in the wall of the Matron.
    • One story scene with Allen, repeatable in the gallery
    • one repeatable version with Allen
    • one repeatable version with Janna and a stranger.
  • One scene with Allen in the wall.
  • Testing a new version of the gametime indicator, using an icon instead of time of day, will look wrong on old saves until you change maps.
  • New a new gatherable and new craftable items, these are all setup for Zeleshi Orcwife Quest start. I’ll detail them more next update.
  • Brought in some new plugins, the first for event spawning which should help me out a lot for some future stuff, the other for enhanced weather effects. Adjusted both for save compatibility.
  • Redesigned library and new Natalie sprite.
  • Decoupled some variables that were used in multiple animation common events so they can be used together.
  • Added a QOL map change to the trials of Gorra, there are now torches that indicate current puzzle progress and technically allow for brute forcing the answer.

 

Win: GDRIVEMEGAWORKUPLOADGOFILEUPLOADNOW
Mac: GDRIVEMEGAWORKUPLOADGOFILEUPLOADNOW

Extras: Walkthrough

[RPGM] [N_taii] Henteria Chronicles Ch. 3 : The Peacekeepers [Update 15]



Release Date: 2024-09-21
Developer: N_Taii  – Patreon Subscribestaritch.io
Censored: No
Version: Update 15
OS: Windows
Language: English
Length: 4h+

Overview:
Year 853 after the Celestial Beings fell on Henteria.

The island-kingdom of Nos’Ra is, in spite of its small size, one of the most prosperous in all Henteria. The island is considered by many as a land of opportunities, hopes and dreams, where anyone can get a fresh start in life. That is what Leto and his family were hoping for when they clandestinely boarded a boat headed for Nos’Ra . However, after a tragic and mysterious accident, our young protagonist ends up alone in a foreign country, surrounded by unknown faces.

The game follows Leto as he grows up in an entirely new environment and meets new people, such as the kind-hearted Haylen, his adoptive mother, his new sister, the reserved Cyanna, Lily, with a temper as fiery as her hair, and Rose, the princess of the kingdom. None of them are aware of the dark fog that is slowly enveloping the capital city of Luminia, and the plot that will target the women around Leto and send his life in disarray.
(Look up Developer Notes for more in-depth Q&A)

 

 

Developer Notes:

Ever picked up a game and played it for a few hours only to realize it wasn’t what you’d imagined at all, and felt like you’d wasted your time? On the contrary, do you ever think about the number of games that you’d never give the light of day because of their screenshots or description, yet would find them right to your taste if you actually tried them out? Yeah, I get it. Me too.

That’s why I wrote a little Q&A going over the main questions one could have about the game, to give you a better idea of whether it’s worth trying out or not. And more.

1. Do I have to play the games in order?

Absolutely not. Think of every game as a short story within a book that would be called “Henteria Chronicles”, with Henteria being the world they take place in.

Each and every game can be enjoyed as a standalone, a story within a story. The only things you might miss are a few lore elements to connect the dots with some of the NPCs’ dialogues, or a few cameos with characters from previous games that will have you scratch you head for a few seconds over their cryptic dialogue, referring to a story you might not have played. But apart from that, 99% of the game can be fully enjoyed without any prior knowledge of other Henteria games.

2. What’s the gameplay like?

While HC1 and HC2 had a few minigames here and there, HC3 has none. It mainly works as a VN, although I recently saw someone had tried to register HC2 on the Visual Novel Database (vndb), and it got rejected with the description being “[HC2 is] not a VN [but] an adventure game with no narration”. HC3, unlike HC1 and 2, does have narration though, although pretty scarce.

Basically, you walk around the map, talk with people, do different straightforward actions, and progress the story that way. The progression is very linear, with choices that influence your ending but don’t lead to branching paths. The main storyline will deal with the two main characters (Rose and Cyanna), and there are two optional side storylines with Lily and Haylen as their focus.

There is also an entirely optional card game similar to FF8’s Triple Triad that, at the end of the game, should have over 100+ original cards added to the game. The card game can be ignored, but you will miss a minor storyline with a minor character.

There are also two different PoV’s the players can choose from.


3. Different PoV’s?

Yes. Players can either choose from the Omniscient PoV or the Partial MC PoV at all times in the game’s main menu.

