Tag Archives: Strategy

[Scarlett Young] Kronos Time Titan [v0.855]




Thread Updated: 2020-05-11
Release Date: 2020-05-11
Developer: Scarlett Young WebsitePatreonSubscribeStarDiscordWiki RedditTwitter
Censored: No
Version: 0.855
OS: Windows
Language: English

Overview:
An erotic adult RPG strategy adventure through time: Kronos Time Titan allows you to explore the sandbox of time where you mate with beautiful women and defeat sexy foes in order to restore your Titan powers. With every new Titan power unlocked you can discover new ways to seduce women and find your way into their loincloths!​

  • New features
    • NPCs on the strategic grid will immediately respond verbally to being stripped. Some characters have funny or sexy things to say.
    • NPCs on the strategic grid will immediately respond verbally to being attacked.
    • Action Points added: Players can perform one non-move action per “turn”. These actions include:
      • Attack
      • Strip
      • Talk
      • Powers (not implemented yet)
      • Grab (not implemented yet)
      • Time Rewind
      • Time Travel
    • Once players are out of Action Points, they can still use their remaining Move spaces, or select Wait to end their turn and replenish the Action Points.
    • Enemies will now ATTACK!
    • LifeForce, Energy, and Action Points indicators added to strategic maps.
    • Message pops up to let players know they are out of Action Points and can press spacebar to end their turn.
  • New content
    • Greece 1668 BC
      • Pregnant Zoe sex scene teaser added (developing).
      • The Greek village in 1668 has been changed to reflect the new strategic map.
      • Added minor townsfolk to Greek Village 1668 BC.
      • Jump 8 months into the future to see how your choices play out.
      • Interact with Zoe in the future now. Where is she?
      • New character: traveling merchant Hydna.
        • Interact related to quest.
        • Purchase items from her.
        • Can attack her.
        • Can strip her.
      • Door quest for Zoe
      • New dialogue options for townspeople in Greece 1669 BC.
      • Encounter Zoe in the future
      • Protect Zoe from wolf attack
      • NOTE: This questline will be finished in the next update.
    • Greece 1669 BC
      • Content increased (more coming soon)
      • Greek village can now be explored as a strategic map rather than a single static image.
      • Some new minor NPC characters.
  • New features
    • New code added allows activation of features being tested by beta testers.
    • Level 2+ Perk: The Blue Fairy can be consumed when LifeForce has reached 0. This replaces the Green Fairy as the Level 2+ perk. Level 2+ players can have both the green fairy and the blue fairy.
    • Level 3+ Perk: The Red Fairy can be consumed when LifeForce has reached 0. This replaces the Green Fairy as the Level 3+ perk. Level 3+ players can have the green fairy, blue fairy and the red fairy!
    • Level 2+ Perk: Holding down SPACEBAR during dialogue will fast-forward through everything until the next player interaction. WARNING: you won’t be able to re-read the dialogue until you restart the timeline and encounter that conversation again.
    • Temperament system will change the way other characters react to you based on their fear or hatred of you. For example, Hydna will run from you and you won’t be able to purchase items from her if you attack her.
    • On the strategic map, holding down the RIGHT mouse button for about a second (or double RIGHT clicking) will allow players to WAIT (end turn). If player continues to hold the RIGHT mouse button down, the game will continually WAIT until the button is released, allowing enemies and NPCs to take their turns repeatedly.
    • New website: https://kronostimetitan.com
    • Game Launcher can delete all game files, allowing players to either delete the game entirely or re-install all of the files.
    • Fight or Flight system added. Other characters on the strategic map will either flee from Kronos or attack him in response to being attacked.
      • NPC actions currently:
        • Stand in place
        • Move randomly
        • Travel to a specific location
        • Flee from Kronos
        • Follow Kronos
      • NPC actions being added soon:
        • Attack (melee)
        • Attack (ranged)
    • Added Powers/Travel option in Kronos’ personal menu. Can now jump to the time selection screen from the strategic map.
    • World Map now displays the location and year Kronos is currently in.
    • Added CREDITS to Main Menu. Features every supporter who has contributed at least $50 and has requested to be added to the credits.
    • New Time Selection menu in preparation for new time periods being added.
      • Current Time Periods:
        • Beginning of Time
        • Greece 1969 BC
        • Greece 1968 BC
  • Changes
    • The ESC key now opens the menu on the World Map and the Strategy Grid (not during dialogue)!
    • The Panic! Key on the left was changed from ESC to ~ (tilde). The Panic! key on the right remains NUM[-].
    • Added some code to prepare for beta testing a mobile phone companion app which will allow players to connect Kronos Time Titan with their mobile.
    • Some dialogue changes to add jokes, correct typos, grammar.
    • Based on the results of the supporter poll, the font has been updated! Looks great! Thanks everyone!!!
    • The Game Launcher now has the Patreon and SubscribeStar logos and links to the respective pages.
    • The Green Fairy (formerly the Pendant of Panacea) is now an item which can be purchased from Hydna. Level 2/3+ supporters now have access to one or two new fairies.
    • Encountering a wolf on the global map now starts a battle on the strategic map instead of the old text battle.
      • Players will face either 1, 2, or 3 wolves at a time.
    • Time Selection screen now allows players to hold down the LEFT OR RIGHT to cycle through the time periods and upon reaching the end it will automatically cycle back to the beginning, or vice-versa.
