Tag Archives: Platformer

[Unity] [Dolores Entertainment] Pachi Pachi On A Roll Unleashed [Final]



Release Date: 2020-09-22
Developer: Dolores Entertainment – Nutaku
Censored: No
Version: Final
OS: Windows, Mac
Language: English

Overview:
Pachi Pachi on a Roll – Unleashed is a fun mix of pachinko and pinball, where you have to complete more than 32 different missions to clear the 4 worlds.​

Key Features
• Arcade design.
• More than 32 missions to complete.
• 4 different machines (Casino, Western, Sci-fi, medieval).
• 3 mini-games
• 8 different dresses
• 22 illustrations to Unlock

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[Unity] [Diary of Sakiba] Succubus Affection [v1.09e]



Release Date: 2020-09-24
Developer/Publisher: Diary of Sakiba
Censorship: NO
Version: 1.09e
OS: Windows
Language: English

Overview:
MTL : Race of human beings of legend-class demon daughters of world hero human boy that has been brought up in the phrase of the countryside village picked up in the succubus of the village on the border a day in It will be attacked by a demon girl outside …​

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[Unity] [Octopussy] Lorain [v0.82]


Release Date: 2020-09-12
Developer: Octopussy Patreon
Censored: No
Version: 0.82
OS: Windows
Language: English

Overview:
Play as a thief girl who is going to learn the secret of the main taboo of the world in which she lives​

  • Magma L2 has been removed from the game
  • Lora jump height increased by 10%
  • Lora walljump height increased by 60%
  • Now you can hold CTRL + Mouse Moving to move the camera around
  • Fixed size of some enemies (leech, electricBot, gargoule)
  • Fixed AI for leech
  • Fixed hitboxes of tentacles
  • SkyChain L1 – fixed all bugs which not access you to complete the level (hopefully)
  • SkyChain L2 – some fixes about puzzle to the “not so secret tower”
  • New puzzle nodes design
  • Added anchored nodes for puzzles
  • Leech and fluffy now can screams
  • Fixed gargoule death desappearing
  • Now monsters should die correctly, without idle animations
  • Fixed some ero animations bug in skychain (they fall out of the camera) (but if you can make this bug again – please tell me how)
  • Gap between attack animations for Lora increased
  • Small fixes in Lora air control

Fixes and changes in gallery:

  • Monsters from skychain added
  • Some problems with liquid in eroanimations has been fixed
  • Fixed crystal cost of upgrades
  • Added recharge speed upgrade (3 lvls)
  • New pictures for upgrades

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[Unity] [Suzaku] Sense : A Cyberpunk Ghost Story [v1.1]




Release Date: 2019-09-03
Original Title: Project Sense – 不祥的预感: A Cyberpunk Ghost Story
Developer: ProjectSenseDev/Suzaku WebsiteKickstarterTumblrTwitterSteam
Publisher: Top Hat Studio, Inc WebsiteDiscordTumblrTwitter
Censored: No
Version: v1.1
OS: Windows, Mac
Language: English
Store: SteamItch.io

Overview:
Sense – 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts – as glitches on our reality – act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.

STORY
In 2083 Neo Hong Kong, a young woman named Mei Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into the century old mystery, Mei will be forced to question her perception of reality and her trust of her cybernetic eyes. Under the neon lights of a cyperpunk dystopia, the ruins of the ‘Chong Sing Apartments’ hides a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
GAMEPLAY
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei’s cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit – and have urgent consequences.
INTERACTION
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei’s cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit – and have urgent consequences.
DIALOGUE
NPCs will be heavily populating a few areas of the full game, but there may be some wandering the halls with you. Talking to them can reveal information about the world, the mystery at hand, and even some unexpected secrets.
ZOOMS
Some interactions require a closer look, zooms allow for a different view of items, areas, and puzzles. Make sure to search every inch.
LORE
The world of Sense is huge and complex, each location will reveal details about Neo-Hong Kong and the surrounding world. From Geo-Politics to inter-character relationships, don’t be afraid to click on anything that looks interesting.
GHOST
The ghosts of the Chung Sing building can hurt you, but can you hurt them? Short answer is no, but you can help them pass on. Shrines, offerings, and solving mysteries will be your only weapons
SHINREI SPOTS
The 14 lost souls of the Chung Sing building are not the only spirits lurking the halls. Dozens of hidden ghost photos fill the locations of Sense. Finding them all may reveal a secret!
DEATH AND FAILURE
Like all the best games, failure and mistakes should be punished, but in a heavily narrative game how do you do that? How do you promote stakes and risk? The answer is simple, fill the world with dangerous events and deadly spirits. Just make sure to record your progress at the occasional TV, there are NO checkpoints or autosaves in the Chung Sing building.

