Tag Archives: 2DGAME

[RPGM] [Dieselmine/Kagura Games] Mira and the Mysteries of Alchemy [v1.01]



Release Date: 2020-10-16
Developer: Dieselmine / Kagura Games WebpageSteam
Censored: No
Version: 1.01
OS: Windows
Language: English

Overview:
After making a big mistake while trying to craft a potion at the alchemy university, the apprentice alchemist Mira finds that she has exposed herself to an elixir that made fundamental changes to her body. Now she must go in search of the ingredients in order to craft the antidote.​

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[Unity] [Leave2gether] Panthea Act 2 [v0.1]



Release Date: 2020-07-30
Developer: Leave2gether – PatreonSubscribestarWebsiteTwitter
Censored: No
Version: 0.1
OS: Windows
Language: English, Russian, Spanish, Portuguese

Overview:
Casey is back with another adventure​

Version 0.1 roadmap
Hi guys,
this is our roadmap planned for July in order to release version 1 the way I wanted it:

  • prepare script and code new “hot night” mini comics for triggering Casey-Lana-Tommy scene in game (this week). This also includes integrating the scene into game.
  • make story/introduction script and add it into game for landlord Rex (this / next week)
  • make story/introduction script for Jackie and add it into game (next week, might skip it as I have some difficulties with her script)
  • finish translator tool for scripts editor (next week)
  • prepare guide / video for translator usage (next week)
  • finish test version for multilanguage game text (next week)
  • announce fandom translations into local languages (next week) – should be a week for preparing those translations. I will announce details later
  • adding fixes / suggestions (not all of them, but those we can do at the moment) (13-19th July)
  • adding local save / load (13-19th July)
  • web version test
  • adding all translations, final tests, version 1 release (the week of 20-26th July)

Dates are approximate, as I often get some bugs / issues / tasks that did not suppose to happen, or something takes less / more time then it was expected
Also this month I will try to prepare at least one new scene. I plan to return to normal 2 scenes per month after most of game new features coding is done, so I can concentrate again on story & scenes more.

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[RPGM] [Baron Vampson] Battletits [v0.3.0.55 Demo]

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Release Date: 2020-09-08
Developer: Baron Vampson – Patreon
Censored: No
Version: 0.3.0.55
OS: Windows
Language: English

Overview:
The game is a combat focused turn-based RPG with 3 separate game modes adjacent to the default Main Storyline along with 2 completely unrelated modes; Tower mode (arena battles) and infinite dungeons (a procedurally generated dungeon).​

v0.3.0.55

>Fixed small segment of code that was possibly preventing the decrease of lust whilst battlefucking
>Enemies in the bandit dungeon should now respawn incrementally each time you leave the dungeon before beating Jeren in her sanctum
>Slightly edited the code for Lust gains increases/decreases, it now should no longer end with a decimal place, unless this has been superceded by the engine.
>General tidy-up of the plugins
>Kelpvale tour guide will now no longer point you in the *opposite* direction(west) in order to access the undercaverns
>Overhauled exp boost items and made them accessible from shops
>Changed coin pouch Item into “Loot Bags”. Loot bags provide the player with a roll which grants the player an opportunity to acquire potions, coins and resurrection items in the field from a single item rather than just a random amount of coins (though the old coin bag is still a RNG drop from the bag itself as well).
>Characters being battlefucked should now no longer be able to evade
>Fixed Faulty lighting in initial bandit cave
>Overhauled Health Potions
>Fixed Bandit Recruitment in prison
>Fixed Missing Jenele Boss Fights in the prison levels

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[RPGM] [SWORDRP5] Paladin Lias [v1.20]




Release Date: 2020-07-21
Developer: SWORDRP5 – Steam
Censored: No
Version: 1.20
OS: Windows
Language: English

Overview:
Paladin Lias; in the process of hunting for bandits, awakened to a special power.
One mission after another she trained this power, but the more she used it the more she awakened to her hidden desires.
At the same time, She noticed that the people around her were becoming more and more strange, as if they were beasts living only for their desires.
In this world full of desire, can Lias keep herself pure and find a way to save the world?​

Increase the ending CG
Fixed a BUG where some battles went wrong
Fixed some black screen events
Fix skills BUG

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[RPGM] [Baron Vampson] Battletits [v0.3.0.5 Demo]

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Release Date: 2020-09-08
Developer: Baron Vampson Patreon
Censored: No
Version: 0.3.0.5 Demo
OS: Windows
Language: English

Overview:
The game is a combat focused turn-based RPG with 3 seperate game modes adjacent to the default Main Storyline along with 2 completely unrelated modes; Tower mode (arena battles) and infinite dungeons (a procedurally generated dungeon).

0.3.0.5
Sorry about the jump in version names, I just thought since there were so many changes that 0.3.0.3 just didn’t reflect the progression of the game anymore.. Still troubleshooting some of these problems of course though.