    • Added loot to the strategic battle map enemies. Prior to this it was almost impossible to get ENERGY and CURRENCY. Oops!
    • Max LifeForce changed to 40, in order to align better with changes to enemy attack strength.
    • (Major) Greek village converted to full strategic map and Zoe options now expanded to include some of the new game features like NPC following and triggers.
    • Increased attack speed for enemies (was painfully slow before).
    • Movement space icons are now easier to read on both light and dark backgrounds.
    • Full-screen scenes now load zoomed out, to avoid confusion for players who are unfamiliar with the zooming feature.
    • Added some additional movement algorithms to deal with destination spaces being blocked or player being trapped by friendly NPCs.
    • Reduced ktt.exe file size even more, which will make updates a bit faster.
    • Time Selection menu now starts in the current time period instead of at The Beginning of Time.
    • Pendant of Panacea is now the “Green Fairy,” which works the same way.
    • Added placeholders for Salem 1669 and Salem 1969 on the Time Selection menu.
    • Added new scripting so enemies can appear and attack during dialogue with friendly characters (for the purposes of narrative).
    • Added new scripting so game tracks number of enemies remaining (for the purposes of narrative and game advancement).
    • Enemies will now flee when they drop to 0 health. You can still KILL them when they are at 0.
    • Thief battle is now reasonable rather than OP.
    • Game launcher splash screen added while update info loads.
    • Decreased size of Game Launcher to accommodate laptops and tablets with 125% zoomed UI or smaller screens (this does not affect the 1920×1080 resolution of the game).
    • Update to Game Launcher to include better version announcements.
    • Increased size of Game Launcher.
    • Can now speed up dialogue and advance it by clicking anywhere or pressing SPACEBAR instead of having to click inside the dialogue window.
    • The “Panic! at the Kronos” quick-hide buttons have been changed from “ENTER” and “SPACEBAR” to “ESC” and “-” (on the numpad).
    • Refined the script loading code so menus appear faster and are more responsive.
    • Significantly reduced the main game exe file size so updates will download faster.
    • Removed PLAY button. Use Time Selection instead.
    • Removed Story Intro. Use Time Selection instead.
  • Bugs fixed
    • When the game was hidden to the taskbar, pop-up messages could still appear. They will no longer appear while the game is hidden.
    • Fixed incorrect message indicating an internet connection issue when game wasn’t activated.
    • Fixed exploit which allowed players to use an Action Point, jump to the menu, then re-enter the Strategy Grid with a replenished Action Point.
    • Fixed a major bug while loading the Abandoned Shack, making the pregnant Zoe quest impossible.
    • Spelling and grammatical mistakes corrected.
    • Corrected some broken dialogue.
    • Fixed some general issues.
    • Hovering over the Energy/LifeForce/Currency bars, certain other buttons, will display the pop-up info box correctly now.
    • Fixed screen not resizing when switching back from full screen mode.
    • Fixed weird bug where a giant image of Zoe was appearing to the far right of the shack map.
    • Fixed some incorrect button links in the GUIDE.
    • Lots of additional bug fixes throughout.
    • Killing the thief (woman in black) and her accompanying wolves would not remove her from the world map. Now it does.
    • If a companion is following Kronos, she will now back up if she traps Kronos in a corner, rather than locking the game.
    • Red box highlights for NPCs were staying visible when it wasn’t the player’s turn.
    • Players were able to click on NPCs even when not standing next to them.
    • Talking to the wolf in some locations would cause an error.
    • Leaving a strategic map with active enemies will no longer reset their positions when re-entering the map.
    • Fixed Time Selection screen showing the incorrect map name.
    • Kronos wasn’t appearing in his last location on the strategic battle map. Now the game will track his location in each map, even if he time jumps.
    • Fixed problem with game locking up while using the Pendant of Panacea (now Green Fairy).
    • Corrected problem with new script file not loading in some circumstances.
    • Rewinding time would not always reset Kronos’ position on the strategic map.
    • Fixed some incorrect information in the in-game guide.
    • Cleaned up and optimized some code so the strategic map menus respond better.
    • Changed some of the code so menus respond faster.
    • Fixed a game-breaking bug introduced in the last update which would cause the game to freeze.
    • Removed a bug which would constantly load the save data, making the game run more sluggish than it needed to.
    • Old text would sometimes appear when new dialogue was started.
    • Menu background would sometimes appear smaller after player encountered a scene in which he can zoom.
    • Other characters would disappear when starting a chat in the strategic map.
    • Frame for Kronos on the World Map did not always match Patreon level after restarting timeline.
    • Fixed issue where NPCs would appear in the wrong place after restarting a timeline.
    • Fixed an issue where temporary files were not being cleared.
    • Increased button response time.
  • Known Issues
    • After player ends turn, sometimes the red highlight box around an NPC will not appear. This does not affect gameplay, but can be confusing. Working on fixing.
    • When Zoe is following you, she does not appear on the Thief battle map. This does not affect gameplay but will be fixed soon.
    • “Press Spacebar to End Turn” message is ugly, I know. It will be refined in the future.
    • Battles with the rogue and Heracles still use the old text system. Will be updated soon.