v1.1
CHANGES

– Adjusted the difficulty and interaction on the “elevator” sequence in the lobby.
– Added 14 autosave/checkpoint spots throughout the game
– Added an unlimited “Quicksave” function to the pause menu, allowing players to save at any time, Unless in the same room as a ghost, or during specific events.
– Due to the complexity and length of the game, utilizing this feature MAY cause unintended visual bugs or errors related to flag based animations or interactions. It may also cause progression bugs, so we highly recommend saving manually at save stations as well.
– Added a function to NG+ , which removes the quick save option for added challenge “Hard mode”
– Added a function to NG++, which removes both autosaving and quick saving, for the “survival horror” mode. Only manual/limited saving is available in New Game ++.
– Switched the A and B button functions on XBOX controllers
– Added A Journal item unlocked at start of game which has helpful “tutorial” notes on saving, the PDA, and the Taomu.
– Improved the visibility of Several ghosts in the later portions of the game.
– Removed “logic chain” conditions on several items so that they may be picked up right away, eliminating the more frustrating backtracking. (Note: this was only done on SOME items, not all of them in game)
– Added visual prompts to the “balance board” Minigame/puzzle on the 2nd floor.
– Changed the pause menu to ESC on PC, instead of enter. controller button is unchanged.
– Changed the interactions for the “boiling water” and “melting lead” interactions. The player must now pick up the items from the stoves, instead of automatically receive them. Also reduced the wait times on these interactions.

FIXES
– Fixed a bug in which Flags were not properly resetting when starting NG+, breaking NG+ only interactions and some events.
– This effected the elevator in the lobby as well and has been fixed
– Fixed some localization errors
– The “how to play” screen now displays in the correct language, as selected by the player.
– several typos and broken color tags have been corrected throughout the game and journals/flavor text
– Fixed a bug with a certain ghost’s attack, in which a dialogue box would appear and freeze the game.
– Fixed a bug in NG++ in which a certain ghost would become invincible.
– fixed a bug in which text was not displaying properly on choice buttons
– Fixed a bug in which certain ghosts AI did not properly respond when changing scenes.
– Fixed a bug in which the QTE buttons were not perusable on KBM if a controller was plugged in
– Fixed a bug in which the camera was moving from out of bounds on scene loading.
– Fixed a bug in which the secret NG++ ending would not run.

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[Unity] [Kokage no Izumi] Lillian’s Adventure -The Sage’s Tower and the Great Cave Labyrinth- [Final]




Release Date: 2020-09-17
Developer: Kokage no Izum – DLsite
Censored: Yes
Version: Final
OS: Windows
Language: English

Overview:
Lillian is an adventurer of the “elf ranger” race.

She combines her exceptional physical abilities along with her race’s innate magical abilities of trap creation to perform her unique magic of matter creation.
This has allowed her to become a C-class adventurer.
However, Lillian hasn’t been able to form a party due to her lack of social skills, which leaves her as a struggling solo adventurer.
One day, the adventurer’s guild caught wind of a rumor about the existence of a “Sage’s Tower.”
It is said to stand in the unexplored region of southern Esmerelda province,
and those who climb the tower and ask the residing sage for wisdom are able to obtain great powers.
However, it was also rumored that all adventurers who attempted to climb the tower had disappeared…
Taking an interest in this tower after hearing the guild’s warnings, Lillian headed towards the unexplored terrain all alone…

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[Hyacinth] Garden of Sin [v0.21]



Release Date: 2020-09-01
Developer: Hyacinth Patreonitch.ioTwitter
Censored: No
Version: 0.21
OS: Windows
Language: English

Overview:
The Garden of Sin is a WIP metroidvania where you play as the character Baelice, a huge boobed trans woman in very exposing fantasy armour fighting monsters with a very large purple dildo.​

v0.21

  • Slimmer main character redone animations
  • Completely remade attack animation that looks much nicer, and hopefully makes the hitboxes better.
  • New Health UI and rework
  • New extra Background walls for the temple area
  • New over the top explosion animations for enemy deaths
  • WIP Nun character (Her animations are not finished so hopefully will be up and running next patch
  • Two new scenes for the nun
  • Polished another scene
  • Added an attack effect
  • Made the sorceresses throwing animations slightly better
  • Brand new sounds for Attack, and also the blue flying creatures and the trolls
  • Pressing F now changes it from fullscreen to window mode which is resizeable
  • Fixed a problem with the platforms that you can climb down

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[Unity] [MoeGame] The Kawaii Girl Collection [Final]




Release Date: 2020-08-30
Developer: MoeGame – Steam
Censored: No
Version: Final
OS: Windows
Language: English

Overview:
The Kawaii Girl Collection

The Kawaii Girl is full of cute girls! Use beautiful girls to clear several dungeons. Conquer the dungeon, have a fun. The difficulty of the game is a little high.

