Release Date: 2025-03-01
Developer: Syvaron Patreon – Discord – Wiki
Censored: No
Version: 0.30.0.0
OS: Windows, Linux
Language: English
Overview:
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.
Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.
Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).
Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.
Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs
SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.
V0.30.0.0
**Characters:**
5 new unique characters.
All unique characters now have a unique combat sprite.
Many unique characters now have more interesting abilities/global passives etc.
Moved town characters (Pyrea, Devy, Meira, Morta, Eryn, Oriel, Lonada) and Pogu to always be recruitable instead of being tracker options.
added “Ritual” skill to Evo/Crea to gain skillpoints during combat. (and in Crea skilltree)
added Taunt skill to some lizard hybrids.
**Challenge ranks:**
At rank 9+ enemies only have a 50% chance to start with defend.
King fight starts stronger and grows more with time. challenge upgrades further make the fight harder.
After rank 10, enemy stat bonuses grow over time instead of being flat modifiers. (e.g. +1 armor every 5th day etc.)
**Character creation:**
Gain bonus points to spend equal to selected challenge rank.
Removed limits of starting genes.
Freeplay starts with same lv caps. World level doesn’t increase caps. (Turn unlimted on for infinite scaling)
Only need 70% portal clear to increase it.
New difficulty modifier.
**Standard mode:**
Displays total challenge score amongst uniques. winning on 0 challenge = +1. 1 = +2 etc.
Winning with the same character only grants points based on rank difference of previous win.
Reaching certain thresholds grant starting buffs you can claim on the first day of all standard runs.
** Other:**
Some skills can now be used even while at max lust.
Stabilizing portals without beacons costs more.
Fungal element starts with fungal potion crafting recipe, letting you make mc fungal.
Added some ways to spend excess workforce.
Merchant/Noble start with contracts to recruit characters.
Increased ng+ changes to level/gene cap and hostility increase.
Removed ng+ restriction to not bring unique characters.
Win: FILESFM – KRAKENFILES – MIXDROP – WORKUPLOAD