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[RPGM] [Towerfag] Princess & Conquest [v0.17.7]




Release Date: 2020-05-07
Developer: Towerfag DiscordPatreonSubscribeStarTwitterWebsiteWikiWikia Fandom
Censored: No
Version: 0.17.7
OS: Windows
Language: English
Store: Itch.ioSteam

Overview:
Princess & Conquest is a hybrid RPG game where you, the Knight, will have to decide the fortunes of a Kingdom, plunged into chaos after a certain “incident”!

The sudden disappearance of a powerful dragon is the spring for a series of events that have brought chaos to the Kingdom!

The combat is action-packed, there are unique skills for every party member, there are sieges, boss-battles, traps and everything you need to add the right amount of challenge.

You can also distribute points to your party members as you level them up, influencing the fighting and adult mechanics regarding them!

The player can interact with princesses and NPCs, gaining Affinity Points with them, that will eventually permit you to access the fluff ‘n lewds.

Every NPC race has its own set of animations, that will adapt to the NPC you’re “lewding”!
Meet monstergirls (or humans), see places, you will always find someone that wants to have fun with you!

Neat stuff!

* Holstauri!
* Mermaids!
* Succubi!

* VARIOUS ASSHOLES!

Additions and changes:

* You can now enter Slime Princess’ route! The next steps are already in the making.
* Kingdom status/worn costumes/NPC level now influences the requirements for its recruitment (using the Hero Banner)
* Knight now gain points on even levels + an extra one at level 10, 20 and 30, lowering the total points he gets to 20
* Stat gains per point assigned to the Knight increased by (roughly) 50%
* Level 1 Progeny also gets 2 points to distribute as soon as they’re born/bought/recruited (distribution locked on eggs)
* Added Holstaur Princess NSFW scene
* Added Holstaur Princess NSFW animation #1
* New Patron NPC added! Rose, the Kobold Squire (recruitable in Dragon Princess I’s route)
* Unlocked Succubus form for Skeleton, Ghost, Goblin, Moth, Cat, Dog, Rabbit, Harvest and Finhead Princess
* New Campsite/Tavern dialogues for Insect / Skeleton / Ghost / Goblin / Moth / Cat / Dog / Rabbit / Harvest / Wyvern / Finhead succubus forms
* New sprites (flying and walking) for all of them
* Updated the Succubus sprite for Desert Princess
* Added full-sized icons for Crescent Moon, Hero Banner and Frog Girl Bath Water
* Added the chance for Moth Courtesans to appear in the Hunter’s Terrace, ruining everything
* Added new Courtesan event during Tea Parties
* New signposts around the Kingdom
* New portrait for the Knight wearing the Hero Banner
* Mermaid Progeny can now be found (it’s using placeholder sprites)!
* Mermaids will now appear during slave auctions (at a reduced rate)
* Mermaids can be obtained using some of the game mechanics
* “A mermaid egg is yours for the taking, But you’ll have to find it first!”
* Added Prisoner costumes for Mermaids
* Added Maid costumes for Mermaids
* Modified cost for Army/Walls upgrades (1000/2000/3000/4000/5000/6000 -> 1000/2000/3000/5000/8000/13000)