The Kawaii Girl 2 is full of pixel girls! Use beautiful girls to clear several dungeons. Conquer the dungeon, have a fun. The difficulty of the game is a little high.

Control introduction
Move: WSAD
Shoot: Left mouse Button
Change Weapon: T
Reload: R
Dash: F
Inventory: V
Pause: Esc

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[Unity] [oneLegNinja] Freya’s Potion Shop [Final]



Release Date: 2020-08-15
Developer: oneLegNinja – Nutaku
Censored: No
Version: Final
OS: Windows
Language: English

Overview:
Freya finally opened the potion shop of her dreams! But Freya’s mother is in trouble with the creditor, Mr. Manji. To save Mr. Manji from Freya’s mother’s grasp, Freya was determined to pay Mr. Manji back as soon as possible.
(Pixel Art)​

Features
• 18+ Stages
• 20+ Unique hentai animations
• Potion crafting and selling system
• Animated character art
• 15 different potions

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[Cookiedraggy] Kincaid [2020-08]



Release Date: 2020-08-08
Developer: Cookiedraggy PatreonDiscordTwitter
Censored: No
Version: 2020-08
OS: Windows
Language: English

Overview:
Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life!

Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries!​

Added

  • Flight Instructor sex scene (including a mini-quest)
  • Sounds for the wolf (combat + sex act)
  • Sounds for the kobold threesome
  • A bunch of new abilities including heal, swimming, dash and grapple shot
  • More NPCs and the existing ones have been fleshed out
  • Moss huts have been decorated
  • Ice shot (not accessible in-game right now)
  • Energy system (replenish enemy using melee combat)
  • Currency system (not used in-game right now)
  • Rocks that are breakable using charged melee attacks
  • The ability to look up/down (by holding the respective buttons)
  • “Glichcaid” gauntlet (accessible from the Treetop Palace after talking to the kobold queen)

Changed

  • The way invincibility works has been changed. Certain animations now have specific i-Frames, instead of the whole animation (ie. roll) giving you invincibility.
  • Dodge roll cannot be spammed anymore and has 2 charges.
  • The way insta-death work has been changed. You now loose one health and get reset to a soft save spot.
  • Most enemies don’t respawn until you have been a bit further away. Some enemies come back instantly (like mosquitos).
  • Blaster can now be used in all 4 directions.
  • Blaster now uses energy and does damage.
  • The game cannot be paused anymore when a cutscene plays.
  • Damage blinking looks nicer.
  • Mosquitos don’t follow you endlessly anymore, but return to their post after Kincaid gained sufficient distance to where they spawned.
  • Kincaid now properly faces NPCs when talking to them.

Fixed

  • Messed up wolf hitboxes have been fixed.
  • A bug where losing would allow you to continue playing anyway.
  • A bug where sometimes the music would double up.
  • Melee attacking through room transitions doesn’t trigger loading the next level.
  • Kobold would skip taking care of Kinny’s pants in the sex act on game over.
  • Climbing down a ladder kills you.
  • Drowning would cause the game to crash.
  • Two save spots were missing from the minimap.
  • The Mason Death Fall.
  • A bug where Kincaid would jump after closing the last dialogue box.
  • Firetrap sounds don’t stack anymore (caused loudness).

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[HentaiWriter] Future Fragments [v0.47.1 Demo & v0.27P]




Release Date: 2020-08-01
Developer: HentaiWriter/TriangulatePixels/FrougeDev PatreonBlogDiscordTwitter
Censored: No
Version: 0.47.1 Demo & 0.27P
OS: Windows, Mac
Language: English
Store: GameJoltItch.ioFakkuNewGrounds (Online)

Overview:
Future Fragments is a hybrid platforming/run ‘n’ gun/RPG game, with a science fiction/mystery theme. Imagine say, Megaman X, but with an actual map system, a dense storyline with lots of choices you can make, and of course, lots and lots of 18+ animations.​

v0.47.1
New mechanics for the ice level added

– A snowball hazard that also serves as a platform has been added​
– Additionally a laser puzzle has been added​
– Finally a “Totem archive canon” was added too​
– Conversely the “icicles breaking bridges” mechanics was removed​

General rework of the ice level

– New sound effects replacing the old maps, fixed lighting and a lot of other behind the scenes stuff​
– The Elder celodst and shelid celodst got reworked a fair amount as well.​

Yes there’s sex stuff in here too

– Three new game over cgs were added​

– There’s also something else special if you can find it​

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