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Release Date: 2019-10-28
Developer/Publisher: Threshold | Itch.io | Discord | Twitter
Censorship: No
Version: Alpha v23.7
OS: Windows, Mac, Linux
Language: English
Overview:
Monster Girl Dreams is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you’ll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.
You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.
V23.7 Change Log
Remember to update your save in town.
Note: This update will break all mods until those mods get updated to work with the changes made.
Art
-Tabitha’s art by Jiffic is now in game.
-Bubble Slime’s art by Jiffic is now in game.
-Preemptively set up systems for color-shifting the player’s art in lewd cgs to come eventually.
-Added a ‘Player Appearance’ button in options that allows you to adjust the colour of the character for lewd cgs, as those don’t exist yet, this is there as a test bed for people to mess with the system. This system is still a work in progress, so things may change. The torso for this was made by ADOPOLICH.
Balancing
-Exp boost effects are now halved with loss exp effects. To accommodate for them working correctly now.
-Running away is now done in turn initiative, with a massive bonus to going first, this allows monster counters to actually affect your run away attempt as it says in the modding docs.
QoL
-If you surrender, you now auto fail stat checks when they pop up, which is to say, they are bypassed entirely and you enter the fail path for them with no chance to spend energy to resist.
-You can now click and drag any scroll bar by clicking/tapping in the box and moving up or down, this doesn’t work if you hit any buttons inside the box. This should aid in menu navigation on android especially. So long as you tap right of the combat menu as you drag it will move the most recently opened menu. Special thanks to Noeru.
Modding
-Added SetFetish field, which sets a fetish to the value given. This is primarily for resetting addictions, but could be used in other ways. Keep in mind this change is PERMANENT and cant be cleansed at the goddess statue. So be very careful with it.
-Additions have been changed to globally require a related feild, “Addition”: “Yes”, in the file, instead of the addition field being split across multiple random fields between different file types which should hopefully alleviate confusion. Special thanks to feltcutemightcleanlater. Be sure to update your mods with this!
-Blank examples have been added to all file types, as well as blank addition examples. Special thanks to feltcutemightcleanlater.
-GetEventAndIfChoiceIs is now GetEventAndIfChoice for consistency and so I stop typing in the wrong thing causing needless issues. Be sure to update your mods with this!
-The monster line triggers “onOrgasm” and “onEdge” are now “OnOrgasm” and “OnEdge” for consistency with other line triggers. For this and the above you can likely use cntl-shift f to find and mass replace the changes.
-Added the “Player”: “Yes”, field to pictures in monsters files, to mark the image as the ‘player’ so it is recoloured via the colour shifting system in lewd scenes. Probably wont be useful to modders overall.
-Completely reorganized the games internal skill folders to be much easier to navigate for both me, and modders alike, as before they were an absolute atrocity when trying to find a skill you wanted as an example.
-RefocusOnInitalMonster to RefocusOnInitialMonster.
-ChangeBGM-OverideCombatMusic to ChangeBGM-OverrideCombatMusic
Edits
-Edits and Revisions to Tabitha’s scenes by WilliamTheShatner.
-I went over and Edited Galvi’s content a bit to make it all flow together a bit better, mostly the intro stuff.
-Assorted typo and editing fixes.
Fixes
-Fixed Loss Exp and Exp boosting effects stacking incorrectly as all hell.
-Trisha’s titfuck combat event now drains your energy and heals her like the stance would if you cum.
-Melting Dark Matter Cascade’s hit tracker now resets properly, meaning you wont get slapped with effects despite dodging it.
-Fixed Calamity Rush not clearing its name properly in Venefica’s fight.
-Some issues with losing to Aiko and her art displaying incorrectly should now be fixed.
-Fixed Vili and her phantasms battle music, it now plays properly again. And wont crash your game.
-Fixed being unable to talk to Mika about her financial situation in a menu due to an improper menu call.
-Aiko now gets properly naked when you cuddle her and bed-chan at the same time.
-Manticore Spike’s can now be used if your opponent is restrained.
-Fixed purging Vili’s Curse potentially crashing the game if the value was really high.
-Fixed a weird bug report pathing thingy on android.
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