Fixes:

* Desert Princess delivery’s crash
* “Death Not” causing teleport to the Old Church if the Skeleton courtesan in visiting
* Distribution points are now correctly reset for Progeny when reaching an ending
* Expanded Spandex costume now works on Rabbit Progeny too
* Missing sprites for the succubi inside the Chapel
* Bath’s Furnace (hut in the Hunter’s Terrace) crashes
* Sea Dragons portrait placing during dialogues
* Green Moth Progeny sprite/portrait body color mismatch
* Crash-on-load in the Beach area
* The fight against the undead Nun Agathe starting over in the Monastery – Graveyard area
* the party leader being automatically set as the Knight in underwater areas, if he’s not wearing the Fish Lungs
* some NPCs being assigned the wrong race
* Beach area crashing on load
* Nun Agathe’s fight starting a 2nd time
* Forced (underwater) leader switch to the Knight if he can’t breath underwater
* Seahorse / Snake dragon progeny found on the Human Castle’s roofs
* Succubi appearing in the Chapel but not interactable
* Finhead Courtesan sprite not being shown in Hammerhead Port if it’s night
* Progeny being born at high levels
* Shiny Finhead progeny crashing the game when the egg hatches
* Beach area occasionally losing the treetops
* Other typos and minor issues

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[Unity] [ PlayMeow Games] Queen’s Glory [Steam Final]


Release Date: 2020-05-04
Developer/Publisher: PlayMeow Games
Censorship: No
Version: Steam Final
OS: Windows
Language: English
Voice Language: Japanese

Overview:
The Strategy game of operating the country, features the voices of two female characters throughout the whole game. The objective is to lead the dying Norman towards prosperity, poor operation will cause her to be confronted with humiliations of all sorts from the enemy…

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[RPGM] [TrashGods] Erosion [v0.1.4]



Release Date: 2020-04-01
Developer: TrashGods Patreon Twitter
Censored: No
Version: 0.1.4
OS: Window, Android
Language: English

Overview:
Erosion Project
is a top-down 2D Adult Fantasy RPG combined with Card Game Strategic elements, which will challenge the player to find the right cards and the right strategy to effectively defeat the enemies before the battle even starts!

– City Maps have been revamped
– Player can now start Manual Battles
– Button to switch between Manual and Auto Battle
– Animation Speed button (for battles)
– Stage 1 and Stage 2 have been revamped and balanced
– Completely revamped last boss from Stage 2 (now it uses a new strategy)
– Stage Results (now you can receive rewards)
– Skills have been balanced
– New Cards added
– New Card Types implemented (Heal Type, Buff Type and Repeatable Cards)
– Starter Deck has been extended (from 8 cards to 12)
– Menu changed
– New placeholder UI has been implemented to fit the new Maps
– Stage Yield
– Revamped Lewd Scene sequencing (now the animations should be smoother on all devices)
– Multiple Bug fixes and Optimizations

Known bugs:
– there are several issues with the save / load feature
– ON ANDROID you might get stuck in a Loading Screen after the Lewd Scene – don’t worry about it, you can safely close the game or restart it, as the game ends there by default for now

Important Note:
This is first half of the 0.1.4 Update. The other half of the update will be released very soon with new playable and enjoyable content!

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[Unity] [Syvaron] Portals of Phereon [v0.12.0.1]



Release Date: 2020-04-28
Developer: Syvaron PatreonDiscordWiki
Censored: No
Version: 0.12.0.1
OS: Windows, Linux
Language: English

Overview:
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

v0.12.0.1 Summary:

  • More interesting portals
  • Spirits integrated more. (more enemy variance etc.)
  • Farm/fusion work more together.