Base game
>Fixed another potential crash in close up sex on battle mode
>Fixed issue with coin sack dispensing 0 gold
>Fixed issues with lighting in certain areas/overhauled some of the lighting systems. If there are any issues with the system as it currently stands, please don’t hesitate to let me know
>Overhaul of the goblin caves in story mode, instead of an area transition leading to total darkness I’ve added some treasure instead.
>Added rod of resurrection to shop menu. For those looking for items that can revive, there are also several potions which can also do the job available from the same shop.
>Overhaul of Fuck Party Member menu to include names of party members instead of Party Member 1, 2, 3, etc.
>Resurrection Items should now be working as intended; targetable on any dead ally. Should work as described in the available description.
>Fixed Inconsistency with shopkeeper in Kelpvale having inconsistent inventories
>Fixed Swalian Merc in the bar being infinitely(?) recruitable
>Fixed Dialogue showing at the wrong time on the ship in story mode (you only find this if you try interacting with the cabin when freeroaming the ship, has since been removed.)
>At certain points in the game Avatar graphics don’t disappear properly, the ones that have been found I’ve seen to but there still could be more.. If there is an avatar graphic onscreen without a dialogue box, chances are that it *is* in fact unintentional, however rarely this might occur..
>The paving in Kelpvale in certain areas was subpar, sometimes NPCs would block routes etc.. This isn’t fixed for all routes mind you, but there should be considerably less than before for the time being.

Transformation Girl Mode:
Managed to fix some things with Transformation Girl Mode but not everything as of yet

>Changed Clarissa Sex scene to standard multiple choice party member sex.. Unfortunately this means that the raunchy dialogue is now gone, but I’m currently unable to incorporate both unfortunately.
>Fixed collision of first door in Transformation Girl Mode
>Fixed Collision of flames in burning village segment
>Repeating event in Kelpvale outskirts should now be fixed
>Repeating event outside the ivory stream with Fenix and her crew should be fixed, and progression should be possible

This is quite a few changes as you can tell.. If you find any inconsistency’s/broken features in this latest update please don’t hesitate to let me know.

Thank you.

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[RPGM] [Baron Vampson] Battletits [v0.3.0.25 Demo]

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Release Date: 2020-09-01
Developer: Baron Vampson Patreon
Censored: No
Version: 0.3.0.25 Demo
OS: Windows
Language: English

Overview:
The game is a combat focused turn-based RPG with 3 seperate game modes adjacent to the default Main Storyline along with 2 completely unrelated modes; Tower mode (arena battles) and infinite dungeons (a procedurally generated dungeon).​

0.3.0.25
CHANGELOG
With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was spawning in when it actually wasn’t..
As irritating as this was to find (and probably play through for all players!) it has now been fixed. Yes; the demo wasn’t meant to be THAT short.
Hopefully now you can enjoy it as it was meant to be played, I do apologise for that!

>Fixed Cumshot Transformation at the start of story mode
>Enemies should now use Jizz strike more often, expect a difficulty spike!
>Fixed issues battlespeed was having with Enemy Lust
>Fixed Battlespeed storymode application

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[RPGM] [Baron Vampson] Battletits [v0.3.0.1 Demo]

imagebam.com


Release Date: 2020-09-01
Developer: Baron Vampson Patreon
Censored: No
Version: 0.3.0.1 Demo
OS: Windows
Language: English

Overview:
The game is a combat focused turn-based RPG with 3 seperate game modes adjacent to the default Main Storyline along with 2 completely unrelated modes; Tower mode (arena battles) and infinite dungeons (a procedurally generated dungeon).​

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[Unity] [Dieselmine] SUMMER – Countryside Sex Life [v1.02]



Release Date: 2020-07-19 Japanese, 2020-08-28 English
Developer: Dieselmine DLsite
Translator: Surgy
Censored: Yes (Mosaics)
Version: 1.02
OS: Windows
Language: English (85% translated)
Store: DLsite

Overview:
You’re spending a boring summer vacation cooped up in your postage stamp-sized apartment, when you receive a call from your relative’s mom.
It seems she and her husband are going on a trip, so they want you to come back to the countryside, and look after your old childhood friend Hazuki for a while.
Well, it certainly beats melting here in the city, so you decide to accept the offer.
So you start preparing for the journey…​

There are 2 major problems with going further: first is that main menu items are images with custom meshes so you need Unity to recreate them and manual asset dump editing to insert them (only replacing Texture2D images will have parts of them blocked by old meshes) and the second problem is that most of in-game texts are inside MonoBehaviours and need to be extracted and repacked using binary parsing. And there are literally hundreds of them all over various assets which complicates things with manual extracting in UABE while extracting with the other tool just gives incompatible filenames.

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[RPGM] [Oko] Stellinavra [v1.0.2]



Release Date: 2020-08-08
Developer: Oko PatreonBlogBandcamp
Censored: No
Version: 1.0.2
OS: Windows, Linux
Language: English

Overview:
Stellinavra is the thrilling sci-fi adult adventure where YOU are the hero!
Fast-tactics combat, fun characters and a mystery to solve aboard a derelict space station filled with monsters, robots and fertile space girls.
Once again pick up your Blaster and take to the stars as the Prince of Thansk.​

v1.0.2
> Fixed convoluted bug that could result in a dead end.

> Widened window where the player can meet certain side characters

> Small tweaks that may improve performance on lower-end machines
> Misc small bugfixes

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[RPGM] [つきみたけ / WASABI Entertainment] Blood Price [v1.08]




Release Date:2019-04-20
Developer: つきみたけ / WASABI Entertainment Steam
Censored: Yes
Version: 1.08
OS: Windows
Language: English

Overview:
The main character lived in a harmonious kingdom under her father’s reign, where the demons and human beings lived in peace. However, her father’s sudden death changed everything. She becomes separated even from her vassals.
In order to find her vassals and to defeat the cause of chaos, the main character rises up for an adventure – – – – – -​

– Utilizes classical battling system.
– If you have sex with a certain monster/demon to get an item, there is also a chance to make them your party member.
– If you spread or close your wings with your skills, people may react differently to you.
Message skips and increasing of battle speed are available.
37 basic illustrations.
362 total illustrations available.

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