Omniscient PoV: For those who have played HC1, HC2 or Merry H-Mas, this won’t change much. The player is perceived as an omniscient being that can see all scenes and hear most thoughts, without the MC even being there.

Partial MC PoV: This one is specific to HC3. It is mainly aimed at those who would rather the NTR happen mostly “behind closed doors”, and rely on their imagination. It will focus mainly on the MC and what he sees. If he doesn’t see a sex scene, it will be skipped over, with just a few hints to let players know it is happening even if they’re not seeing it.

However, it is called “partial” for a reason. Players will still be able to see all free roam events happening all over the map, will hear sounds and see shadows that the MC cannot. They will also see all story-related events, so they can still make sense of it and aren’t completely lost.

As said above, the POV can be changed at all times during the game.

4. If the game plays “like a Visual Novel”, why RPGMaker?

Well, I feel RPGMaker is the most adequate engine for the game I wish to create. It handles pixel art well, and it is well-suited for semi-open world games. My game relies 99,5% on pixel art for its graphics, and is designed to be enjoyed as an open world.

What I aim for when developing my games is what I call “ambience NTR” or “immersion NTR”, meaning that it isn’t merely a straightforward story and visuals slapped over it, but also free roam scenes and sex events you might stumble upon while walking around the world. Shadows behind a curtain, sex in an obstructed dark alley, condoms on the ground or discarded items of clothing, faint panting sounds behind a door, bed creaking and moans on the other side of the wall, those are among the subtle sex elements you can discover as you explore the map on different timeframes, during the day or at night.

There are also a few “NTR mini-stories” involving random NPCs taking place all over the map, that will progress without player interactions. If you’re careful and enjoy exploring, you might witness different stages of those stories, or only a few of them, or miss them entirely. This will help reinforce the feeling that the world is alive in the background, without the MC.

5. How does the card game play?

You will have a whole tutorial in-game, so I won’t explain everything here. However, I have to warn you of one thing: the card game has been added using a plugin. Plugins are community-made, free or paid, and allow to expand on the original RPGMaker game by adding new functionalities.

The plugin I am using for the card game was made by someone no longer working on it, and it contains a few issues I had to work around. The main one being that there are no limitations on the strength of the cards you can use during a duel, which means players could just go around and beat a few stronger players, receive strong cards, and simply use them all in the same duel to steamroll all their opponents.

As a counter-measure against this, I had to streamline the duels, meaning that players will have to defeat a predetermined opponent before moving on to another stronger predetermined one, and this for the whole game. With every win, they will receive a predetermined card. This allows me to keep track of the overall deck strength of players, and make sure that their next opponent has a matching deck that can provide at least a little bit of a challenge.

6. What role do the choices fulfill in this game?

As has already been mentioned in the “gameplay” section, choices do not lead to branching stories. They will be sprinkled all throughout the main story with three different options, each leading to a certain ending: NTR, Revenge, or Happy Ending. The purpose is this to make each of those endings feel more organic.

The game will keep track of what choices the player has made each time, and will trigger the appropriate ending at the end of the game. For example, if a player went for a majority of “Revenge” choices during the game, then they will get the Revenge Ending. Same for NTR and Happy Endings.

Lastly, players will have the option to have the choices either remain entirely white, or be colored, blue for NTR, red for Revenge and green for Happy. That way, they can always go for the choices related to the ending they wish to see.

(A save will be provided at the beginning of each ending, so that players won’t have to replay the entire game to see all of them).

7. What if I don’t like NTR?

The game relies on three main themes: NTR, maledom, and corruption. With an open-mind, and if you like at least 2 out of 3, then you could be able to enjoy the game either way.

HC3 (as well as HC1 and HC2) are designed in such a way that it allows players to distance themselves from the NTR if they wish to, mainly by not identifying with the MC being NTR’d. How?

Well, there are a number of small tricks, such as not giving the MC a voice, but make him speak through speech bubbles, which dehumanizes him and makes it easier for people not to associate with him. Other tricks include not being able to name the MC, so players see him less as someone they impersonate but more of a story character they control. The NTR being unavoidable is part of said tricks too, so no one feels like they chose it out of their own volition, it just happened instead.

Etc…

“Yes, but what if I really don’t like NTR?”