Portals/Overworld:

  • Tooltips for portals for modifier descriptions etc.
  • Portals now have a native trait that each character in there has, including some unique ones
  • New basic modifiers
  • weather effects per portal that can change each day (affecting spirit spawns etc.)
  • combat modifiers, affecting all battles in a portal
  • new world types with more restricted movement (caves etc.)
  • special consumables + unlockable farmpotions for special world types

Characters/Creatures:

  • 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines
  • Light: combo based magic/support species
  • Shadow: terrain based team species, introducing shadow tiles in combat
  • 11 new unique characters (mostly missing unique combat sprites, but many aren’t really battle characters)

Shadow species rework:

  • they work together with shadow spirits and share similar skills
  • generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside
  • shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor
  • requirements of being in shadowform often replaced with being on a shadow tile

Farm:

  • simplified a lot of stuff
  • removed focus, now always similar to previous default settings but better
  • control shifted more towards using farmpotions
  • you don’t assign characters to farm ( characters at home show in farm, can assign any two to place in farm)
  • removing pairings puts characters back home
  • pairings are shown more clearly and separately with quick infos
  • separate sortable lists for left/right character. (rightclick can now close as other windows)
  • can use instantbreed without pairing (can still pair afterwards and keep progress)
  • can toggle between creature/humanoid (can breed same species creatures)
  • some new farm items unlocked through explorations/events.
  • descriptions now adapted to alchemists bonus.
  • fertility/virility potions increase by a flat amount of 30 instead of +50%
  • eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker

Quickruns:

  • some new world modifiers exclusively for it. Most runs now have a world modifier
  • rival power starts higher than other runs (not just stage 1 spirits in final battle etc.)
  • more modifiers/starting traits
  • always start with an S-rank tavernquest available
  • generally higher chances for more interesting/rare things

Other:

  • new events
  • evo art update + outfits
  • unranked arena battles can have combat modifiers
  • Rivals can have any element, not just the basic 3
  • Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing)
  • Castalia sells potions once you unlocked the reward thresholds
  • new genetic traits (mostly start/end of combat effect)
  • new mostly neutral difficulty modifiers
  • Can now buy potions from castalia once unlocked
  • genes have less impact on stats (10 = doubled stats, prev *2.5 – *3)
  • slime type characters are stronger, but corrupt sets their maxlevel to current level

Noteworthy bugfixes:

  • tavern characters didn’t correctly scale with rank (always had same low total genes)
  • party strength (for mining/woodcutting etc.) was based on magic instead of strength
  • story mission portals had normal enemy spawn rate (could often just walk through without fights)
  • sleeping multiple times the same day resulted in same events
  • crafting draining bow required wrong resource

First weekly seed: “glowing

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[VN] [Ren’Py] [Sloths Command] School Game [v0.905]



Release Date: 2020-04-24
Developer: Sloths Command PatreonDiscord
Censored: No
Version: 0.905
OS: Windows, Android, Linux
Language: English (machine translated), Russian

Overview:
School Game is a game with RPG elements. You create your character and evolve in a school environement. Learn skills, buy equipement, meet classmates, build your reputation and budget, be a member of the student council and various clubs, and improve your relationship with the head of the student council, which you may decide to replace. Isn’t it what everyone wanted in high school, even in student years: complete freedom of action?​

– Cooking was added and, accordingly, satiety, which depends on the amount of energy given out for sleep.
– An alarm clock was added, and the dream system was redesigned: the more you sleep, the more energy you get for sleeping
– The main interface was modified.
– Completely reworked the statistics menu has been removed from the computer. Now it is in the icons on your phone.
– A new location was added – the library, and with it the recipe book.
– The settings, saves, and downloads menu has been completely redesigned. The save and download menu now contains full information about the game session: energy, satiety, money, name, and the exact time.
– The grocery store was completely redesigned. Now each product in it has its own category, as well as a limited number in the store. Also, NPCs now purchase products together with you, and products are updated every week.
– There were added 11 dishes available for cooking, as well as half a dozen ordinary semi-finished products that can be eaten.
– “Cooking skill” was added. Its increase allows you to save products with a certain percentage each time a dish is prepared.
– Auto-feeding capability has been added.
– Added the ability to wait for the start of a new lesson in the classroom.
– A refrigerator has been added, which stores all the dishes you have prepared and purchased.
– Translation has been improved in some places.
– Numerous technical issues have been fixed

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[RPGM] [Towerfag] Princess & Conquest [v0.17.6 Early Access]




Release Date: 2020-04-17
Developer: Towerfag DiscordPatreonSubscribeStarTwitterWebsiteWikiWikia Fandom
Censored: No
Version: 0.17.6 Early Access
OS: Windows
Language: English
Store: Itch.ioSteam

Overview:
Princess & Conquest is a hybrid RPG game where you, the Knight, will have to decide the fortunes of a Kingdom, plunged into chaos after a certain “incident”!

The sudden disappearance of a powerful dragon is the spring for a series of events that have brought chaos to the Kingdom!

The combat is action-packed, there are unique skills for every party member, there are sieges, boss-battles, traps and everything you need to add the right amount of challenge.

You can also distribute points to your party members as you level them up, influencing the fighting and adult mechanics regarding them!

The player can interact with princesses and NPCs, gaining Affinity Points with them, that will eventually permit you to access the fluff ‘n lewds.

Every NPC race has its own set of animations, that will adapt to the NPC you’re “lewding”!
Meet monstergirls (or humans), see places, you will always find someone that wants to have fun with you!

v0.17.6 Early Access
Additions and changes:
* Meet & Recruit system in place (grab the Hero Banner at the Tavern and start recruiting the travelers you meet around the Kingdom!)
* Recruits can fight and have sexy times with the knight
* Recruits will keep the costume they have at the time of recruitment
* Kingdom status/worn costume/recruit level now influences the recruiting stat requirements
* New knight trait added! Man of the People
* Slime Princess’ route opens!
* Merchant Princess NSFW animation #1 added (to Babs’ Gallery)
* Succubus variant of Desert Progeny cannot be met of bred normally anymore (you now need the Princess to be in her Succubus form to get one)
* The fairies in the Fairy Meadow now get cycled daily (the ones you capture in a bottle won’t EVER come back though)
* Added “Nun” NPCs to the Chapel, with unique recruitement requirements, dialogues and 100% not lewd
* Recruiting Nuns in the Chapel and Fairies in the Fairy Meadow gradually empties theplace, which will need time to return back to normal
* New Level 9 Quest added! “Queen Troopers”
* New NPC added! Basilissa, the “Demon Queen”
* New weapon added! Crescent Moon
* Added Nun costume for Human Princess and NPCs
* Added Nun costume for Lamia NPCs
* You can now enter Slime Princess’ route!
* Knight now gain points on even levels + an extra one at level 10, 20 and 30, lowering the total points he gets to 20
* Stat gains per point assigned to the Knight increased by (roughly) 50%
* Level 1 Progeny also gets 2 points to distribute as soon as they’re born/bought/recruited (distribution locked on eggs)
* New Patron NPC added! Rose, the Kobold Squire (recruitable in Dragon Princess I’s route)

Fixes:
* Missing fairy during Skeleton Princess’ ending
* Finhead NPCs in places they’re not supposed to visit
* Insect Princess declaring war when still underground
* Dialogue in the Fairy Meadow leading to more than one of the possible choices at once
* Love Machine being in the Chapel at the beginning of the game
* Lumpy Frish not giving the hidden key
* Finheads appearing in Old Church/Forgotten Garden/Goblin Brewery/Moon Festival and boats
* Ghost Princess speaking (!) in some occasions
* Desert Princess crashing upon delivery
* “Death Not” causing teleport to the Old Church if the Skeleton courtesan in visiting
* Distribution points are now correctly reset for Progeny when reaching an ending
* Expanded Spandex costume now works on Rabbit Progeny too
* Missing sprites for the succubi inside the Chapel
* Bath’s Furnace (hut in the Hunter’s Terrace) crashes

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[Unity] [SelectaCorp] Spoils of War 2 [Build 2020-04]


Release Date: 2020-04-01
Developer: SelctaCorp PatreonWebsite
Censored: No
Version: Build 2020-04
OS: Windows, Linux, Mac
Language: English

Overview:
Spoils of War 2 is an incredibly ambitious sequel that seeks to build onto the ideas in the original, creating a fully fleshed-out 4X experience that pushes the gameplay and sexual content much further than any other Selectacorp game to date.
You play as a rebel leader during a post-colonial revolution tasked with taking over the Dominion of Primeva. As you grow, so too will your tech, policies and power over your ever-expanding captive population. However, with great power also comes great internal opposition.
Do you have what it takes to subjugate the world and keep rebellions of your own at bay? Will you be a benevolent king or rule with an iron fist? The choices are entirely up to you.​