Well, in that case, the NTR can be made entirely avoidable by not playing the game. ;)

8. What’s the writing/English like?

My style of writing seems to be relatively divisive. Some really like it, some find it horrible. I can’t say much more than that.

As for the English, I’m not a native speaker, but I can handle myself well enough that it isn’t bothersome for the readers (players). I was quite happy when I heard people with English as their mother tongue had played through ~20 hours of HC2 without realizing English wasn’t my first language.

Now, expect a few typos here and there and some grammatical oddities too (let me know if you find them). Also, some characters might use English words or forms of speech that aren’t consistent with their apparent socio-economical background. Sorry about that.

9. What’s your definition of the NTR used in the game?

We’ve all heard the good ol’ “It’s not xxx, so it can’t be considered NTR”.

At this point, there are almost as many definitions for NTR that there are stars in the sky, and even Japanese players argue about what it really means, so I’ll write down what I consider to be NTR to avoid any further confusion (and possibly low reviews because “iT’s NoT nTr”, but they will still happen either way).

For me, NTR can happen with anyone the MC shares a strong bond with, not only lovers, partners, wives, etc… It could be a really good friend, a close family member, or anything that fits the description. When this bond is severed, or replaced by an even stronger bond caused mainly by manipulation and sexual corruption of the woman by the antagonist, that’s NTR. Here, that’s the general definition I use for the NTR in my games.

10. What are your overall goals with this game?

Yes, yes, achieving financial stability is nice and all, but if the tradeoff for getting good money was hate or indifference, I simply wouldn’t do it.

My main objective is to create a game that would stick with people after they’ve finished it, if only for a few minutes. One that wouldn’t be forgotten right after they’ve closed the game. For that, I try my best to craft an engaging story, attaching characters with unique personalities, a rich world, but also satisfying sex content.

11. Update schedule?

I’m aiming for around 1 update per month. With HC1 and 2, I would release it every month on the exact same day without fail. For HC3, due to the higher workload it requires, I would allow myself 3-4 days delay if necessary.

12. What are this game’s shortcomings?

I personally don’t consider them shortcomings, or I would have fixed them already, but there are 2 aspects that might not be everyone’s cup of tea:

1) The game relies solely on small pixel sprites for the sex scenes’ visuals (check screenshots for an example). This allows for more diversity and a greater number of scenes, but it certainly isn’t as appealing visually as bigger pixel art or full-blown illustrations. However, since the game relies mostly on immersion and ambience, visuals aren’t as important as the combination of art + sound effect + situation.

2) It takes time to get going. I put emphasis on slow and partially realistic corruption (it’s a porn game, it’s never going to be 100% realistic). As a result, it takes a lot of time to set everything up just right with the LI’s in order for the corruption/NTR to happen. Not only that, but I put great importance with feeling connected to the characters, which is why the game starts with the MC’s childhood, meeting the characters, seeing them evolve and grow up, their relationships change, etc…

This doesn’t mean there is no sex content. There will be plenty of it from the start, with several scenes and even more freeroam events throughout the map, only not with the 2 main and 2 side characters. But don’t worry, once it gets going, it goes hard. HC2 had over 100+ scenes by the time I finished it.

13. Why should I support you?

Good question! Well, they might not look like it, but those games cost a lot of money with hundreds of original sprites and assets, illustrations, voice acting for moans, etc… I’d estimate the money invested in HC3 (at the time of the demo) to be around 10k$+.

However, I still want to go further with this game and any future games. More funds mean more custom pixel art assets, animations, more illustrations (more lewd outfit variations for the character menu, which has full body illustrations), more portraits, etc…

For games after HC3, the main (dream) objective would be to upgrade the visuals from 50 pixels tall sprites to 70- 80 pixels tall sprites, which means a lot more details, but a lot more costs to (environment assets would need to be redone entirely to match the change).

Also, with more than 3 completed games under my belt, I’m more than likely to finish any game I start.