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[VN] [Makura Cover Soft] Leane 2: Leane of Legitimate Crown [v1.51]



Release Date: Japanese 2019-10-01, English 2020-04-08
Original Title: 魔剣士リーネ2
Developer: Makura Cover Soft WebsiteDLsite
Translation: MetroidSuperFan ULMF
Censored: Yes (Mosaics)
Version: 1.51
OS: Windows
Language: English
Voices: Japanese
VNDB: Makenshi Leane 2

Overview:
A full scale game system with 2 different well designed H systems included!
A Country Conquest Style Strategic Fantasy Simulation Game with heaps of content!
Aim to unify the continent with a selection of over 60 different commanders.
Among those commanders, 13 of them are female!​

・ The game balance was readjusted in v1.50
・ Added event and ending CG in v1.42
・ Added multiple H events in v1.30
・ CG mode in v1.20 – Replay function – Forced cuckold avoidance etc. are installed
・ Flight events etc. have been made easier in v1.17
・ Fixed a bug that occurred in ver1.10 from v1.06
・ Improved loyalty issues in v1.06
・ Added a temporary reminiscence mode in v1.05

* You can choose from 3 countries to start with. Meaning, 3 different stories!

* We have implemented a much anticipated “Harem System”! [NTR]
In the country that you select, there exists a “King”.
That King will demand for your female commanders to become part of his Harem.
His Royal Guards will chase the female commanders around the map.
If they are caught by the guards, they will be put in the King’s Harem and forced to have baby making sex >> get pregnant and give birth the the next heir.

* As with the previous Leane game, the “Prisoness System” remains! [NTR]
If the female commanders are captured by the enemy… You know what.
If you don’t hurry and save them, they will be corrupted and eventually…
New features and the number of girls have increased for an upgraded experience!

* A rich variation of clothing for each heroine (on average x 15)
Normal battle wear, casual, lingerie, naked (of course), multiple harem costumes, post-corruption enemy clothing, pregnant belly, camisole, etc!!

* We’ve put even more work into the strategic part of the game!
Spies, solicitation, building, skill editing, RPG features, etc.
This is an erotic + game = EROGE! in the full sense of the word.
You can set the difficulty from really easy to hard. Up to you!

* Over 130 special attacks and magic. All animated!

* Plenty of in game Erotic Events! Over 100 in fact!!
* CG and Scenario are likewise full fledged.
70 base CG! + variations = 1000+ !!!
The scenario text is over 2MB! About the same as a full commercial game!
You can skip the text if you want (even if you haven’t read it already)

* Of the female commanders, 9 of them are fully voiced heroines!
Contains over 5000 voice clips!

This is the first time I’ve ever done any translation work, so I hope the quality isn’t too bad. Naturally, I expect there are some typos I have missed, so if people could point them out when they see them, I will correct those and upload a fixed patch. I will probably also be shortening the item descriptions, because some of them I think go off the screen at the moment.

There are a handful of lines in the game’s interface that were not translated, mainly because I couldn’t figure out where the hell the text was in the game files. However, these are all very minor and I don’t believe they will impact people’s ability to play the game.

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[Flash] [scolexxx] Powerless [v0.04]



Release Date: 2020-04-08
Developer: scolexxx NewgroundsTwitterHentai-FoundryTumblrDiscord
Censored: No
Version: 0.04
OS: Windows, Mac, Linux
Language: English

Overview:
Powerless is an adult fantasy game where you play as a big titty elf princess.

You control a kingdom of Tauren while the king is sick. Every day you have 5 moves, and then you can choose to travel overnight to another territory. You can explore your castle and talk to your advisors to adjust the kingdom’s affairs. Expand your cities and build temples and mills to increase production. This will let you recruit more soldiers for your army. Use your army to invade neighboring territories for the resources there. Rally your soldiers to increase your popularity in a territory and increase the strength of the soldiers in the unit stationed there. Learn new ways to rally your soldiers from the friendly oracle Nyla at the castle.

Resources and place names are generated randomly at the beginning of the game. No two game maps are the same!​

v0.04
April 2020 update
Here is a small update that fixes bugs from the March version and adds the ability to save the game!

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