 

Update 15

 

Win: GOFILEMEGAMEDIAFIREPIXELDRAINWORKUPLOAD

 

Full save for update 15

[RPGM] [Kirantiplayer] Holding Hands [v0.41]







Release Date: 2024-04-30
Developer: Kirantiplayer – PatreonDiscord
Censored: No
Version: 0.41
OS: Windows
Language: English

Overview:
The protagonist Eric (or the name you pick) is a novel writer but of late his work has fallen short. Going through depression does not help. Meanwhile, his girlfriend Lily has invited an old friend, due to him being evicted. Enter Alex. How will this impact MC’s life? Will he gain a rival for the love of his girlfriend? Will his relationship fall in ruins? Or will he find a new fetish? You decide.

v0.41
-Added content for the days 37 & 38 of the NTRS 2 route.
-Added 1 sex event.
(Not really a sex event but i don’t know how else to call it in the changelog)
-Added content for the days 18 & 19 of the Vanilla – Cheating route.
-Added 1 sex event.
-Added content for the days 25 & 26 of the NTR 1 route. (Added in version 0.41)
-Added 1 sex event for this route. (Added in version 0.41)

 

Win: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD

Extras: SAVEFOLDERWalkthrough

[RPGM] [YioruYioru] Ashley The Pirate [v0.5.6]



Release Date: 2024-09-04
Developer: YioruYioru Patreon
Censored: No
Version: 0.5.6
OS: Windows
Language: English

Overview:
This game has a pirate theme, and the plot is about a princess who ends up suffering a “shipwreck” and ends up in a village, she is in search of her father, and will do anything to find him, even become a pirate!​

v0.5.6
– 1 New Animation with variation for the flowers.
– New 3 Random Events
– 4 New Events on E mper City – 2 Events with blacksmith, 2 Events.
– 1 New NPC added
– Errors Fixed

 

Win: GDRIVEMEGAMIXDROPPIXELDRAINWORKUPLOAD
Linux: GDRIVEMIXDROPPIXELDRAINWORKUPLOAD

Extras: Save

[HTML] [Vrelnir] Degrees of Lewdity [v0.5.2.6]


Release Date: 2024-09-10
Developer: Vrelnir SubscribeStarBlogDiscord
Censored: No
Version: 0.5.2.6
OS: Windows, Linux, Mac, Android
Language: English

Overview:
You play as a young student living at an orphanage. You must make some quick cash to keep living at the orphanage or bad things happen. *Most fetishes are optional.

Degrees of Lewdity but is a game where the player character is always in a unfortunate situation, they will never be able to be the “aggressor”​

0.5.2.6

**Fixes:**
– Fixes to the left braid hairstyle, babydoll lingerie, kimono, mini kimono, sailor shirts, and peacoat, thanks to Paragon.
– Changing Sydney’s love and lust should no longer change Alex’s stats instead.
– Fixed some issues with x-ray cameras being able to see chastity devices through clothing. Thanks to confusioned.Fixes, by PurityGuy:
– Fixed right shoulder bodywriting floating. The prior fix only applied to when the right arm was covering, and not holding a handheld item in the lower position.
– Fixed an error caused by the cane and crutch handheld items while covering exposure.
– Fixed an error when holding the trash bag prop.
– Fixed stats not changing in certain events with the player’s children.
– Fixed the player ‘ruffling their feathers’ while egg laying if they did not, in fact, have feathers to ruffle.
– Resting in the breakroom at the office no longer reduces more fatigue than sleeping.
– Fixed an error when fighting back during the Quinn outcome of the new Avery date.
– Fixed a passage being skipped in the Corrupt Sydney nightmare.
– Fixed Kylar gaining jealousy from the owl plushie while in prison.
– Fixed reversed colour schemes for the drunkenness, drugged, and hallucination stat bars.
– Fixed the game flagging the player as having escaped the underground brothel again when reaching the underground lake from any other location (wolf cave, moor, beach, etc.). This led to Robin acting as though the player had just escaped the brothel again.

Fixes, by Lollipop Scythe:
– Fixed the missing orgasm case on Barb street.
– Fixed pirates breaching containment.
– Fixed Kylar being in two places at once.

Fixes, by Admiral:
– Fixed repeating text when screaming while bound in a wolf encounter.
– Fixed the obsession display widget.
– Typos and formatting.

 

Win/Mac/Linux: MEGA WORKUPLOAD GOFILEUPLOADHAVEN
Android:
MEGA WORKUPLOAD GOFILEUPLOADHAVEN
Text Only:
MEGA WORKUPLOAD GOFILEUPLOADHAVEN